コード例 #1
0
 public void OnUpdate()
 {
     if (newState != null)
     {
         if (curState != null)
         {
             curState.OnExit();
         }
         curState = newState;
         newState = null;
         curState.OnEnter();
     }
     if (curState != null)
     {
         curState.OnUpdate();
     }
 }
コード例 #2
0
ファイル: BattleFSM.cs プロジェクト: leehusd/Dodge5
    //
    public void OnUpdate()
    {
        if (m_newState != null)
        {
            if (m_curState != null)
            {
                m_curState.OnExit();
            }

            m_curState = m_newState;
            m_newState = null;
            m_curState.OnEnter();
        }

        if (m_curState != null)
        {
            m_curState.OnUpdate();
        }
    }
コード例 #3
0
    public void OnUpdate()
    {
        //	[New State 발생]	>	[현재상태 -> 종료하기]	>	[현재상태 -> 최신상태로]	>	[New State -> 초기화]	>	[현재상태 -> 입장]	>	[현재상태 -> 활동]
        //							Cur State - OnExit()		Cur State = New State			New State = null			Cur State - OnEnter		Cur State - OnUpdate()
        if (m_newState != null)
        {
            if (m_curState != null)
            {
                m_curState.OnExit();
            }
            m_curState = m_newState;
            m_newState = null;
            m_curState.OnEnter();
        }

        if (m_curState != null)
        {
            m_curState.OnUpdate();
        }
    }