protected override void OnDisableObject(bool bIsQuitApplciation) { base.OnDisableObject(bIsQuitApplciation); if (bIsQuitApplciation) { return; } CManagerPooling_Component <Transform> .instance.DoPush(gameObject); if (_pSpawnPointOwner != null) { _pSpawnPointOwner.Event_OnReturnSpawnObject(this); _pSpawnPointOwner = null; } }