コード例 #1
0
ファイル: CDelayTest.cs プロジェクト: da-ka/Vocaluxe
        public void Update()
        {
            if (!Running)
            {
                return;
            }

            float time = CSound.GetPosition(_Stream) * 1000f;

            if (time <= 0f)
            {
                return;
            }

            bool isActive = false;

            if (time <= _MaxDelayTime)
            {
                for (int i = 0; i < _DelaysChannel.Length; i++)
                {
                    if (_DelaysChannel[i].Channel < 0 || _DelaysChannel[i].Finished)
                    {
                        continue;
                    }
                    if (CRecord.GetTone(_DelaysChannel[i].Channel) == 9)
                    {
                        Delays[i] = (int)time;
                        _DelaysChannel[i].Finished = true;
                    }
                    else
                    {
                        isActive = true;
                    }
                }
            }
            if (!isActive)
            {
                _Stop();
            }
        }
コード例 #2
0
        public virtual void Update()
        {
            if (!_Initialized)
            {
                return;
            }

            if (_actsong != _PreviewSelected)
            {
                SelectSong(_PreviewSelected);
            }

            if (_streams.Count > 0 && _video != -1)
            {
                if (CVideo.VdFinished(_video) || CSound.IsFinished(_actsongstream))
                {
                    CVideo.VdClose(_video);
                    _video = -1;
                    return;
                }

                float time = CSound.GetPosition(_actsongstream);

                float vtime = 0f;
                CVideo.VdGetFrame(_video, ref _vidtex, time, ref vtime);
                if (_VideoFadeTimer.ElapsedMilliseconds <= 3000L)
                {
                    _vidtex.color.A = (_VideoFadeTimer.ElapsedMilliseconds / 3000f);
                }
                else
                {
                    _vidtex.color.A = 1f;
                    _VideoFadeTimer.Stop();
                }
            }
        }
コード例 #3
0
        public override bool UpdateGame()
        {
            for (int i = 0; i < CSettings.MaxNumPlayer; i++)
            {
                CSound.AnalyzeBuffer(i);
            }

            if (_DelayTest != null)
            {
                for (int i = 0; i < _DelayTest.Length - 1; i++)
                {
                    if (_DelayTestRunning && !_DelayTest[i].Timer.IsRunning)
                    {
                        if (CSound.GetPosition(_DelaySound) > 0f)
                        {
                            _DelayTest[i].Timer.Reset();
                            _DelayTest[i].Timer.Start();
                        }
                    }
                    if (_DelayTest[i].Timer.IsRunning)
                    {
                        int player = 0;
                        if (i == 0)
                        {
                            player = SelectSlides[htSelectSlides(SelectSlideRecordChannel1)].Selection;
                        }

                        if (i == 1)
                        {
                            player = SelectSlides[htSelectSlides(SelectSlideRecordChannel2)].Selection;
                        }

                        if (_DelayTest[i].Timer.ElapsedMilliseconds > MaxDelayTime * 1000f || player == 0)
                        {
                            _DelayTest[i].Delay = 0f;
                            _DelayTest[i].Timer.Stop();
                            _DelayTestRunning = false;
                        }
                        else if (CSound.RecordGetMaxVolume(player - 1) > 0.1f &&
                                 (CSound.RecordGetToneAbs(player - 1) == 9 || CSound.RecordGetToneAbs(player - 1) == 21 || CSound.RecordGetToneAbs(player - 1) == 33))
                        {
                            _DelayTest[i].Delay = _DelayTest[i].Timer.ElapsedMilliseconds;
                            _DelayTest[i].Timer.Stop();
                            _DelayTestRunning = false;
                        }
                    }
                }
                Texts[htTexts(TextDelayChannel1)].Text = _DelayTest[0].Delay.ToString("000") + " ms";
                Texts[htTexts(TextDelayChannel2)].Text = _DelayTest[1].Delay.ToString("000") + " ms";
            }


            if (CheckMicConfig())
            {
                ChannelEnergy[0] = 0f;
                int player = SelectSlides[htSelectSlides(SelectSlideRecordChannel1)].Selection;
                if (player > 0)
                {
                    ChannelEnergy[0] = CSound.RecordGetMaxVolume(player - 1);
                    Equalizers[htEqualizer(EqualizerChannel1)].Update(CSound.ToneWeigth(player - 1));
                }
                else
                {
                    Equalizers[htEqualizer(EqualizerChannel1)].Reset();
                }

                ChannelEnergy[1] = 0f;
                player           = SelectSlides[htSelectSlides(SelectSlideRecordChannel2)].Selection;
                if (player > 0)
                {
                    ChannelEnergy[1] = CSound.RecordGetMaxVolume(player - 1);
                    Equalizers[htEqualizer(EqualizerChannel2)].Update(CSound.ToneWeigth(player - 1));
                }
                else
                {
                    Equalizers[htEqualizer(EqualizerChannel2)].Reset();
                }
            }
            else
            {
                for (int i = 0; i < ChannelEnergy.Length; i++)
                {
                    ChannelEnergy[i] = 0f;
                }
                Equalizers[htEqualizer(EqualizerChannel1)].Reset();
                Equalizers[htEqualizer(EqualizerChannel2)].Reset();
            }

            return(true);
        }
コード例 #4
0
ファイル: CScreenSing.cs プロジェクト: zhaozw/Vocaluxe
        public override bool UpdateGame()
        {
            bool Finish = false;

            if (CSound.IsPlaying(_CurrentStream) || CSound.IsPaused(_CurrentStream))
            {
                _CurrentTime = CSound.GetPosition(_CurrentStream);

                if (_FinishTime != 0 && _CurrentTime >= _FinishTime)
                {
                    Finish = true;
                }
            }
            else
            {
                Finish = true;
            }

            if (Finish)
            {
                LoadNextSong();
            }

            UpdateSongText();

            if (_FadeOut)
            {
                return(true);
            }

            UpdateTimeLine();

            CGame.UpdatePoints(_CurrentTime);
            UpdateLyrics();

            float[] Alpha = CalcFadingAlpha();
            if (Alpha != null)
            {
                Lyrics[htLyrics(LyricMain)].Alpha = Alpha[0];
                Lyrics[htLyrics(LyricSub)].Alpha  = Alpha[1];

                Lyrics[htLyrics(LyricMainTop)].Alpha = Alpha[0];
                Lyrics[htLyrics(LyricSubTop)].Alpha  = Alpha[1];

                Statics[htStatics(StaticLyrics)].Alpha    = Alpha[0];
                Statics[htStatics(StaticLyricsTop)].Alpha = Alpha[0];

                Statics[htStatics(StaticLyricHelper)].Alpha    = Alpha[0];
                Statics[htStatics(StaticLyricHelperTop)].Alpha = Alpha[0];

                for (int p = 0; p < CGame.NumPlayer; p++)
                {
                    SingNotes[htSingNotes(SingBars)].SetAlpha(NoteLines[p], Alpha[CGame.Player[p].LineNr * 2]);
                }

                if (Alpha.Length > 2)
                {
                    Lyrics[htLyrics(LyricMainDuet)].Alpha = Alpha[0];
                    Lyrics[htLyrics(LyricSubDuet)].Alpha  = Alpha[1];

                    Statics[htStatics(StaticLyricsDuet)].Alpha      = Alpha[0];
                    Statics[htStatics(StaticLyricHelperDuet)].Alpha = Alpha[0];

                    Lyrics[htLyrics(LyricMain)].Alpha = Alpha[2];
                    Lyrics[htLyrics(LyricSub)].Alpha  = Alpha[3];

                    Statics[htStatics(StaticLyrics)].Alpha      = Alpha[2];
                    Statics[htStatics(StaticLyricHelper)].Alpha = Alpha[2];
                }
            }


            for (int p = 0; p < CGame.NumPlayer; p++)
            {
                Texts[htTexts(TextScores[p, CGame.NumPlayer - 1])].Text = CGame.Player[p].Points.ToString("00000");
            }

            if (_CurrentVideo != -1 && !_FadeOut && CConfig.VideosInSongs == EOffOn.TR_CONFIG_ON)
            {
                float vtime = 0f;
                CVideo.VdGetFrame(_CurrentVideo, ref _CurrentVideoTexture, _CurrentTime, ref vtime);
            }

            return(true);
        }