public override void Setup() { aSnowBall = new CSnowBall[2]; bSnowBallStopped = new bool[2]; nSectionOld = new int[2]; nSnowManCurHP = new int[2]; tSnowBallWaitTime = new DateTime[2]; aaCharacterID = new List <int>[2] { new List <int>(), new List <int>() }; nState = 0; bConcluded = false; base.Setup(); }
public void Start() { CloseRegistration(); nState = 1; for (var i = 0; i < 2; i++) { aSnowBall[i] = new CSnowBall(aaCharacterID[0].Count + aaCharacterID[1].Count); bSnowBallStopped[i] = false; nSectionOld[i] = 0; nSnowManCurHP[i] = SNOWMAN_BASE_HP; tSnowBallWaitTime[i] = DateTime.Now; } CreateFieldClock(600); // 10 min BroadcastState(true); }