void Awake() { base.ApiAwake(); _cam = Camera.main; _camHeight = 2f * _cam.fieldOfView; _camWidth = _camHeight * _cam.aspect; _camSize = _cam.fieldOfView; _shaker = GetComponent <CShakeManager>(); }
// Start is called before the first frame update void Start() { SetState(STATE_PLAYING); _player._stats.SubscribeOnChangeHealth(OnPlayerChangeHealth); CAudioManager.Inst.PlayMusic("LevelMusic"); _camera = Camera.main.GetComponent <CCamera2D>(); _camera.SetFollow(_camFollowObj); _shakeManager = _camera.GetComponent <CShakeManager>(); }