コード例 #1
0
ファイル: CPlaylist.cs プロジェクト: HansMaiser/Vocaluxe
 public PlaylistElement(PlaylistElement pe)
 {
     Cover = new CStatic(pe.Cover);
     Background = new CStatic(pe.Background);
     Text1 = new CText(pe.Text1);
     SelectSlide = new CSelectSlide(pe.SelectSlide);
     Content = pe.Content;
 }
コード例 #2
0
ファイル: CMenu.cs プロジェクト: hessbe/Vocaluxe
        public virtual void LoadTheme()
        {
            string file = Path.Combine(CTheme.GetThemeScreensPath(), _ThemeName + ".xml");

            XPathDocument xPathDoc = null;
            XPathNavigator navigator = null;

            bool loaded = false;
            try
            {
                xPathDoc = new XPathDocument(file);
                navigator = xPathDoc.CreateNavigator();
                loaded = true;
            }
            catch (Exception e)
            {
                loaded = false;
                if (navigator != null)
                    navigator = null;

                if (xPathDoc != null)
                    xPathDoc = null;

                CLog.LogError("Error loading theme file " + file + ": " + e.Message);
            }

            bool VersionCheck = false;
            if (loaded)
                VersionCheck = CheckVersion(_ScreenVersion, navigator);

            int SkinIndex = CTheme.GetSkinIndex();

            if (loaded && VersionCheck && SkinIndex != -1)
            {
                LoadThemeBasics(navigator, SkinIndex);

                if (_ThemeBackgrounds != null)
                {
                    for (int i = 0; i < _ThemeBackgrounds.Length; i++)
                    {
                        CBackground background = new CBackground();
                        if (background.LoadTheme("//root/" + _ThemeName, _ThemeBackgrounds[i], navigator, SkinIndex))
                        {
                            _htBackgrounds.Add(_ThemeBackgrounds[i], AddBackground(background));
                        }
                        else
                        {
                            CLog.LogError("Can't load Background \"" + _ThemeBackgrounds[i] + "\" in screen " + _ThemeName);
                        }
                    }
                }

                if (_ThemeStatics != null)
                {
                    for (int i = 0; i < _ThemeStatics.Length; i++)
                    {
                        CStatic stat = new CStatic();
                        if (stat.LoadTheme("//root/" + _ThemeName, _ThemeStatics[i], navigator, SkinIndex))
                        {
                            _htStatics.Add(_ThemeStatics[i], AddStatic(stat));
                        }
                        else
                        {
                            CLog.LogError("Can't load Static \"" + _ThemeStatics[i] + "\" in screen " + _ThemeName);
                        }
                    }
                }

                if (_ThemeTexts != null)
                {
                    for (int i = 0; i < _ThemeTexts.Length; i++)
                    {
                        CText text = new CText();
                        if (text.LoadTheme("//root/" + _ThemeName, _ThemeTexts[i], navigator, SkinIndex))
                        {
                            _htTexts.Add(_ThemeTexts[i], AddText(text));
                        }
                        else
                        {
                            CLog.LogError("Can't load Text \"" + _ThemeTexts[i] + "\" in screen " + _ThemeName);
                        }
                    }
                }

                if (_ThemeButtons != null)
                {
                    for (int i = 0; i < _ThemeButtons.Length; i++)
                    {
                        CButton button = new CButton();
                        if (button.LoadTheme("//root/" + _ThemeName, _ThemeButtons[i], navigator, SkinIndex))
                        {
                            _htButtons.Add(_ThemeButtons[i], AddButton(button));
                        }
                        else
                        {
                            CLog.LogError("Can't load Button \"" + _ThemeButtons[i] + "\" in screen " + _ThemeName);
                        }
                    }
                }

                if (_ThemeSelectSlides != null)
                {
                    for (int i = 0; i < _ThemeSelectSlides.Length; i++)
                    {
                        CSelectSlide slide = new CSelectSlide();
                        if (slide.LoadTheme("//root/" + _ThemeName, _ThemeSelectSlides[i], navigator, SkinIndex))
                        {
                            _htSelectSlides.Add(_ThemeSelectSlides[i], AddSelectSlide(slide));
                        }
                        else
                        {
                            CLog.LogError("Can't load SelectSlide \"" + _ThemeSelectSlides[i] + "\" in screen " + _ThemeName);
                        }
                    }
                }

                if (_ThemeSongMenus != null)
                {
                    for (int i = 0; i < _ThemeSongMenus.Length; i++)
                    {
                        CSongMenu sm = new CSongMenu();
                        if (sm.LoadTheme("//root/" + _ThemeName, _ThemeSongMenus[i], navigator, SkinIndex))
                        {
                            _htSongMenus.Add(_ThemeSongMenus[i], AddSongMenu(sm));
                        }
                        else
                        {
                            CLog.LogError("Can't load SongMenu \"" + _ThemeSongMenus[i] + "\" in screen " + _ThemeName);
                        }
                    }
                }

                if (_ThemeLyrics != null)
                {
                    for (int i = 0; i < _ThemeLyrics.Length; i++)
                    {
                        CLyric lyric = new CLyric();
                        if (lyric.LoadTheme("//root/" + _ThemeName, _ThemeLyrics[i], navigator, SkinIndex))
                        {
                            _htLyrics.Add(_ThemeLyrics[i], AddLyric(lyric));
                        }
                        else
                        {
                            CLog.LogError("Can't load Lyric \"" + _ThemeLyrics[i] + "\" in screen " + _ThemeName);
                        }
                    }
                }

                if (_ThemeSingNotes != null)
                {
                    for (int i = 0; i < _ThemeSingNotes.Length; i++)
                    {
                        CSingNotes notes = new CSingNotesClassic();
                        if (notes.LoadTheme("//root/" + _ThemeName, _ThemeSingNotes[i], navigator, SkinIndex))
                        {
                            _htSingNotes.Add(_ThemeSingNotes[i], AddSingNote(notes));
                        }
                        else
                        {
                            CLog.LogError("Can't load SingBar \"" + _ThemeSingNotes[i] + "\" in screen " + _ThemeName);
                        }
                    }
                }
            }
            else
            {

            }
        }
コード例 #3
0
ファイル: CMenu.cs プロジェクト: hessbe/Vocaluxe
 public int AddSelectSlide(CSelectSlide slide)
 {
     _SelectSlides.Add(slide);
     AddInteraction(_SelectSlides.Count - 1, EType.TSelectSlide);
     return _SelectSlides.Count - 1;
 }
コード例 #4
0
        public override bool HandleInput(SKeyEvent keyEvent)
        {
            switch (keyEvent.Key)
            {
            case Keys.Add:
                if (CConfig.Config.Game.NumPlayers + 1 <= CSettings.MaxNumPlayer)
                {
                    _SelectSlides[_SelectSlidePlayerNumber].Selection = CConfig.Config.Game.NumPlayers;
                    _UpdatePlayerNumber();
                    //Update Tiles-List
                    _NameSelections[_NameSelection].UpdateList();
                }
                break;

            case Keys.Subtract:
                if (CConfig.Config.Game.NumPlayers - 1 > 0)
                {
                    _SelectSlides[_SelectSlidePlayerNumber].Selection = CConfig.Config.Game.NumPlayers - 2;
                    _UpdatePlayerNumber();
                    //Update Tiles-List
                    _NameSelections[_NameSelection].UpdateList();
                }
                break;

            case Keys.P:
                if (!_SelectingKeyboardActive)
                {
                    _SelectingFastPlayerNr = 1;
                    _SelectingFast         = true;
                    _ResetPlayerSelections();
                }
                else
                {
                    if (_SelectingFastPlayerNr + 1 <= CGame.NumPlayers)
                    {
                        _SelectingFastPlayerNr++;
                    }
                    else
                    {
                        _SelectingFastPlayerNr = 1;
                    }
                    _NameSelections[_NameSelection].FastSelection(true, _SelectingFastPlayerNr);
                }
                break;

            case Keys.N:
                CGraphics.ShowPopup(EPopupScreens.PopupNewPlayer);
                break;
            }
            //Check if selecting with keyboard is active
            if (_SelectingKeyboardActive)
            {
                //Handle left/right/up/down
                _NameSelections[_NameSelection].HandleInput(keyEvent);
                int  numberPressed  = -1;
                bool resetSelection = false;
                switch (keyEvent.Key)
                {
                case Keys.Enter:
                    //Check, if a player is selected
                    if (_NameSelections[_NameSelection].SelectedID != Guid.Empty)
                    {
                        _SelectedProfileID = _NameSelections[_NameSelection].SelectedID;

                        if (!CProfiles.IsProfileIDValid(_SelectedProfileID))
                        {
                            return(true);
                        }

                        _UpdateSelectedProfile(_SelectingFastPlayerNr - 1, _SelectedProfileID);
                    }
                    //Started selecting with 'P'
                    if (_SelectingFast)
                    {
                        if (_SelectingFastPlayerNr == CGame.NumPlayers)
                        {
                            resetSelection = true;
                            _SelectElement(_Buttons[_ButtonStart]);
                        }
                        else
                        {
                            _SelectingFastPlayerNr++;
                            _NameSelections[_NameSelection].FastSelection(true, _SelectingFastPlayerNr);
                        }
                    }
                    else
                    {
                        resetSelection = true;
                    }
                    break;

                case Keys.D1:
                case Keys.NumPad1:
                    numberPressed = 1;
                    break;

                case Keys.D2:
                case Keys.NumPad2:
                    numberPressed = 2;
                    break;

                case Keys.D3:
                case Keys.NumPad3:
                    numberPressed = 3;
                    break;

                case Keys.D4:
                case Keys.NumPad4:
                    numberPressed = 4;
                    break;

                case Keys.D5:
                case Keys.NumPad5:
                    numberPressed = 5;
                    break;

                case Keys.D6:
                case Keys.NumPad6:
                    numberPressed = 6;
                    break;

                case Keys.Escape:
                    resetSelection = true;
                    _SelectElement(_SelectSlides[_SelectSlidePlayerNumber]);
                    break;

                case Keys.Delete:
                    //Delete profile-selection
                    _ResetPlayerSelection(_SelectingFastPlayerNr - 1);
                    //Reset all values
                    _SelectingFastPlayerNr   = 0;
                    _SelectingKeyboardActive = false;
                    _NameSelections[_NameSelection].FastSelection(false, -1);
                    //Update Tiles-List
                    _NameSelections[_NameSelection].UpdateList();
                    break;

                case Keys.F10:
                    if (CGame.GetNumSongs() == 1 && CGame.GetSong(0).IsDuet)
                    {
                        CSelectSlide selectSlideDuetPart = _SelectSlides[_PlayerSelectSlideDuet[_SelectingFastPlayerNr - 1]];
                        selectSlideDuetPart.Selection = (selectSlideDuetPart.Selection + 1) % 2;
                        //Reset all values
                        _SelectingFastPlayerNr   = 0;
                        _SelectingKeyboardActive = false;
                        _SelectingFast           = false;
                        _NameSelections[_NameSelection].FastSelection(false, -1);
                        _SelectElement(_Buttons[_ButtonStart]);
                    }
                    break;
                }
                if (numberPressed > 0 || resetSelection)
                {
                    if (numberPressed == _SelectingFastPlayerNr || resetSelection)
                    {
                        //Reset all values
                        _SelectingFastPlayerNr   = 0;
                        _SelectingKeyboardActive = false;
                        _SelectElement(_SelectSlides[_SelectSlidePlayerNumber]);
                        _NameSelections[_NameSelection].FastSelection(false, -1);
                    }
                    else if (numberPressed <= CConfig.Config.Game.NumPlayers)
                    {
                        _SelectingFastPlayerNr = numberPressed;
                        _NameSelections[_NameSelection].FastSelection(true, numberPressed);
                    }
                    _SelectingFast = false;
                    if (_PreviousPlayerSelection > -1)
                    {
                        _SelectElement(_Buttons[_PlayerButton[_PreviousPlayerSelection]]);
                        _PreviousPlayerSelection = -1;
                    }
                }
            }
            //Normal Keyboard handling
            else
            {
                base.HandleInput(keyEvent);
                switch (keyEvent.Key)
                {
                case Keys.Escape:
                case Keys.Back:
                    CGraphics.FadeTo(EScreen.Song);
                    break;

                case Keys.Enter:

                    if (_Buttons[_ButtonBack].Selected)
                    {
                        CGraphics.FadeTo(EScreen.Song);
                    }
                    else if (_Buttons[_ButtonStart].Selected)
                    {
                        _StartSong();
                    }
                    else if (_Buttons[_ButtonNewProfile].Selected)
                    {
                        CGraphics.ShowPopup(EPopupScreens.PopupNewPlayer);
                    }
                    for (int p = 0; p < CGame.NumPlayers; p++)
                    {
                        if (_Buttons[_PlayerButton[p]].Selected)
                        {
                            _PreviousPlayerSelection = p;
                            _SelectingFastPlayerNr   = p + 1;
                        }
                    }
                    break;

                case Keys.D1:
                case Keys.NumPad1:
                    _SelectingFastPlayerNr = 1;
                    break;

                case Keys.D2:
                case Keys.NumPad2:
                    _SelectingFastPlayerNr = 2;
                    break;

                case Keys.D3:
                case Keys.NumPad3:
                    _SelectingFastPlayerNr = 3;
                    break;

                case Keys.D4:
                case Keys.NumPad4:
                    _SelectingFastPlayerNr = 4;
                    break;

                case Keys.D5:
                case Keys.NumPad5:
                    _SelectingFastPlayerNr = 5;
                    break;

                case Keys.D6:
                case Keys.NumPad6:
                    _SelectingFastPlayerNr = 6;
                    break;

                default:
                    _UpdatePlayerNumber();
                    break;
                }

                if (_SelectingFastPlayerNr > 0 && _SelectingFastPlayerNr <= CConfig.Config.Game.NumPlayers)
                {
                    _SelectingKeyboardActive = true;
                    _NameSelections[_NameSelection].FastSelection(true, _SelectingFastPlayerNr);
                }
                if (_NameSelections[_NameSelection].Selected && !_SelectingKeyboardActive)
                {
                    _SelectingKeyboardActive = true;
                    _SelectingFast           = true;
                    _SelectingFastPlayerNr   = 1;
                    _SelectingKeyboardActive = true;
                    _NameSelections[_NameSelection].FastSelection(true, _SelectingFastPlayerNr);
                }
            }

            return(true);
        }
コード例 #5
0
 public bool SetInteractionToSelectSlide(CSelectSlide slide)
 {
     for (int i = 0; i < _Interactions.Count; i++)
     {
         if (_Interactions[i].Type == EType.TSelectSlide)
         {
             if (_SelectSlides[_Interactions[i].Num].Visible && _SelectSlides[_Interactions[i].Num] == slide)
             {
                 _UnsetSelected();
                 _UnsetHighlighted(_Selection);
                 _Selection = i;
                 _SetSelected();
                 return true;
             }
         }
     }
     return false;
 }