override public void init() { base.init(); //CGame.inst ().setPlayer (mPlayer); mMap = new CTileMap(); CGame.inst().setMap(mMap); mEnemyManager = new CEnemyManager(); mBulletManager = new CBulletManager(); mParticleManger = new CParticleManager(); mAndy = new CAndy(); mAndy.setXY(400, 400); CGame.inst().setAndy(mAndy); //createAsteroids (); /*CEnemyShip e = new CEnemyShip (); * e.setXY (200, 200); * CEnemyManager.inst ().add (e);*/ CScorpion s = new CScorpion(CScorpion.TYPE_DONT_FALL); s.setXY(550, 300); CEnemyManager.inst().add(s); s = new CScorpion(CScorpion.TYPE_FALL); s.setXY(700, 300); CEnemyManager.inst().add(s); }
private void loadEnemies(int aLevel) { ///Cargo el Niveles if (aLevel == 1) { CScorpion s = new CScorpion(CScorpion.TYPE_DONT_FALL); s.setXY(550, 300); CEnemyManager.inst().add(s); CItem item = new CItem(CItem.TYPE_DONT_FALL); item.setXY(700, 300); CItemManager.inst().add(item); CCoin coin = new CCoin(CCoin.TYPE_FALL); coin.setXY(800, 200); CItemManager.inst().add(coin); } else if (aLevel == 2) { CScorpion s = new CScorpion(CScorpion.TYPE_FALL); s.setXY(700, 300); CEnemyManager.inst().add(s); CItem item = new CItem(CItem.TYPE_DONT_FALL); item.setXY(400, 300); CItemManager.inst().add(item); CCoin coin = new CCoin(CCoin.TYPE_FALL); coin.setXY(550, 200); CItemManager.inst().add(coin); } }