public void OnHeroInfoUpdate(SCPKG_NTF_HERO_INFO_UPD svrHeroInfoUp) { for (int i = 0; i < svrHeroInfoUp.iHeroUpdNum; i++) { CS_HEROINFO_UPD_TYPE bUpdType = (CS_HEROINFO_UPD_TYPE)svrHeroInfoUp.astHeroUpdInfo[i].bUpdType; int slotId = svrHeroInfoUp.astHeroUpdInfo[i].stValueParam.Value[0]; switch (bUpdType) { case CS_HEROINFO_UPD_TYPE.CS_HEROINFO_UPD_LEVEL: this.mActorValue.actorLvl = slotId; break; case CS_HEROINFO_UPD_TYPE.CS_HEROINFO_UPD_EXP: this.mActorValue.actorExp = slotId; break; case CS_HEROINFO_UPD_TYPE.CS_HEROINFO_UPD_STAR: this.mActorValue.actorStar = slotId; break; case CS_HEROINFO_UPD_TYPE.CS_HEROINFO_UPD_QUALITY: this.mActorValue.actorQuality = slotId; break; case CS_HEROINFO_UPD_TYPE.CS_HEROINFO_UPD_SUBQUALITY: this.mActorValue.actorSubQuality = slotId; break; case CS_HEROINFO_UPD_TYPE.CS_HEROINFO_UPD_UNLOCKSKILLSLOT: this.skillInfo.UnLockSkill(slotId); break; case CS_HEROINFO_UPD_TYPE.CS_HEROINFO_UPD_PROFICIENCY: this.m_ProficiencyLV = (byte)slotId; this.m_Proficiency = (uint)svrHeroInfoUp.astHeroUpdInfo[i].stValueParam.Value[1]; break; case CS_HEROINFO_UPD_TYPE.CS_HEROINFO_UPD_MASKBITS: { uint maskBits = this.MaskBits; this.MaskBits = (uint)slotId; if (((maskBits & 2) == 0) && ((this.MaskBits & 2) > 0)) { Singleton <EventRouter> .instance.BroadCastEvent <string>("HeroUnlockPvP", StringHelper.UTF8BytesToString(ref this.cfgInfo.szName)); } break; } case CS_HEROINFO_UPD_TYPE.CS_HEROINFO_UPD_LIMITTIME: { string str = StringHelper.UTF8BytesToString(ref this.cfgInfo.szName); Singleton <EventRouter> .instance.BroadCastEvent <string, uint, uint>("HeroExperienceTimeUpdate", str, this.m_experienceDeadLine, (uint)slotId); this.m_experienceDeadLine = (uint)slotId; break; } case CS_HEROINFO_UPD_TYPE.CS_HEROINFO_UPD_MASTERGAMECNT: this.m_masterHeroWinCnt = (uint)slotId; this.m_masterHeroFightCnt = (uint)svrHeroInfoUp.astHeroUpdInfo[i].stValueParam.Value[1]; break; } } }
public void OnHeroInfoUpdate(SCPKG_NTF_HERO_INFO_UPD svrHeroInfoUp) { for (int i = 0; i < svrHeroInfoUp.iHeroUpdNum; i++) { CS_HEROINFO_UPD_TYPE bUpdType = svrHeroInfoUp.astHeroUpdInfo[i].bUpdType; int num = svrHeroInfoUp.astHeroUpdInfo[i].stValueParam.Value[0]; switch (bUpdType) { case 1: this.mActorValue.actorLvl = num; break; case 2: this.mActorValue.actorExp = num; break; case 3: this.mActorValue.actorStar = num; break; case 4: this.mActorValue.actorQuality = num; break; case 5: this.mActorValue.actorSubQuality = num; break; case 6: this.skillInfo.UnLockSkill(num); break; case 7: this.m_ProficiencyLV = (byte)num; this.m_Proficiency = (uint)svrHeroInfoUp.astHeroUpdInfo[i].stValueParam.Value[1]; break; case 8: { uint maskBits = this.MaskBits; this.MaskBits = (uint)num; if ((maskBits & 2u) == 0u && (this.MaskBits & 2u) > 0u) { Singleton <EventRouter> .get_instance().BroadCastEvent <string>("HeroUnlockPvP", StringHelper.UTF8BytesToString(ref this.cfgInfo.szName)); } break; } case 9: { string text = StringHelper.UTF8BytesToString(ref this.cfgInfo.szName); Singleton <EventRouter> .get_instance().BroadCastEvent <string, uint, uint>("HeroExperienceTimeUpdate", text, this.m_experienceDeadLine, (uint)num); this.m_experienceDeadLine = (uint)num; break; } case 10: this.m_masterHeroWinCnt = (uint)num; this.m_masterHeroFightCnt = (uint)svrHeroInfoUp.astHeroUpdInfo[i].stValueParam.Value[1]; break; } } }