public void Load(CSVReader reader, CSVReader.RowData row) { CheckIndex(reader); Rank = int.Parse(row.GetData(rank_index)); Gem = int.Parse(row.GetData(gem_index)); Token = int.Parse(row.GetData(token_index)); }
public void Load(CSVReader reader, CSVReader.RowData row) { CheckIndex(reader); Level = short.Parse(row.GetData(0)); PlayerExpMax = int.Parse(row.GetData(player_exp_index)); CharacterExpMax = int.Parse(row.GetData(character_exp_index)); EnergyMax = short.Parse(row.GetData(energy_max_index)); EnergyBonus = short.Parse(row.GetData(energy_bonus_index)); }
public void Load(CSVReader reader, CSVReader.RowData row) { CheckIndex(reader); Level = short.Parse(row.GetData(0)); RateEnchantNormal = float.Parse(row.GetData(rate_enchant_normal_index)); RateEnchantPremium = float.Parse(row.GetData(rate_enchant_premium_index)); CostEnchantNormal = int.Parse(row.GetData(cost_enchant_normal_index)); CostEnchantPremium = int.Parse(row.GetData(cost_enchant_premium_index)); }