public void LoadCSVList(string path, CSVLoadCallBack backFunc) { this.path = path; callBack = backFunc; ResLoadParams param = new ResLoadParams(); sdResourceMgr.Instance.LoadResourceImmediately(path, CreateCSVList, param); }
public void LoadCSVInTestMode(string path, CSVLoadCallBack backFunc) { this.path = path; callBack = backFunc; Object obj = UnityEditor.AssetDatabase.LoadAssetAtPath("Assets/" + path, typeof(TextAsset)); ResLoadParams param = new ResLoadParams(); CreateCSV(param, obj); }
public void LoadCSVResource(string path) { this.path = path; callBack = null; Object obj = Resources.Load(path, typeof(TextAsset)); ResLoadParams param = new ResLoadParams(); CreateCSV(param, obj); }