コード例 #1
0
 void OnStorageMainOpStateEvent(CSUI_StorageMain.EEventType type, object obj1, object obj2)
 {
     if (type == CSUI_StorageMain.EEventType.CantWork)
     {
         CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mCantWorkWithoutElectricity.GetString(), (string)obj1), Color.red);
     }
     else if (type == CSUI_StorageMain.EEventType.PutItemInto)
     {
         CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mPutIntoMachine.GetString(), (string)obj1, (string)obj2));
     }
     else if (type == CSUI_StorageMain.EEventType.DeleteItem)
     {
         CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mDeleteItem.GetString(), (string)obj1, (string)obj2));
     }
     else if (type == CSUI_StorageMain.EEventType.TakeAwayItem)
     {
         CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mTakeAwayFromMachine.GetString(), (string)obj1, (string)obj2));
     }
     else if (type == CSUI_StorageMain.EEventType.ResortItem)
     {
         CSUI_MainWndCtrl.ShowStatusBar(UIMsgBoxInfo.mResortTheItems.GetString());
     }
     else if (type == CSUI_StorageMain.EEventType.SplitItem)
     {
         CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mSplitItems.GetString(), (string)obj1, (string)obj2));
     }
 }
コード例 #2
0
 public void OnCompoundBtnClickSuccess(int item_id, CSFactory entity)
 {
     if (m_Factory == entity)
     {
         CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mJoinCompoudingQueue.GetString(), ItemProto.GetItemData(item_id).GetName()));
     }
 }
コード例 #3
0
//	public delegate void TriggerEvent(GameObject go);
//	public TriggerEvent onEnterTrigger;


    void OnTriggerEnter(Collider target)
    {
        if ((Pathea.PeGameMgr.IsSingleAdventure && Pathea.PeGameMgr.yirdName == Pathea.AdventureScene.MainAdventure.ToString()) ||
            Pathea.PeGameMgr.IsMultiAdventure)
        {
            Debug.Log("enter dungen");
            if (null == target.GetComponentInParent <Pathea.MainPlayerCmpt>())
            {
                return;
            }
            if (isShow == true)
            {
                return;
            }
//
            isShow = true;
            if (level >= DungeonConstants.TASK_LEVEL_START)
            {
                ob = MessageBox_N.ShowYNBox(PELocalization.GetString(DungenMessage.TASK_ENTER_DUNGEN), SceneTranslate, SetFalse);
            }
            else
            {
                ob = MessageBox_N.ShowYNBox(CSUtils.GetNoFormatString(PELocalization.GetString(DungenMessage.ENTER_DUNGEN), level.ToString()), SceneTranslate, SetFalse);
            }
        }
    }
コード例 #4
0
    //lz-2016.08.15 增加基地NPC召回按钮
    void OnCallBtn(GameObject go)
    {
        if (null != m_RefNpc && null != m_RefNpc.NPC)
        {
            //m_RefNpc.NPC
            ECsNpcState state;
            if (!NpcMgr.CallBackColonyNpcToPlayer(m_RefNpc.NPC, out state))
            {
                switch (state)
                {
                case ECsNpcState.None:
                    break;

                case ECsNpcState.Working:
                    CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(PELocalization.GetString(82201077), m_RefNpc.FullName));
                    break;

                case ECsNpcState.InMission:
                    CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(PELocalization.GetString(82201078), m_RefNpc.FullName));
                    break;

                case ECsNpcState.OutOfRadiu:
                    CSUI_MainWndCtrl.ShowStatusBar(PELocalization.GetString(82201079));
                    break;
                }
            }
            else
            {
                CSUI_MainWndCtrl.ShowStatusBar(PELocalization.GetString(82201080));
            }
        }
    }
コード例 #5
0
    void OnItemGridChanged(ItemObject item, ItemObject oldItem, int index)
    {
        //--to do: wait npcpackage
        //if (oldItem != null)
        //    RefNpc.m_Npc.RemoveFromBag(oldItem);

        //if (item != null)
        //    RefNpc.m_Npc.AddToBag(item);

        if (oldItem != null)
        {
            if (item == null)
            {
                CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mTakeAwayItemFromNpc.GetString(), oldItem.protoData.GetName(), m_RefNpc.FullName));
            }
            else if (item == oldItem)
            {
                CSUI_MainWndCtrl.ShowStatusBar(UIMsgBoxInfo.mNotEnoughGrid.GetString(), Color.red);
            }
            else
            {
                CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mPutItemToNpc.GetString(), item.protoData.GetName(), m_RefNpc.FullName));
            }
        }
        else if (item != null)
        {
            CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mPutItemToNpc.GetString(), item.protoData.GetName(), m_RefNpc.FullName));
        }
    }
コード例 #6
0
    void RPC_S2C_BeginRecycle(uLink.BitStream stream, uLink.NetworkMessageInfo info)
    {
        _ColonyObj._RecordData.m_DeleteTime = stream.Read <float>();

        m_Entity.StartDeleteCounter(0, _ColonyObj._RecordData.m_DeleteTime);
        CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mStartToDelete.GetString(), m_Entity.Name));
    }
コード例 #7
0
 void RPC_S2C_RepairStart(uLink.BitStream stream, uLink.NetworkMessageInfo info)
 {
     _ColonyObj._RecordData.m_CurRepairTime = stream.Read <float>();
     _ColonyObj._RecordData.m_RepairTime    = stream.Read <float>();
     _ColonyObj._RecordData.m_RepairValue   = stream.Read <float>();
     m_Entity.StartRepairCounter(_ColonyObj._RecordData.m_CurRepairTime, _ColonyObj._RecordData.m_RepairTime, _ColonyObj._RecordData.m_RepairValue);
     CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mStartToRepair.GetString(), m_Entity.Name));
 }
コード例 #8
0
    void RPC_S2C_FCT_Fetch(uLink.BitStream stream, uLink.NetworkMessageInfo info)
    {
        int  itemId = stream.Read <int>();
        bool succ   = stream.Read <bool>();

        if (succ)
        {
            //1.success UI
            CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mTakeAwayCompoundItem.GetString(), ItemProto.GetItemData(itemId).GetName()));
        }
    }
コード例 #9
0
    // CSUI_Grid
    bool OnGridCheckItem(ItemObject item, CSUI_Grid.ECheckItemType check_type)
    {
        if (item == null)
        {
            return(true);
        }
        if (PlantInfo.GetPlantInfoByItemId(item.protoId) != null)//--to do: judge if a seed;
        {
            return(true);
        }

        CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mNotPlantSeed.GetString(), item.protoData.GetName()), Color.red);
        return(false);
    }
コード例 #10
0
    void OnOKBtn()
    {
        if (m_Entity == null)
        {
            return;
        }

        if (!GameConfig.IsMultiMode)
        {
            if (funcType == FuncType.Repair)
            {
                foreach (CSUI_MaterialGrid item in m_MatItemList)
                {
                    m_PlayerPackageCmpt.package.Destroy(item.ItemID, item.NeedCnt);
                }

                m_Entity.StartRepairCounter();

                //			CSUI_MainWndCtrl.ShowStatusBar("Start to repair the " + m_Entity.Name + ".");
                CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mStartToRepair.GetString(), m_Entity.Name));
            }
            else
            {
                m_Entity.ClearDeleteGetsItem();
                foreach (CSUI_MaterialGrid item in m_MatItemList)
                {
                    m_Entity.AddDeleteGetsItem(item.ItemID, item.NeedCnt);
                }
                m_Entity.StartDeleteCounter();

                //			CSUI_MainWndCtrl.ShowStatusBar("Start to delete the " + m_Entity.Name + ".");
                CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mStartToDelete.GetString(), m_Entity.Name));
            }
        }
        else
        {
            //multimode
            if (funcType == FuncType.Repair)
            {
                m_Entity._ColonyObj.Repair();
            }
            else
            {
                m_Entity._ColonyObj.RecycleItems();
            }
        }

        Destroy(gameObject);
    }
コード例 #11
0
 public void AddFuelSuccess(CSPPCoal m_PPCoal)
 {
     if (this.m_PPCoal != m_PPCoal)
     {
         return;
     }
     foreach (CSUI_MaterialGrid mg in m_MatGrids)
     {
         if (mg.ItemID != 0)
         {
             CSUI_MainWndCtrl.CreatePopupHint(mg.transform.position, this.transform, new Vector3(10, -2, -5), " - " + mg.NeedCnt.ToString(), false);
         }
     }
     CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mFullFuelTips.GetString(), m_Entity.Name));
 }
コード例 #12
0
 public void UpgradeStartSuccuss(CSAssembly entity, string rolename)
 {
     if (m_Assembly == null && m_Assembly != entity)
     {
         return;
     }
     //popup material decreased
     if (PeCreature.Instance.mainPlayer.GetCmpt <EntityInfoCmpt>().characterName.givenName == rolename)
     {
         foreach (CSUI_MaterialGrid mg in m_MatGrids)
         {
             if (mg.ItemID > 0)
             {
                 CSUI_MainWndCtrl.CreatePopupHint(mg.transform.position, this.transform, new Vector3(10, -2, -5), " - " + mg.NeedCnt.ToString(), false);
             }
         }
     }
     CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mStartToUpgrade.GetString(), m_Entity.Name));
 }
コード例 #13
0
 void CheckCantWorkTip()
 {
     //lz-2016.10.24 如果基地可以工作,说明没有超过距离,并且有核心
     if (CSUI_MainWndCtrl.IsWorking())
     {
         if (null != m_CurMenuItem)
         {
             //lz-2016.10.24 贸易站核心等级不足提示
             if (m_CurMenuItem.AssemblyLevelInsufficient)
             {
                 CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mCantWorkAssemblyLevelInsufficient.GetString(), CSUtils.GetEntityName(m_CurMenuItem.m_Type)), Color.red);
             }
             //lz-2016.10.24 贸易站没电提示
             else if (m_CurMenuItem.NotHaveElectricity)
             {
                 CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mCantWorkWithoutElectricity.GetString(), CSUtils.GetEntityName(m_CurMenuItem.m_Type)), Color.red);
             }
         }
     }
 }
コード例 #14
0
    public void StartWorkerResult(int type, CSEntity m_entity, string rolename)
    {
        if (type == m_CurType)
        {
            if (m_CurType == CSConst.etEnhance)
            {
                if ((CSEntity)m_Enhance != m_entity)
                {
                    return;
                }
                CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mStartToEnhance.GetString(), m_Enhance.m_Item.protoData.GetName()));

                if (PeCreature.Instance.mainPlayer.GetCmpt <EntityInfoCmpt>().characterName.givenName == rolename)
                {
                    // Popoup hints
                    foreach (CSUI_MaterialGrid mg in m_MatList)
                    {
                        Vector3 pos = mg.transform.position;
                        CSUI_MainWndCtrl.CreatePopupHint(pos, transform, new Vector3(10, -2, -8), " - " + mg.NeedCnt, false);
                    }
                }
            }
            else if (m_CurType == CSConst.etRepair)
            {
                if ((CSEntity)m_Repair != m_entity)
                {
                    return;
                }
                CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mStartToRepair.GetString(), m_Repair.m_Item.protoData.GetName()));
            }
            else if (m_CurType == CSConst.etRecyle)
            {
                if ((CSEntity)m_Recycle != m_entity)
                {
                    return;
                }
                CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mStartToRecycle.GetString(), m_Recycle.m_Item.protoData.GetName()));
            }
//            CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mStartToRepair.GetString(), m_Repair.m_Item.protoData.GetName()));
        }
    }
コード例 #15
0
    void OnAddFuelBtn()
    {
        //lz-2016.11.02 错误 #5426 空对象
        if (null == PeCreature.Instance || PeCreature.Instance.mainPlayer == null || null == m_PPCoal || null == m_Entity)
        {
            return;
        }

        if (!GameConfig.IsMultiMode)
        {
            PlayerPackageCmpt packageCmpt = PeCreature.Instance.mainPlayer.GetCmpt <PlayerPackageCmpt>();
            if (null == packageCmpt)
            {
                return;
            }
            ItemPackage accessor = packageCmpt.package._playerPak;
            if (null == accessor)
            {
                return;
            }

            foreach (CSUI_MaterialGrid mg in m_MatGrids)
            {
                if (null != mg && mg.ItemID != 0)
                {
                    accessor.Destroy(mg.ItemID, mg.NeedCnt);
                    CSUI_MainWndCtrl.CreatePopupHint(mg.transform.position, transform, new Vector3(10, -2, -5), " - " + mg.NeedCnt.ToString(), false);
                }
            }

            m_PPCoal.StartWorkingCounter();

            //		CSUI_Main.ShowStatusBar("The " +  m_Entity.Name +" is full with fuel now");
            CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mFullFuelTips.GetString(), m_Entity.Name));
        }
        else
        {
            m_PPCoal._ColonyObj._Network.PPC_AddFuel();
        }
    }
コード例 #16
0
ファイル: CSTraining.cs プロジェクト: shrubba/planetexplorers
 public void OnTrainAttributeTrainingResult(int instructorId, int traineeId)
 {
     trainingType    = ETrainingType.Attribute;
     InstructorNpcId = instructorId;
     TraineeNpcId    = traineeId;
     SetInstructorNpcUI(instructorId);
     SetTraineeNpcUI(traineeId);
     SetNpcIsTraining(true);
     SetStopBtn(true);
     StartAttributeCounter();
     LockUI(true);
     if (IsMine)
     {
         if (m_MgCreator.GetNpc(InstructorNpcId) != null && m_MgCreator.GetNpc(TraineeNpcId) != null)
         {
             CSUI_MainWndCtrl.ShowStatusBar(
                 CSUtils.GetNoFormatString(PELocalization.GetString(CSTrainMsgID.START_TRAINING)
                                           , m_MgCreator.GetNpc(InstructorNpcId).FullName
                                           , m_MgCreator.GetNpc(TraineeNpcId).FullName));
         }
     }
 }
コード例 #17
0
 void OnLivingRoomClick()
 {
     if (m_RefNpc == null || !(m_RefNpc.m_Occupation == CSConst.potWorker || m_RefNpc.m_Occupation == CSConst.potDoctor))
     {
         return;
     }
     if (m_RefCommon.WorkerCount >= m_RefCommon.WorkerMaxCount)
     {
         return;
     }
     if (m_RefNpc.WorkRoom != m_RefCommon)
     {
         m_RefNpc.TrySetWorkRoom(m_RefCommon);
         //--to do: wait
         //if(GameConfig.IsMultiMode)
         //{
         //    if(m_RefNpc.m_Npc.Netlayer is AiAdNpcNetwork)
         //        ((AiAdNpcNetwork)m_RefNpc.m_Npc.Netlayer).SetClnWorkRoomID(m_RefNpc.WorkRoom.ID);
         //}
         CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mSetWorkRoom.GetString(), m_RefNpc.FullName, CSUtils.GetEntityName(m_RefCommon.m_Type)));
     }
 }
コード例 #18
0
    public void ShowTips(ETipType type, int replaceStrId = -1)
    {
        string str        = "?";
        string replaceStr = PELocalization.GetString(replaceStrId);

        switch (type)
        {
        case ETipType.process_for_resource:
            str = CSUtils.GetNoFormatString(PELocalization.GetString(AutoCycleTips.PROCESS_FOR_RESOURCE), replaceStr);
            break;

        case ETipType.process_for_storage:
            str = CSUtils.GetNoFormatString(PELocalization.GetString(AutoCycleTips.PROCESS_FOR_STORAGE), replaceStr);
            break;

        case ETipType.replicate_for:
            str = CSUtils.GetNoFormatString(PELocalization.GetString(AutoCycleTips.REPLICATE_FOR), replaceStr);
            break;

        case ETipType.storage_full:
            str = CSUtils.GetNoFormatString(PELocalization.GetString(AutoCycleTips.STORAGE_FULL), replaceStr);
            break;

        case ETipType.factory_to_storage:
            str = CSUtils.GetNoFormatString(PELocalization.GetString(AutoCycleTips.FACTORY_TO_STORAGE), replaceStr);
            break;

        case ETipType.medicine_supply:
            str = CSUtils.GetNoFormatString(PELocalization.GetString(AutoCycleTips.MEDICINE_SUPPLY), replaceStr);
            break;
        }
        new PeTipMsg(str, PeTipMsg.EMsgLevel.Norm, PeTipMsg.EMsgType.Colony);
        string[] infoInColony = Regex.Split(str, "\\[-\\] ", RegexOptions.IgnoreCase);
        if (infoInColony.Length < 2)
        {
            return;
        }
        CSUI_MainWndCtrl.ShowStatusBar(infoInColony[1], 10);
    }
コード例 #19
0
    void OnGirdItemChanged(ItemObject item, ItemObject oldItem, int index)
    {
        if (oldItem != null)
        {
            if (item == null)
            {
                CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mTakeAwayFromMachine.GetString(), oldItem.protoData.GetName(), CSUtils.GetEntityName(m_Type)));
            }
            else if (item == oldItem)
            {
                //log:lz-2016.04.14: 这里点击的是自己Item不做操作
                //CSUI_MainWndCtrl.ShowStatusBar(UIMsgBoxInfo.mNotEnoughGrid.GetString(), Color.red);
            }
            else
            {
                CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mPutIntoMachine.GetString(), item.protoData.GetName(), CSUtils.GetEntityName(m_Type)));
            }
        }
        else if (item != null)
        {
            CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mPutIntoMachine.GetString(), item.protoData.GetName(), CSUtils.GetEntityName(m_Type)));
        }

        if (item != null)
        {
            m_enhanceItem = item.GetCmpt <Strengthen>();
            m_repairItem  = item.GetCmpt <Repair>();
            m_recycleItem = item.GetCmpt <Recycle>();
        }
        else
        {
            m_enhanceItem = null;
            m_repairItem  = null;
            m_recycleItem = null;
        }

        OnItemChanged(item);
    }
コード例 #20
0
 public void AddChargeItemResult(bool success, int index, int objId, CSPPCoal entity)
 {
     if (entity == m_PPCoal)
     {
         CSUI_ChargingGrid cg      = m_ChargingGrids[index];
         ItemObject        itemObj = ItemMgr.Instance.Get(objId);
         if (success)
         {
             cg.SetItemUI(itemObj);
             if (!cg.m_bUseMsgBox)
             {
                 CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mStartToCharge.GetString(), itemObj.protoData.GetName()));
             }
         }
         else
         {
             if (!cg.m_bUseMsgBox)
             {
                 CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mNotToBeCharged.GetString(), itemObj.protoData.GetName()), Color.red);
             }
         }
     }
 }
コード例 #21
0
ファイル: CSStorage.cs プロジェクト: shrubba/planetexplorers
    public void AddHistory(CSStorageHistoryAttr historyAttr)
    {
        HistoryStruct hs = new HistoryStruct();

        hs.m_Day = historyAttr.m_Day;
        switch (historyAttr.m_Type)
        {
        case CSStorageHistoryAttr.EType.NpcAddSth:
        {
            string str = historyAttr.m_TimeStrColor + historyAttr.m_TimeStr + UIMsgBoxInfo.mStorageHistory_1.GetString();
            hs.m_Value = CSUtils.GetNoFormatString(str, historyAttr.m_NameColorStr + historyAttr.m_NpcName + "[FFFFFF]", historyAttr.m_ItemStr);
        }
        break;

        case CSStorageHistoryAttr.EType.NpcUseSth:
        {
            string str = historyAttr.m_TimeStrColor + historyAttr.m_TimeStr + UIMsgBoxInfo.mStorageHistory_2.GetString();
            hs.m_Value = CSUtils.GetNoFormatString(str, historyAttr.m_NameColorStr + historyAttr.m_NpcName + "[FFFFFF]", historyAttr.m_ItemStr);
        }
        break;

        default:
            break;
        }

        Data.m_History.Enqueue(hs);

        ExcuteEvent(CSConst.eetStorage_HistoryEnqueue, hs);

        if (Data.m_History.Count > c_HistorMaxCount)
        {
            HistoryStruct str = Data.m_History.Dequeue();

            ExcuteEvent(CSConst.eetStorage_HistoryDequeue, str);
            Debug.Log("Storage history [" + str + "] remove.");
        }
    }
コード例 #22
0
    void OnToolsGridItemChanged(ItemObject item, ItemObject oldItem, int index)
    {
        m_Farm.SetPlantTool(index, item);

        if (oldItem != null)
        {
            if (item == null)
            {
                CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mTakeAwayFromMachine.GetString(), oldItem.protoData.GetName(), CSUtils.GetEntityName(CSConst.etFarm)));
            }
            else if (item == oldItem)
            {
                CSUI_MainWndCtrl.ShowStatusBar(UIMsgBoxInfo.mNotEnoughGrid.GetString(), Color.red);
            }
            else
            {
                CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mPutIntoMachine.GetString(), item.protoData.GetName(), CSUtils.GetEntityName(CSConst.etFarm)));
            }
        }
        else if (item != null)
        {
            CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mPutIntoMachine.GetString(), item.protoData.GetName(), CSUtils.GetEntityName(CSConst.etFarm)));
        }
    }
コード例 #23
0
    void OnCompoundBtnClick(GameObject go)
    {
        if (!GameConfig.IsMultiMode)
        {
            UIGraphControl graph_ctrl = FactoryReplicator.m_MiddleContent.graphCtrl;

            if (!graph_ctrl.isCanCreate())
            {
                return;
            }

            int item_id  = graph_ctrl.rootNode.GetItemID();
            int item_num = graph_ctrl.rootNode.getCount;

            //lz-2016.09.26 时间使用份数计算的,所有要除掉productItemCount
            float time = graph_ctrl.rootNode.ms.timeNeed * item_num / graph_ctrl.rootNode.ms.m_productItemCount;

            if (RandomMapConfig.useSkillTree)
            {
                if (GameUI.Instance.mSkillWndCtrl._SkillMgr != null)
                {
                    time = GameUI.Instance.mSkillWndCtrl._SkillMgr.CheckReduceTime((float)time);
                }
            }

            if (m_Factory.SetCompoudItem(item_id, item_num, time))
            {
                for (int i = 0; i < graph_ctrl.mGraphItemList.Count; i++)
                {
                    if (graph_ctrl.mGraphItemList[i].mPartent == graph_ctrl.rootNode)
                    {
                        PeCreature.Instance.mainPlayer.GetCmpt <PlayerPackageCmpt>().package.Destroy(graph_ctrl.mGraphItemList[i].GetItemID(), graph_ctrl.mGraphItemList[i].needCount);
                    }
                }

                // Status bar
                CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mJoinCompoudingQueue.GetString(), ItemProto.GetItemData(item_id).GetName()));

                //....
                if (GameUI.Instance.mItemPackageCtrl != null)
                {
                    GameUI.Instance.mItemPackageCtrl.ResetItem();
                }
            }
        }
        else
        {
            UIGraphControl graph_ctrl = FactoryReplicator.m_MiddleContent.graphCtrl;

            if (!graph_ctrl.isCanCreate())
            {
                return;
            }
            int skill_id = graph_ctrl.rootNode.ms.id;
            //lz-2016.09.26 多人的接口需要的是productCount
            int productCount = graph_ctrl.rootNode.getCount / graph_ctrl.rootNode.ms.m_productItemCount;
            //to do--skillid,num
            if (m_Factory.Data.m_CompoudItems.Count >= CSFactory.c_CompoudItemCount)
            {
                return;
            }
            //lz-2016.09.26 多人的接口需要的是productCount
            m_Factory._ColonyObj._Network.FCT_Compoud(skill_id, productCount);
        }
    }
コード例 #24
0
    void OnSelectionChange(string item)
    {
        if (null == m_RefNpc || null == m_RefNpc.NPC)
        {
            return;
        }

        //lz-2016.09.14 npc死亡之后不可以切换职业
        if (m_RefNpc.NPC.aliveEntity.isDead)
        {
            CSUI_StatusBar.ShowText(UIMsgBoxInfo.mNpdDeadNotChangeProfession.GetString(), Color.red, 5.5f);
            m_OccupationUI.selection = CSUtils.GetOccupaName(m_RefNpc.m_Occupation);
            return;
        }
        HideAllProfessionalSpr();
        if (item == CSUtils.GetOccupaName(CSConst.potDweller))
        {
            if (m_RefNpc.TrySetOccupation(CSConst.potDweller))
            {
                m_DwellerIconUI.enabled = true;
                if (onSelectChange != null)
                {
                    onSelectChange(item);
                }
                if (ShowStatusTips)
                {
                    CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mProfessionForDweller.GetString(), m_RefNpc.FullName), 5.5f);
                }
            }
            else
            {
                //lz-2016.10.26 不能去直接设置m_OccupationUI.textLabel.text的值,那样m_OccupationUI.selection没有被改变,影响UIPoupList的正常功能
                m_OccupationUI.selection = CSUtils.GetOccupaName(m_RefNpc.m_Occupation);
                if (ShowStatusTips)
                {
                    CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mProfessionFailed.GetString(), m_RefNpc.FullName), 5.5f);
                }
            }
        }
        else if (item == CSUtils.GetOccupaName(CSConst.potWorker))
        {
            if (m_RefNpc.TrySetOccupation(CSConst.potWorker))
            {
                m_WorkerIconUI.enabled = true;
                if (onSelectChange != null)
                {
                    onSelectChange(item);
                }
                if (ShowStatusTips)
                {
                    CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mProfessionForWorker.GetString(), m_RefNpc.FullName), 5.5f);
                }
            }
            else
            {
                m_OccupationUI.selection = CSUtils.GetOccupaName(m_RefNpc.m_Occupation);
                if (ShowStatusTips)
                {
                    CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mProfessionFailed.GetString(), m_RefNpc.FullName), 5.5f);
                }
            }
        }
        else if (item == CSUtils.GetOccupaName(CSConst.potFarmer))
        {
            if (CSMain.s_MgCreator.Farmers.Count >= CSFarm.MAX_WORKER_COUNT)
            {
                m_OccupationUI.selection = CSUtils.GetOccupaName(m_RefNpc.m_Occupation);
                if (ShowStatusTips)
                {
                    CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(PELocalization.GetString(ColonyMessage.OCCUPATION_NPC_TOO_MANY), m_RefNpc.FullName), 5.5f);
                }
                return;
            }

            if (m_RefNpc != null)
            {
                if (m_RefNpc.TrySetOccupation(CSConst.potFarmer))
                {
                    m_FarmerIconUI.enabled = true;
                    if (onSelectChange != null)
                    {
                        onSelectChange(item);
                    }
                    if (ShowStatusTips)
                    {
                        CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mProfessionForFarmer.GetString(), m_RefNpc.FullName), 5.5f);
                    }
                }
                else
                {
                    m_OccupationUI.selection = CSUtils.GetOccupaName(m_RefNpc.m_Occupation);
                    if (ShowStatusTips)
                    {
                        CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mProfessionFailed.GetString(), m_RefNpc.FullName), 5.5f);
                    }
                }
            }
        }
        else if (item == CSUtils.GetOccupaName(CSConst.potSoldier))
        {
            if (m_RefNpc != null)
            {
                if (m_RefNpc.TrySetOccupation(CSConst.potSoldier))
                {
                    m_SoldierIconUI.enabled = true;
                    if (onSelectChange != null)
                    {
                        onSelectChange(item);
                    }
                    if (ShowStatusTips)
                    {
                        CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mProfessionForSolider.GetString(), m_RefNpc.FullName), 5.5f);
                    }
                }
                else
                {
                    m_OccupationUI.selection = CSUtils.GetOccupaName(m_RefNpc.m_Occupation);
                    if (ShowStatusTips)
                    {
                        CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mProfessionFailed.GetString(), m_RefNpc.FullName), 5.5f);
                    }
                }
            }
        }
        else if (item == CSUtils.GetOccupaName(CSConst.potFollower))
        {
            if (m_RefNpc != null)
            {
                if (m_RefNpc.TrySetOccupation(CSConst.potFollower))
                {
                    m_FollowerIcomUI.enabled = true;
                    if (onSelectChange != null)
                    {
                        onSelectChange(item);
                    }
                    if (ShowStatusTips)
                    {
                        CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mProfessionForFollower.GetString(), m_RefNpc.FullName), 5.5f);
                    }
                }
                else
                {
                    m_OccupationUI.selection = CSUtils.GetOccupaName(m_RefNpc.m_Occupation);
                    if (ShowStatusTips)
                    {
                        CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mProfessionFailed.GetString(), m_RefNpc.FullName), 5.5f);
                    }
                }
            }
        }
        else if (item == CSUtils.GetOccupaName(CSConst.potProcessor))
        {
            if (CSMain.s_MgCreator.Processors.Count >= ProcessingConst.WORKER_AMOUNT_MAX)
            {
                m_OccupationUI.selection = CSUtils.GetOccupaName(m_RefNpc.m_Occupation);
                if (ShowStatusTips)
                {
                    CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(PELocalization.GetString(ColonyMessage.OCCUPATION_NPC_TOO_MANY), m_RefNpc.FullName), 5.5f);
                }
                return;
            }
            if (m_RefNpc != null)
            {
                if (m_RefNpc.TrySetOccupation(CSConst.potProcessor))
                {
                    m_ProcessorIcomUI.enabled = true;
                    if (onSelectChange != null)
                    {
                        onSelectChange(item);
                    }
                    if (ShowStatusTips)
                    {
                        CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mProfessionForProcessor.GetString(), m_RefNpc.FullName), 5.5f);
                    }
                }
                else
                {
                    m_OccupationUI.selection = CSUtils.GetOccupaName(m_RefNpc.m_Occupation);
                    if (ShowStatusTips)
                    {
                        CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mProfessionFailed.GetString(), m_RefNpc.FullName), 5.5f);
                    }
                }
            }
        }
        else if (item == CSUtils.GetOccupaName(CSConst.potDoctor))
        {
            if (m_RefNpc != null)
            {
                if (m_RefNpc.TrySetOccupation(CSConst.potDoctor))
                {
                    m_DoctorIconUI.enabled = true;
                    if (onSelectChange != null)
                    {
                        onSelectChange(item);
                    }
                    if (ShowStatusTips)
                    {
                        CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mProfessionForDoctor.GetString(), m_RefNpc.FullName), 5.5f);
                    }
                }
                else
                {
                    m_OccupationUI.selection = CSUtils.GetOccupaName(m_RefNpc.m_Occupation);
                    if (ShowStatusTips)
                    {
                        CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mProfessionFailed.GetString(), m_RefNpc.FullName), 5.5f);
                    }
                }
            }
        }
        else if (item == CSUtils.GetOccupaName(CSConst.potTrainer))
        {
            if (m_RefNpc != null)
            {
                if (m_RefNpc.TrySetOccupation(CSConst.potTrainer))
                {
                    m_InstructorIconUI.enabled = true;
                    if (onSelectChange != null)
                    {
                        onSelectChange(item);
                    }
                    if (ShowStatusTips)
                    {
                        CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mProfessionForInstructor.GetString(), m_RefNpc.FullName), 5.5f);
                    }
                }
                else
                {
                    m_OccupationUI.selection = CSUtils.GetOccupaName(m_RefNpc.m_Occupation);
                    if (ShowStatusTips)
                    {
                        CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mProfessionFailed.GetString(), m_RefNpc.FullName), 5.5f);
                    }
                }
            }
        }

        if (GameConfig.IsMultiMode)
        {
            //--to do: wait
            //if(m_RefNpc.m_Npc.Netlayer is AiAdNpcNetwork)
            //    ((AiAdNpcNetwork)m_RefNpc.m_Npc.Netlayer).SetClnOccupation(m_RefNpc.m_Occupation);
        }
    }
コード例 #25
0
    /// <summary>
    /// check if this grid can put item in
    /// </summary>
    /// <param name="item">target_item</param>
    /// <param name="check_type">operation_type</param>
    /// <returns></returns>
    bool OnGridCheckItem(ItemObject item, CSUI_Grid.ECheckItemType check_type)
    {
        if (!CSUI_MainWndCtrl.IsWorking())
        {
            return(false);
        }

        if (!m_Entity.IsRunning)
        {
            CSCommon com = m_Entity as CSCommon;
            if (com == null)
            {
                CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mCantWorkWithoutElectricity.GetString(), CSUtils.GetEntityName(m_Type)), Color.red);
            }
            else
            {
                if (com.Assembly == null)
                {
                    CSUI_MainWndCtrl.ShowStatusBar("The machine is invalid.", Color.red);
                }
                else
                {
                    CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mCantWorkWithoutElectricity.GetString(), CSUtils.GetEntityName(m_Type)), Color.red);
                }
            }

            return(false);
        }

        if (SelectItem_N.Instance.Place == ItemPlaceType.IPT_HotKeyBar)
        {
            return(false);
        }

        if (m_Type == CSConst.etEnhance)
        {
            if ((m_Entity as CSEnhance).IsEnhancing)
            {
                if (m_enhanceItem != null)
                {
                    CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mHasBeenEnhancingTheItem.GetString(), m_enhanceItem.protoData.GetName()), Color.red);
                }
                return(false);
            }

            if (item != null)
            {
                //if ((item.prototypeData.m_OpType & ItemOperationType.EquipmentItem) == 0
                //    && item.prototypeId < CreationData.s_ObjectStartID)
                //{
                //    return false;
                //}

                Strengthen sItem = item.GetCmpt <Strengthen>();
                if (null != sItem)
                {
                    if (sItem.strengthenTime >= 100)
                    {
                        CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(PELocalization.GetString(ColonyMessage.CANNOT_ENHANCE_MORE), item.protoData.GetName()), Color.red);
                        return(false);
                    }
                }
                else
                {
                    CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(PELocalization.GetString(ColonyMessage.CANNOT_ENHANCE_ITEM), item.protoData.GetName()), Color.red);
                    return(false);
                }
            }
        }
        else if (m_Type == CSConst.etRepair)
        {
            if ((m_Entity as CSRepair).IsRepairingM)
            {
                if (m_repairItem != null)
                {
                    CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mHasBeenRepairingTheItem.GetString(), m_repairItem.protoData.GetName()), Color.red);
                }
                return(false);
            }

            if (item != null)
            {
                Repair sItem = item.GetCmpt <Repair>();
                if (sItem == null)
                {
                    CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mNotRequireRepair.GetString(), item.protoData.GetName()), Color.red);
                    return(false);
                }
            }
        }
        else if (m_Type == CSConst.etRecyle)
        {
            if ((m_Entity as CSRecycle).IsRecycling)
            {
                if (m_recycleItem != null)
                {
                    CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mHasBeenRecyclingTheItem.GetString(), m_recycleItem.protoData.GetName()), Color.red);
                }
                return(false);
            }

            if (item != null)
            {
                Recycle sItem = item.GetCmpt <Recycle>();
                //if (item.prototypeId > CreationData.s_ObjectStartID)
                //{
                //    //				return true;
                //}
                //else
                //{
                //    Pathea.Replicator.Formula ms = Pathea.Replicator.Formula.Mgr.Instance.FindByProductId(item.prototypeId);
                //    //MergeSkill ms = MergeSkill.s_tblMergeSkills.Find(
                //    //    delegate(MergeSkill hh)
                //    //    {
                //    //        return hh.m_productItemId == item.mItemID;
                //    //    });

                if (sItem == null || sItem.GetRecycleItems() == null)
                {
                    if (sItem != null)
                    {
                        Debug.LogError(item.nameText + " " + item.protoId + " should not have Recycle!");
                    }
                    CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mCantRecycle.GetString(), item.protoData.GetName()), Color.red);
                    return(false);
                }
                //}
            }
        }

        return(true);
    }
コード例 #26
0
    void OnUpgradeBtn()
    {
        if (PeCreature.Instance.mainPlayer == null)
        {
            return;
        }

        ItemPackage accessor = PeCreature.Instance.mainPlayer.GetCmpt <PlayerPackageCmpt>().package._playerPak;

        //check start
        bool canUpgrade = true;
        bool bEnough    = true;

        foreach (CSUI_MaterialGrid mg in m_MatGrids)
        {
            if (mg.ItemID != 0)
            {
                mg.ItemNum = playerPackageCmpt.package.GetCount(mg.ItemID);
                if (mg.ItemNum < mg.NeedCnt)
                {
                    bEnough = false;
                    new PeTipMsg(PELocalization.GetString(821000001), PeTipMsg.EMsgLevel.Warning);
                    break;
                }
            }
        }

        if (bEnough && !m_Assembly.isUpgrading && !m_Assembly.isDeleting)
        {
            canUpgrade = true;
        }
        else
        {
            canUpgrade = false;
        }

        if (m_Assembly.Level == m_Assembly.GetMaxLevel())
        {
            canUpgrade = false;
        }
        if (!canUpgrade)
        {
            return;
        }
        //check end

        if (!GameConfig.IsMultiMode)
        {
            foreach (CSUI_MaterialGrid mg in m_MatGrids)
            {
                if (mg.ItemID > 0)
                {
                    accessor.Destroy(mg.ItemID, mg.NeedCnt);
                    //package.DeleteItemWithItemID(mg.ItemID, mg.NeedCnt);
                    CSUI_MainWndCtrl.CreatePopupHint(mg.transform.position, this.transform, new Vector3(10, -2, -5), " - " + mg.NeedCnt.ToString(), false);
                }
            }

            m_Assembly.StartUpgradeCounter();

            CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mStartToUpgrade.GetString(), m_Entity.Name));
        }
        else
        {
            m_Assembly._ColonyObj._Network.ASB_LevelUp();
        }
    }
コード例 #27
0
    void StartToWork()
    {
        if (!GameConfig.IsMultiMode)
        {
            //lw:2017.4.6 crash PeCreature.Instance.mainPlayer可能为null
            if (PeCreature.Instance != null && PeCreature.Instance.mainPlayer != null)
            {
                PlayerPackageCmpt pkg = PeCreature.Instance.mainPlayer.packageCmpt as PlayerPackageCmpt;
                if (pkg != null)
                {
                    ItemPackage accessor = pkg.package._playerPak;
                    if (m_CurType == CSConst.etEnhance)
                    {
                        //lw:2017.4.6 crash
                        if (m_Enhance != null && m_Enhance.m_Item != null && m_Enhance.m_Item.protoData != null)
                        {
                            // take out material from player
                            foreach (CSUI_MaterialGrid matGrid in m_MatList)
                            {
                                accessor.Destroy(matGrid.ItemID, matGrid.NeedCnt);
                            }

                            m_Enhance.StartCounter();

                            CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mStartToEnhance.GetString(), m_Enhance.m_Item.protoData.GetName()));

                            // Popoup hints
                            foreach (CSUI_MaterialGrid mg in m_MatList)
                            {
                                Vector3 pos = mg.transform.position;
                                CSUI_MainWndCtrl.CreatePopupHint(pos, transform, new Vector3(10, -2, -8), " - " + mg.NeedCnt, false);
                            }
                        }
                    }
                    else if (m_CurType == CSConst.etRepair)
                    {
                        if (null != m_Repair && m_Repair.m_Item != null && m_Repair.m_Item.protoData != null)
                        {
                            // take out material from player
                            foreach (CSUI_MaterialGrid matGrid in m_MatList)
                            {
                                accessor.Destroy(matGrid.ItemID, matGrid.NeedCnt);
                            }

                            m_Repair.StartCounter();
                            CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mStartToRepair.GetString(), m_Repair.m_Item.protoData.GetName()));
                        }
                    }
                    else if (m_CurType == CSConst.etRecyle)
                    {
                        if (m_Recycle != null && m_Recycle.m_Item != null && m_Recycle.m_Item.protoData != null)
                        {
                            m_Recycle.StartCounter();
                            CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mStartToRecycle.GetString(), m_Recycle.m_Item.protoData.GetName()));
                        }
                    }
                }
            }
        }
        else
        {
            //multimode
            if (m_CurType == CSConst.etEnhance)
            {
                m_Enhance._ColonyObj._Network.EHN_Start();
            }
            else if (m_CurType == CSConst.etRepair)
            {
                m_Repair._ColonyObj._Network.RPA_Start();
            }
            else if (m_CurType == CSConst.etRecyle)
            {
                m_Recycle._ColonyObj._Network.RCY_Start();
            }
        }
    }
コード例 #28
0
    public void ShowWndPart(CSUI_LeftMenuItem menuItem, int mWndPartType, CSEntity selectEntity = null)
    {
        if (!isShow)
        {
            base.Show();
            CheckFirstOpenColony();
        }

        if (null == menuItem || !m_ActiveMenuList.Contains(menuItem))
        {
            menuItem = m_Menu.m_PersonnelMI;
        }

        if (!menuItem.IsSelected)
        {
            menuItem.SelectSprite(true);
        }

        if (mSelectedMenuItem != null && mSelectedMenuItem != menuItem)
        {
            mSelectedMenuItem.IsSelected = false;
        }
        mSelectedMenuItem = menuItem;

        //log:lz-2016.05.26 只要打开都提示是否有电
        if (menuItem.NotHaveAssembly || menuItem.NotHaveElectricity)
        {
            string entityNameStr = CSUtils.GetEntityName(menuItem.m_Type);

            //log:lz-2016.05.26 Hospital里面三个机械要分别提示
            if (menuItem == m_Menu.m_HospitalMI && (m_Menu.m_HospitalMI.NotHaveAssembly || m_Menu.m_HospitalMI.NotHaveElectricity))
            {
                List <string> names = new List <string>();

                if (menuItem.AssemblyLevelInsufficient)
                {
                    names = menuItem.GetNamesByAssemblyLevelInsufficient();
                }
                else if (menuItem.NotHaveAssembly)
                {
                    names = menuItem.GetNamesByNotHaveAssembly();
                }
                else if (menuItem.NotHaveElectricity)
                {
                    names = menuItem.GetNamesByNotHaveElectricity();
                }
                if (null != names && names.Count > 0)
                {
                    entityNameStr = "";
                    for (int i = 0; i < names.Count; i++)
                    {
                        entityNameStr += names[i];
                        entityNameStr += ",";
                    }
                    entityNameStr = entityNameStr.Substring(0, entityNameStr.Length - 1);
                }
            }

            if (!string.IsNullOrEmpty(entityNameStr))
            {
                //lz-2016.06.08 检测顺序为:1.检测基地核心等级是否足够  2.检测是否有基地核心  3.检测是否有电 (注意:这个顺序不能修改,因为核心等级不足会满足没有核心的条件,具体参见menuItem.AssemblyLevelInsufficient的实现)
                if (menuItem.AssemblyLevelInsufficient)
                {
                    ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mCantWorkAssemblyLevelInsufficient.GetString(), entityNameStr), Color.red);
                }
                else if (menuItem.NotHaveAssembly)
                {
                    ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mCantWorkWithoutAssembly.GetString(), entityNameStr), Color.red);
                }
                else if (menuItem.NotHaveElectricity)
                {
                    ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mCantWorkWithoutElectricity.GetString(), entityNameStr), Color.red);
                }
            }
        }

        m_Windows.m_EngineeringUI.CloseLock();
        mWndPartTag = mWndPartType;
        mSkillLock.gameObject.SetActive(!IsUnLock(mWndPartType));
#if UNITY_5
        bool active = isActiveAndEnabled;
#endif
        // Assembly
        if (mWndPartType == CSConst.dtAssembly)
        {
            m_Windows.m_AssemblyUI.gameObject.SetActive(true);

            m_Windows.m_AssemblyUI.SetEntity(m_Creator.Assembly);
            mSelectedEnntity = m_Creator.Assembly;
        }
        //etStorage
        else if (mWndPartType == CSConst.dtStorage)
        {
            m_Windows.m_StorageUI.gameObject.SetActive(true);
            m_Windows.m_StorageUI.Replace(menuItem.m_EntityList);
        }
        //etPowerPlant
        else if (menuItem.m_Type == CSConst.dtppCoal)
        {
            m_Windows.m_PPCoalUI.gameObject.SetActive(true);
            m_Windows.m_PPCoalUI.SetEntityList(menuItem.m_EntityList, selectEntity);
        }
        //dtDwelling
        else if (mWndPartType == CSConst.dtDwelling)
        {
            m_Windows.m_DwellingsUI.gameObject.SetActive(active);
            m_Windows.m_DwellingsUI.SetEntityList(menuItem.m_EntityList);
        }
        //dtEngineer
        else if (mWndPartType == CSConst.dtEngineer)
        {
            m_Windows.m_EngineeringUI.Replace(menuItem.m_EntityList, selectEntity);
            m_Windows.m_EngineeringUI.gameObject.SetActive(active);
        }
        //dtFarm
        else if (menuItem.m_Type == CSConst.dtFarm)
        {
            if (menuItem.m_EntityList.Count >= 1)
            {
                m_Windows.m_FarmUI.gameObject.SetActive(active);
                CSFarm f = menuItem.m_EntityList[0] as CSFarm;
                if (menuItem.m_EntityList.Count > 1)
                {
                    foreach (CSEntity e in menuItem.m_EntityList)
                    {
                        CSFarm tempF = e as CSFarm;
                        if (tempF.IsRunning)
                        {
                            f = tempF;
                            break;
                        }
                    }
                }
                m_Windows.m_FarmUI.SetFarm(f);
                mSelectedEnntity = f;
            }
        }
        //dtFactory
        else if (menuItem.m_Type == CSConst.dtFactory)
        {
            //lz-2016.11.14 错误 #6335 Crush Bug
            if (menuItem.m_EntityList.Count >= 1)
            {
                NGUITools.SetActive(m_Windows.m_FactoryUI.gameObject, active);
                CSEntity f = menuItem.m_EntityList[0];
                if (menuItem.m_EntityList.Count > 1)
                {
                    foreach (CSEntity e in menuItem.m_EntityList)
                    {
                        if (e.IsRunning)
                        {
                            f = e;
                            break;
                        }
                    }
                }
                m_Windows.m_FactoryUI.SetEntity(f);
            }
        }
        //etPersonnel
        else if (mWndPartType == CSConst.dtPersonnel)
        {
            m_Windows.m_PersonnelUI.gameObject.SetActive(true);
        }

        //Transaction
        else if (mWndPartType == CSConst.dtTrade)
        {
            m_Windows.m_TradingPostUI.gameObject.SetActive(true);
            m_Windows.m_TradingPostUI.SetMenu(menuItem);
            //lz-2016.10.31 刷新OptionWnd和WorkWnd的Entity
            if (null != menuItem && menuItem.m_EntityList.Count > 0)
            {
                mSelectedEnntity = menuItem.m_EntityList[0];
            }
        }

        //Collect
        else if (mWndPartType == CSConst.dtProcessing)
        {
            m_Windows.m_CollectUI.gameObject.SetActive(true);
            m_Windows.m_CollectUI.UpdateCollect();
            //lz-2016.11.28 错误 #7098 crash bug
            if (menuItem.m_EntityList.Count > 0)
            {
                CSEntity f = menuItem.m_EntityList[0];
                if (menuItem.m_EntityList.Count > 1)
                {
                    foreach (CSEntity e in menuItem.m_EntityList)
                    {
                        if (e.IsRunning)
                        {
                            f = e;
                            break;
                        }
                    }
                }
                m_Windows.m_CollectUI.SetEnity(f);
            }
        }

        //Hospital
        else if (mWndPartType == CSConst.dtCheck || mWndPartType == CSConst.dtTreat || mWndPartType == CSConst.dtTent)
        {
            m_Windows.m_HospitalUI.gameObject.SetActive(true);
            //lw 2017.2.21:治疗的三个机器添加修理功能
            m_Windows.m_HospitalUI.RefleshMechine(m_Windows.m_HospitalUI.m_CheckedPartType, menuItem.m_EntityList, selectEntity);
        }
        //Train
        else if (mWndPartType == CSConst.dtTrain)
        {
            m_Windows.m_TrainUI.gameObject.SetActive(true);
            //lz-2016.01.03 选中的entity切换为训练所
            if (null != menuItem && menuItem.m_EntityList.Count > 0)
            {
                mSelectedEnntity = menuItem.m_EntityList[0];
            }
        }
        //删除bed界面子窗口
        DestroyChildWindowOfBed();
    }
コード例 #29
0
    void OnDropItem(Grid_N grid)
    {
        //lz-2016.10.25 因为多人暂时只支持从背包中拖到充电中,所以统一多人和单人,避免出现显示问题
        if (SelectItem_N.Instance.Place != ItemPlaceType.IPT_Bag)
        {
            return;
        }

        if (onItemCheck != null && !onItemCheck(grid.ItemObj))
        {
            return;
        }

        if (grid.Item == null)
        {
            switch (SelectItem_N.Instance.Place)
            {
            case ItemPlaceType.IPT_HotKeyBar:
                SelectItem_N.Instance.SetItem(null);
                break;

            default:
                if (SetItem(SelectItem_N.Instance.ItemObj))
                {
                    if (GameConfig.IsMultiMode)
                    {
                        if (OnDropItemMulti != null)
                        {
                            OnDropItemMulti(m_Index, grid);
                        }
                    }
                    SelectItem_N.Instance.RemoveOriginItem();
                    SelectItem_N.Instance.SetItem(null);

                    if (!m_bUseMsgBox)
                    {
                        CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mStartToCharge.GetString(), grid.Item.protoData.GetName()));
                    }
                    //						CSUI_Main.ShowStatusBar("Start to charge the " + grid.Item.mItemData.m_Englishname + ".");
                }
                else
                {
                    if (!m_bUseMsgBox)
                    {
                        CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mNotToBeCharged.GetString(), SelectItem_N.Instance.ItemObj.protoData.GetName()), Color.red);
                    }
                    //						CSUI_Main.ShowStatusBar("The " + SelectItem_N.Instance.ItemObj.mItemData.m_Englishname + " is not need to be charged.", Color.red);
                }
                break;
            }
        }
        else
        {
            ItemObject io = grid.ItemObj;
            Pathea.PlayerPackageCmpt pkg = Pathea.PeCreature.Instance.mainPlayer.GetCmpt <Pathea.PlayerPackageCmpt>();
            if (pkg.package.CanAdd(io) && SetItem(SelectItem_N.Instance.ItemObj))
            {
                pkg.package.AddItem(io);
                SelectItem_N.Instance.RemoveOriginItem();
                SelectItem_N.Instance.SetItem(null);

                if (!m_bUseMsgBox)
                {
                    if (grid.Item != null)
                    {
                        CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mStartToCharge.GetString(), grid.Item.protoData.GetName()));
                    }
                }
                //					CSUI_Main.ShowStatusBar("Start to charge the " + grid.Item.mItemData.m_Englishname + ".");
            }
            else
            {
                if (!m_bUseMsgBox)
                {
                    //					CSUI_Main.ShowStatusBar("The " + SelectItem_N.Instance.ItemObj.mItemData.m_Englishname + " is not need to be charged.", Color.red);
                    CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mNotToBeCharged.GetString(), SelectItem_N.Instance.ItemObj.protoData.GetName()), Color.red);
                }
            }
        }
    }
コード例 #30
0
    // ---------------------------------
    //  Callback
    // ---------------------------------

    void OnCompoudClick(CSUI_CompoundItem ci)
    {
        if (!GameConfig.IsMultiMode)
        {
            int index = m_CompoudItems.FindIndex(item0 => item0 == ci);
            if (index != -1)
            {
                if (!CSUI_MainWndCtrl.IsWorking())
                {
                    return;
                }

                if (m_Factory.CompoudItemsCount <= index)
                {
                    return;
                }

                Pathea.PlayerPackageCmpt pkg = Pathea.PeCreature.Instance.mainPlayer.GetCmpt <Pathea.PlayerPackageCmpt>();
                if (pkg == null)
                {
                    Debug.LogError("CSUI_Factory.OnCompoundClick: pkg is null!");
                    return;
                }

                CompoudItem ci_data = null;
                ItemProto   item_data;
                if (!m_Factory.GetTakeAwayCompoundItem(index, out ci_data))
                {
                    if (ci_data != null)
                    {
                        item_data = ItemProto.GetItemData(ci_data.itemID);
                        CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mIsCompounding.GetString(), item_data.GetName()), Color.red);
                    }
                    return;
                }

                item_data = ItemProto.GetItemData(ci_data.itemID);

                int pacakgeEmptyCount = pkg.package.GetSlotList(ci_data.itemID).vacancyCount;
                if (!pkg.package.CanAdd(m_Factory.Data.m_CompoudItems[index].itemID, ci.Count))
                {
                    // Status bar
                    //lz-2016.07.16 背包空间不足这条提示是基地复制器和玩家复制器通用的,在基地用的时候,基地的提示只能显示一行,不能换行
                    string tip = PELocalization.GetString(8000050).Replace("\\n", " ");
                    CSUI_MainWndCtrl.ShowStatusBar(tip, Color.red);
                    if (item_data.maxStackNum > 1 || pacakgeEmptyCount == 0)
                    {
                        return;
                    }
                }

                int originalCount = ci_data.itemCnt;
                int addCount      = originalCount;
                if (item_data.maxStackNum > 1)
                {
                    pkg.Add(ci_data.itemID, ci_data.itemCnt);
                }
                else
                {
                    if (originalCount > pacakgeEmptyCount)
                    {
                        addCount = pacakgeEmptyCount;
                    }
                    pkg.Add(ci_data.itemID, addCount);
                }

                ci_data.itemCnt = originalCount - addCount;
                if (ci_data.itemCnt == 0)
                {
                    m_Factory.TakeAwayCompoudItem(index);
                    CSUI_MainWndCtrl.ShowStatusBar(CSUtils.GetNoFormatString(UIMsgBoxInfo.mTakeAwayCompoundItem.GetString(), item_data.GetName()));
                }
            }
        }
        else
        {
            int index = m_CompoudItems.FindIndex(item0 => item0 == ci);
            if (index != -1)
            {
                if (m_Factory.CompoudItemsCount <= index ||
                    m_Factory.Data.m_CompoudItems[index] == null ||
                    m_Factory.Data.m_CompoudItems[index].curTime < m_Factory.Data.m_CompoudItems[index].time)
                {
                    return;
                }
                m_Factory._ColonyObj._Network.FCT_Fetch(index);
            }
        }
    }