public override void RebuildSpriteList() { mCurrentNames.Clear(); if (mSprite != null && mSprite.getAtlas != null) { CSSprite s = mSprite as CSSprite; List <UISpriteData> sprites = s.Atlas.spriteList; for (int i = 0, imax = sprites.Count; i < imax; ++i) { UISpriteData sprite = sprites[i]; if (sprite != null) { mCurrentNames.Add(sprite.name); } } //mCurrentNames.Sort(CompareSort); } }
public SpriteObject(CSSprite customWidget) : base((CSNode)customWidget) { }
public SpriteObject(CSSprite customWidget) : base(customWidget) { }