public void AddSphereCollider(ref CSSphereCollider v) { if (enabled) { m_sphere_colliders.Add(v); } }
static public void BuildSphereCollider(ref CSSphereCollider cscol, Transform t, float radius, int id) { cscol.shape.center = t.position; cscol.shape.radius = radius * t.localScale.x; cscol.info.aabb.center = t.position; cscol.info.aabb.extents = Vector3.one * cscol.shape.radius; cscol.info.owner_objid = id; }
public void AddSphereCollider(ref CSSphereCollider v) { if (enabled) m_sphere_colliders.Add(v); }