コード例 #1
0
        private void InitBoundingBox()
        {
            float num  = 0f;
            float num2 = 0f;
            float num3 = 0f;
            float num4 = 0f;
            bool  flag = true;

            foreach (VisualObject current in this.selectedObjects)
            {
                VisualObject visualObject = current;
                PointF       boundingSize = visualObject.GetBoundingSize();
                Rectangle    rect         = new Rectangle(0, 0, (int)boundingSize.X, (int)boundingSize.Y);
                CSRect       cSRect       = this.CSCom.RectApplyTransform(rect, visualObject.GetCSVisual().ConvertToNodeMatrix(this.canvasObject.GetCSVisual()));
                if (flag)
                {
                    num  = cSRect.MinX();
                    num2 = cSRect.MinY();
                    num3 = cSRect.MaxX();
                    num4 = cSRect.MaxY();
                    flag = false;
                }
                else
                {
                    num  = Math.Min(num, cSRect.MinX());
                    num2 = Math.Min(num2, cSRect.MinY());
                    num3 = Math.Max(num3, cSRect.MaxX());
                    num4 = Math.Max(num4, cSRect.MaxY());
                }
            }
            this.InitMatrix(num, num2, num3, num4);
        }
コード例 #2
0
        private void InitTest()
        {
            var device = dcRenderView.GetDevice();

            if (canvasview == null)
            {
                canvasview = new CSRect(device, 512, 512);
                canvasview.SetPixelShader(dcRenderView.DefaultResource.default2DPixelShader);
                canvasview.SetVertexShader(dcRenderView.DefaultResource.default2DVertexShader);
            }
        }
コード例 #3
0
 public void SetCanvasCase(CanvasCase canvasCase)
 {
     CanvasCase = canvasCase;
     CanvasRect = new CSRect(CanvasCase.DeviceResources, CanvasCase.Width, CanvasCase.Height);
     CanvasRect.SetVertexShader(AppController.CurrentController.default2DVertexShader);
     CanvasRect.SetPixelShader(AppController.CurrentController.PS2DTex1);
     CanvasRect.Position = new Vector2(
         ((float)swapChainPanel.ActualWidth * logicScale - CanvasCase.Width) * 0.5f,
         ((float)swapChainPanel.ActualHeight * logicScale - CanvasCase.Height) * 0.5f);
     paintAgent = CanvasCase.PaintAgent;
     canvasCase.ViewRenderer.RenderAll();
     PresentContent();
 }