コード例 #1
0
ファイル: CSGSlider2D.cs プロジェクト: Xaunaught/Gavin
        private static Vector2 CalcDeltaAlongDirections(int id, Vector3 handlePos, Vector3 offset, Vector3 handleDir, Vector3 slideDir1, Vector3 slideDir2, float handleSize, CSGHandles.CapFunction capFunction, bool snapping, Vector3[] snapVertices, CSGHandles.InitFunction initFunction, CSGHandles.InitFunction shutdownFunction)
        {
            var position = handlePos + offset;
            var rotation = Quaternion.LookRotation(handleDir, slideDir1);
            var deltaDistanceAlongDirections = new Vector2(0, 0);

            var evt = Event.current;

            switch (evt.GetTypeForControl(id))
            {
            case EventType.Layout:
            {
                if (capFunction != null)
                {
                    capFunction(id, position, rotation, handleSize, EventType.Layout);
                }
                else
                {
                    HandleUtility.AddControl(id, HandleUtility.DistanceToCircle(handlePos + offset, handleSize * .5f));
                }
                break;
            }

            case EventType.MouseDown:
            {
                if (CSGHandles.disabled)
                {
                    break;
                }
                if (((HandleUtility.nearestControl == id && evt.button == 0) ||
                     (GUIUtility.keyboardControl == id && evt.button == 2)) && GUIUtility.hotControl == 0)
                {
                    s_SnapVertices = null;
                    if (initFunction != null)
                    {
                        initFunction();
                    }

                    var plane    = new Plane(Handles.matrix.MultiplyVector(handleDir), Handles.matrix.MultiplyPoint(handlePos));
                    var mouseRay = HandleUtility.GUIPointToWorldRay(evt.mousePosition);
                    var dist     = 0.0f;
                    plane.Raycast(mouseRay, out dist);

                    GUIUtility.hotControl  = GUIUtility.keyboardControl = id;
                    s_CurrentMousePosition = evt.mousePosition;
                    s_StartPosition        = handlePos;

                    var localMousePoint = Handles.inverseMatrix.MultiplyPoint(mouseRay.GetPoint(dist));
                    var clickOffset     = localMousePoint - handlePos;
                    s_StartPlaneOffset.x = Vector3.Dot(clickOffset, slideDir1);
                    s_StartPlaneOffset.y = Vector3.Dot(clickOffset, slideDir2);

                    evt.Use();
                    EditorGUIUtility.SetWantsMouseJumping(1);
                }
                break;
            }

            case EventType.MouseDrag:
            {
                if (GUIUtility.hotControl == id)
                {
                    s_CurrentMousePosition += evt.delta;
                    var worldPosition  = Handles.matrix.MultiplyPoint(handlePos);
                    var worldSlideDir1 = Handles.matrix.MultiplyVector(slideDir1).normalized;
                    var worldSlideDir2 = Handles.matrix.MultiplyVector(slideDir2).normalized;

                    var mouseRay = HandleUtility.GUIPointToWorldRay(s_CurrentMousePosition);
                    var plane    = new Plane(worldPosition, worldPosition + worldSlideDir1, worldPosition + worldSlideDir2);
                    var dist     = 0.0f;
                    if (plane.Raycast(mouseRay, out dist))
                    {
                        var hitpos = Handles.inverseMatrix.MultiplyPoint(mouseRay.GetPoint(dist));

                        deltaDistanceAlongDirections.x = HandleUtility.PointOnLineParameter(hitpos, s_StartPosition, slideDir1);
                        deltaDistanceAlongDirections.y = HandleUtility.PointOnLineParameter(hitpos, s_StartPosition, slideDir2);
                        deltaDistanceAlongDirections  -= s_StartPlaneOffset;

                        GUI.changed = true;
                    }
                    evt.Use();
                }
                break;
            }

            case EventType.MouseUp:
            {
                if (GUIUtility.hotControl == id && (evt.button == 0 || evt.button == 2))
                {
                    GUIUtility.hotControl = 0;
                    evt.Use();
                    if (shutdownFunction != null)
                    {
                        shutdownFunction();
                    }
                    EditorGUIUtility.SetWantsMouseJumping(0);
                }
                break;
            }

            case EventType.Repaint:
            {
                if (capFunction == null)
                {
                    break;
                }

                var originalColor = Handles.color;
                if (id == GUIUtility.keyboardControl)
                {
                    Handles.color = Handles.selectedColor;
                }
                else
                if (CSGHandles.disabled)
                {
                    Handles.color = Color.Lerp(originalColor, Handles.secondaryColor, 0.75f);
                }

                capFunction(id, position, rotation, handleSize, EventType.Repaint);

                Handles.color = originalColor;
                break;
            }
            }
            return(deltaDistanceAlongDirections);
        }
コード例 #2
0
        public static Vector3 DoCenter(int id, Vector3 value, Vector3 position, Quaternion rotation, float size, CSGHandles.CapFunction capFunction, bool snapping, float snap, CSGHandles.InitFunction initFunction, CSGHandles.InitFunction shutdownFunction)
        {
            size *= 0.5f;
            var evt = Event.current;

            switch (evt.GetTypeForControl(id))
            {
            case EventType.Layout:
            {
                capFunction(id, position, rotation, size, EventType.Layout);
                break;
            }

            case EventType.MouseDown:
            {
                if (CSGHandles.disabled)
                {
                    break;
                }
                if (((HandleUtility.nearestControl == id && evt.button == 0) ||
                     (GUIUtility.keyboardControl == id && evt.button == 2)) && GUIUtility.hotControl == 0)
                {
                    if (initFunction != null)
                    {
                        initFunction();
                    }
                    GUIUtility.hotControl = GUIUtility.keyboardControl = id;
                    s_StartScale3         = value;
                    s_ValueDrag           = 0;
                    evt.Use();
                    EditorGUIUtility.SetWantsMouseJumping(1);
                }
                break;
            }

            case EventType.MouseDrag:
            {
                if (GUIUtility.hotControl == id)
                {
                    s_ValueDrag += HandleUtility.niceMouseDelta * .01f;

                    var oldScaleValue = s_StartScale3.x;
                    var newScaleValue = (SnapValue(s_ValueDrag, snap, snapping) + 1.0f) * s_StartScale3.x;

                    float dif = newScaleValue / oldScaleValue;
                    if (!RealtimeCSG.CSGSettings.LockAxisX)
                    {
                        value.x = newScaleValue;
                    }
                    if (!RealtimeCSG.CSGSettings.LockAxisY)
                    {
                        value.y = s_StartScale3.y * dif;
                    }
                    if (!RealtimeCSG.CSGSettings.LockAxisZ)
                    {
                        value.z = s_StartScale3.z * dif;
                    }

                    s_ScaleDrawLength = value.x / s_StartScale3.x;
                    GUI.changed       = true;
                    evt.Use();
                }
                break;
            }

            case EventType.KeyDown:
            {
                if (GUIUtility.hotControl == id)
                {
                    if (evt.keyCode == KeyCode.Escape)
                    {
                        value                 = s_StartScale3;
                        s_ScaleDrawLength     = 1.0f;
                        GUIUtility.hotControl = 0;
                        GUI.changed           = true;
                        evt.Use();
                    }
                }
                break;
            }

            case EventType.MouseUp:
            {
                if (GUIUtility.hotControl == id && (evt.button == 0 || evt.button == 2))
                {
                    GUIUtility.hotControl = 0;
                    s_ScaleDrawLength     = 1.0f;
                    evt.Use();
                    if (shutdownFunction != null)
                    {
                        shutdownFunction();
                    }
                    EditorGUIUtility.SetWantsMouseJumping(0);
                }
                break;
            }

            case EventType.Repaint:
            {
                var originalColor = Handles.color;
                if (id == GUIUtility.keyboardControl)
                {
                    Handles.color = Handles.selectedColor;
                }
                else
                if (CSGHandles.disabled)
                {
                    Handles.color = Color.Lerp(originalColor, Handles.secondaryColor, 0.75f);
                }

                capFunction(id, position, rotation, size, EventType.Repaint);

                Handles.color = originalColor;
                break;
            }
            }

            return(value);
        }
コード例 #3
0
ファイル: CSGSlider2D.cs プロジェクト: Xaunaught/Gavin
        public static Vector3 Do(int id, Vector3 handlePos, Vector3 offset, Vector3 handleDir, Vector3 slideDir1, Vector3 slideDir2, float handleSize, CSGHandles.CapFunction capFunction, bool snapping, Vector3[] snapVertices, CSGHandles.InitFunction initFunction, CSGHandles.InitFunction shutdownFunction)
        {
            bool orgGuiChanged = GUI.changed;

            GUI.changed = false;

            var delta = CalcDeltaAlongDirections(id, handlePos, offset, handleDir, slideDir1, slideDir2, handleSize, capFunction, snapping, snapVertices, initFunction, shutdownFunction);

            if (GUI.changed)
            {
                handlePos = s_StartPosition + slideDir1 * delta.x + slideDir2 * delta.y;

                if (s_SnapVertices == null)
                {
                    if (snapVertices != null)
                    {
                        s_SnapVertices = snapVertices;
                    }
                    else
                    {
                        s_SnapVertices = new Vector3[] { s_StartPosition }
                    };
                }

                if (snapping)
                {
                    handlePos = RealtimeCSG.CSGGrid.SnapDeltaToGrid(handlePos - s_StartPosition, s_SnapVertices, snapToGridPlane: false, snapToSelf: true) + s_StartPosition;
                }
                else
                {
                    handlePos = RealtimeCSG.CSGGrid.HandleLockedAxi(handlePos - s_StartPosition) + s_StartPosition;
                }
            }

            GUI.changed |= orgGuiChanged;
            return(handlePos);
        }
コード例 #4
0
        public static Vector3 Do(int id, Vector3 position, Quaternion rotation, float size, CSGHandles.CapFunction handleFunction, bool snapping, Vector3[] snapVertices)
        {
            var worldPosition = Handles.matrix.MultiplyPoint(position);
            var origMatrix    = Handles.matrix;

            var evt = Event.current;

            switch (evt.GetTypeForControl(id))
            {
            case EventType.Layout:
            {
                Handles.matrix = Matrix4x4.identity;
                handleFunction(id, position, rotation, size, EventType.Layout);
                Handles.matrix = origMatrix;
                break;
            }

            case EventType.MouseDown:
            {
                if ((HandleUtility.nearestControl == id && evt.button == 0) ||
                    (GUIUtility.keyboardControl == id && evt.button == 2))
                {
                    GUIUtility.hotControl  = GUIUtility.keyboardControl = id;
                    s_CurrentMousePosition = s_StartMousePosition = evt.mousePosition;
                    s_StartPosition        = position;
                    if (snapVertices != null)
                    {
                        s_SnapVertices = snapVertices;
                    }
                    else
                    {
                        s_SnapVertices = new Vector3[] { s_StartPosition }
                    };
                    evt.Use();
                    EditorGUIUtility.SetWantsMouseJumping(1);
                }
                break;
            }

            case EventType.MouseDrag:
            {
                if (GUIUtility.hotControl == id)
                {
                    s_CurrentMousePosition += new Vector2(evt.delta.x, -evt.delta.y);
                    var screenPos = Camera.current.WorldToScreenPoint(Handles.matrix.MultiplyPoint(s_StartPosition));
                    screenPos += (Vector3)(s_CurrentMousePosition - s_StartMousePosition);
                    position   = Handles.inverseMatrix.MultiplyPoint(Camera.current.ScreenToWorldPoint(screenPos));

                    if (snapping)
                    {
                        position = RealtimeCSG.CSGGrid.SnapDeltaToGrid(position - s_StartPosition, s_SnapVertices, snapToGridPlane: false, snapToSelf: true) + s_StartPosition;
                    }
                    else
                    {
                        position = RealtimeCSG.CSGGrid.HandleLockedAxi(position - s_StartPosition) + s_StartPosition;
                    }
                    GUI.changed = true;
                    evt.Use();
                }
                break;
            }

            case EventType.MouseUp:
            {
                if (GUIUtility.hotControl == id && (evt.button == 0 || evt.button == 2))
                {
                    GUIUtility.hotControl = 0;
                    evt.Use();
                    EditorGUIUtility.SetWantsMouseJumping(0);
                }
                break;
            }

            case EventType.Repaint:
            {
                var temp = Color.white;
                if (id == GUIUtility.keyboardControl)
                {
                    temp          = Handles.color;
                    Handles.color = Handles.selectedColor;
                }

                Handles.matrix = Matrix4x4.identity;
                handleFunction(id, worldPosition, Camera.current.transform.rotation, size, EventType.Repaint);
                Handles.matrix = origMatrix;

                if (id == GUIUtility.keyboardControl)
                {
                    Handles.color = temp;
                }
                break;
            }
            }
            return(position);
        }
コード例 #5
0
        internal static Vector3 Do(int id, Vector3 position, Vector3 direction, float size, CSGHandles.CapFunction capFunction, SnapMode snapMode, Vector3[] snapVertices, CSGHandles.InitFunction initFunction = null, CSGHandles.InitFunction shutdownFunction = null)
        {
            var evt = Event.current;

            switch (evt.GetTypeForControl(id))
            {
            case EventType.Layout:
            {
                if (capFunction != null)
                {
                    capFunction(id, position, Quaternion.LookRotation(direction), size, EventType.Layout);
                }
                else
                {
                    HandleUtility.AddControl(id, HandleUtility.DistanceToCircle(position, size * .2f));
                }
                break;
            }

            case EventType.MouseDown:
            {
                if (CSGHandles.disabled)
                {
                    break;
                }
                if (((HandleUtility.nearestControl == id && evt.button == 0) ||
                     (GUIUtility.keyboardControl == id && evt.button == 2)) && GUIUtility.hotControl == 0)
                {
                    s_SnapVertices = null;
                    if (initFunction != null)
                    {
                        initFunction();
                    }
                    GUIUtility.hotControl  = GUIUtility.keyboardControl = id;
                    s_CurrentMousePosition = s_StartMousePosition = evt.mousePosition;
                    s_StartPosition        = position;
                    evt.Use();
                    EditorGUIUtility.SetWantsMouseJumping(1);
                }

                break;
            }

            case EventType.MouseDrag:
            {
                if (GUIUtility.hotControl == id)
                {
                    if (s_SnapVertices == null)
                    {
                        if (snapVertices != null)
                        {
                            s_SnapVertices = snapVertices.ToArray();
                        }
                        else
                        {
                            s_SnapVertices = new Vector3[] { s_StartPosition }
                        };
                    }
                    s_CurrentMousePosition += evt.delta;
                    var dist           = HandleUtility.CalcLineTranslation(s_StartMousePosition, s_CurrentMousePosition, s_StartPosition, direction);
                    var worldDirection = Handles.matrix.MultiplyVector(direction);
                    var worldPosition  = Handles.matrix.MultiplyPoint(s_StartPosition) + (worldDirection * dist);
                    position = Handles.inverseMatrix.MultiplyPoint(worldPosition);

                    switch (snapMode)
                    {
                    case SnapMode.GridSnapping:
                    {
                        var delta = RealtimeCSG.CSGGrid.SnapDeltaToGrid(position - s_StartPosition, s_SnapVertices, snapToGridPlane: false, snapToSelf: true);
                        position = delta + s_StartPosition;
                        break;
                    }

                    case SnapMode.RelativeSnapping:
                    {
                        var delta = RealtimeCSG.CSGGrid.SnapDeltaRelative(position - s_StartPosition, snapToGridPlane: false);
                        position = delta + s_StartPosition;
                        break;
                    }

                    default:
                    case SnapMode.None:
                    {
                        position = RealtimeCSG.CSGGrid.HandleLockedAxi(position - s_StartPosition) + s_StartPosition;
                        break;
                    }
                    }

                    GUI.changed = true;
                    evt.Use();
                }
                break;
            }

            case EventType.MouseUp:
            {
                if (GUIUtility.hotControl == id && (evt.button == 0 || evt.button == 2))
                {
                    GUIUtility.hotControl = 0;
                    if (shutdownFunction != null)
                    {
                        shutdownFunction();
                    }
                    evt.Use();
                    EditorGUIUtility.SetWantsMouseJumping(0);
                }
                break;
            }

            case EventType.Repaint:
            {
                var originalColor = Handles.color;
                Handles.color = CSGHandles.StateColor(originalColor, CSGHandles.disabled, CSGHandles.FocusControl == id);
                if (capFunction != null)
                {
                    capFunction(id, position, Quaternion.LookRotation(direction), size, EventType.Repaint);
                }

                Handles.color = originalColor;
                break;
            }
            }
            return(position);
        }
コード例 #6
0
ファイル: CSGSlider1D.cs プロジェクト: wwm0nkey/ProjectSym
 internal static Vector3 Do(int id, Vector3 position, Vector3 direction, float size, CSGHandles.CapFunction capFunction, bool snapping, Vector3[] snapVertices, CSGHandles.InitFunction initFunction, CSGHandles.InitFunction shutdownFunction)
 {
     return(Do(id, position, direction, direction, size, capFunction, snapping, snapVertices, initFunction, shutdownFunction));
 }
コード例 #7
0
ファイル: CSGSlider2D.cs プロジェクト: matthewRitter/GolfIt
        public static Vector3 Do(Camera camera, int id, Vector3 handlePos, Vector3 offset, Vector3 handleDir, Vector3 slideDir1, Vector3 slideDir2, float handleSize, CSGHandles.CapFunction capFunction, SnapMode snapMode, Vector3[] snapVertices, CSGHandles.InitFunction initFunction, CSGHandles.InitFunction shutdownFunction)
        {
            bool orgGuiChanged = GUI.changed;

            GUI.changed = false;

            var delta = CalcDeltaAlongDirections(id, handlePos, offset, handleDir, slideDir1, slideDir2, handleSize, capFunction, snapMode, snapVertices, initFunction, shutdownFunction);

            if (GUI.changed)
            {
                handlePos = s_StartPosition + slideDir1 * delta.x + slideDir2 * delta.y;

                if (s_SnapVertices == null)
                {
                    if (snapVertices != null)
                    {
                        s_SnapVertices = snapVertices;
                    }
                    else
                    {
                        s_SnapVertices = new Vector3[] { s_StartPosition }
                    };
                }

                switch (snapMode)
                {
                case SnapMode.GridSnapping:
                {
                    handlePos = RealtimeCSG.CSGGrid.SnapDeltaToGrid(camera, handlePos - s_StartPosition, s_SnapVertices, snapToGridPlane: false, snapToSelf: true) + s_StartPosition;
                    break;
                }

                case SnapMode.RelativeSnapping:
                {
                    handlePos = RealtimeCSG.CSGGrid.SnapDeltaRelative(camera, handlePos - s_StartPosition, snapToGridPlane: false) + s_StartPosition;
                    break;
                }

                default:
                case SnapMode.None:
                {
                    handlePos = RealtimeCSG.CSGGrid.HandleLockedAxi(handlePos - s_StartPosition) + s_StartPosition;
                    break;
                }
                }
            }

            GUI.changed |= orgGuiChanged;
            return(handlePos);
        }