コード例 #1
0
                    public static int stbi_write_hdr_core(stbi__write_context s, int x, int y, int comp, float *data)
                    {
                        if ((y <= 0) || (x <= 0) || (data == null))
                        {
                            return(0);
                        }
                        var scratch = (byte *)(CRuntime.malloc((ulong)(x * 4)));
                        int i;
                        var header = "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n";
                        var bytes  = Encoding.UTF8.GetBytes(header);

                        fixed(byte *ptr = bytes)
                        {
                            s.func(s.context, ((sbyte *)ptr), bytes.Length);
                        }

                        var str = string.Format("EXPOSURE=          1.0000000000000\n\n-Y {0} +X {1}\n", y, x);

                        bytes = Encoding.UTF8.GetBytes(str);
                        fixed(byte *ptr = bytes)
                        {
                            s.func(s.context, ((sbyte *)ptr), bytes.Length);
                        }

                        for (i = 0; i < y; i++)
                        {
                            stbiw__write_hdr_scanline(s, x, comp, scratch, data + comp * i * x);
                        }
                        CRuntime.free(scratch);
                        return(1);
                    }
コード例 #2
0
ファイル: FontSystem.cs プロジェクト: rds1983/NvgSharp
        public int AllocFont()
        {
            Font font = null;

            if (_fontsNumber + 1 > _fonts.Length)
            {
                _fonts = new Font[_fonts.Length];
                if (_fonts == null)
                {
                    return(-1);
                }
            }

            font = new Font();
            if (font == null)
            {
                goto error;
            }
            font.Glyphs = (FontGlyph *)CRuntime.malloc((ulong)(sizeof(FontGlyph) * 256));
            if (font.Glyphs == null)
            {
                goto error;
            }
            font.GlyphsCount       = 256;
            font.GlyphsNumber      = 0;
            _fonts[_fontsNumber++] = font;
            return(_fontsNumber - 1);

error:
            ;
            FreeFont(font);
            return(-1);
        }
コード例 #3
0
 public FontAtlas(int w, int h, int count)
 {
     Width  = w;
     Height = h;
     Nodes  = (FontAtlasNode *)CRuntime.malloc((ulong)(sizeof(FontAtlasNode) * count));
     CRuntime.memset(Nodes, 0, (ulong)(sizeof(FontAtlasNode) * count));
     count          = 0;
     NodesCount     = count;
     Nodes[0].X     = 0;
     Nodes[0].Y     = 0;
     Nodes[0].Width = (short)w;
     NodesNumber++;
 }
コード例 #4
0
ファイル: FontSystem.cs プロジェクト: rds1983/NvgSharp
        public FontSystem(FontSystemParams p)
        {
            _params_ = p;
            _scratch = (byte *)CRuntime.malloc((ulong)96000);

            atlas        = new FontAtlas(_params_.Width, _params_.Height, 256);
            _fonts       = new Font[4];
            _fontsNumber = 0;
            _itw         = 1.0f / _params_.Width;
            _ith         = 1.0f / _params_.Height;
            _texData     = new byte[_params_.Width * _params_.Height];
            Array.Clear(_texData, 0, _texData.Length);
            _dirtyRect[0] = _params_.Width;
            _dirtyRect[1] = _params_.Height;
            _dirtyRect[2] = 0;
            _dirtyRect[3] = 0;
            AddWhiteRect(2, 2);
            PushState();
            ClearState();
        }
コード例 #5
0
 private static void *stbi__malloc(int size)
 {
     return(CRuntime.malloc((ulong)size));
 }