static int SetDepth(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); CRoleSprite obj = (CRoleSprite)ToLua.CheckObject <CRoleSprite>(L, 1); obj.SetDepth(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetHeadCanvasVisible(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CRoleSprite obj = (CRoleSprite)ToLua.CheckObject <CRoleSprite>(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.SetHeadCanvasVisible(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetRoleName(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CRoleSprite obj = (CRoleSprite)ToLua.CheckObject <CRoleSprite>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.SetRoleName(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int MoveTo(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CRoleSprite obj = (CRoleSprite)ToLua.CheckObject <CRoleSprite>(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.MoveTo(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetRideGameObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); CRoleSprite obj = (CRoleSprite)ToLua.CheckObject <CRoleSprite>(L, 1); UnityEngine.GameObject o = obj.GetRideGameObject(); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetAddMoveSpeed(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CRoleSprite obj = (CRoleSprite)ToLua.CheckObject <CRoleSprite>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.SetAddMoveSpeed(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetRoleMoveIngCallBack(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CRoleSprite obj = (CRoleSprite)ToLua.CheckObject <CRoleSprite>(L, 1); OnHeroMoveIng arg0 = (OnHeroMoveIng)ToLua.CheckDelegate <OnHeroMoveIng>(L, 2); obj.SetRoleMoveIngCallBack(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ChangeRide(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); CRoleSprite obj = (CRoleSprite)ToLua.CheckObject <CRoleSprite>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); obj.ChangeRide(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_m_strPrefabUrl(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CRoleSprite obj = (CRoleSprite)o; string arg0 = ToLua.CheckString(L, 2); obj.m_strPrefabUrl = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_strPrefabUrl on a nil value")); } }
static int set_m_fNextSpecialStandTime(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CRoleSprite obj = (CRoleSprite)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.m_fNextSpecialStandTime = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_fNextSpecialStandTime on a nil value")); } }
static int set_m_bHasSpecialStand(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CRoleSprite obj = (CRoleSprite)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.m_bHasSpecialStand = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_bHasSpecialStand on a nil value")); } }
static int get_m_strPrefabUrl(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CRoleSprite obj = (CRoleSprite)o; string ret = obj.m_strPrefabUrl; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_strPrefabUrl on a nil value")); } }
static int get_m_fNextSpecialStandTime(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CRoleSprite obj = (CRoleSprite)o; float ret = obj.m_fNextSpecialStandTime; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_fNextSpecialStandTime on a nil value")); } }
static int get_m_bHasSpecialStand(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CRoleSprite obj = (CRoleSprite)o; bool ret = obj.m_bHasSpecialStand; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_bHasSpecialStand on a nil value")); } }
static int get_m_nRideID(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CRoleSprite obj = (CRoleSprite)o; int ret = obj.m_nRideID; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_nRideID on a nil value")); } }
static int set_m_controllerTarget(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CHeroController obj = (CHeroController)o; CRoleSprite arg0 = (CRoleSprite)ToLua.CheckObject <CRoleSprite>(L, 2); obj.m_controllerTarget = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_controllerTarget on a nil value")); } }
static int get_m_controllerTarget(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CHeroController obj = (CHeroController)o; CRoleSprite ret = obj.m_controllerTarget; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_controllerTarget on a nil value")); } }
static int set_m_nRideID(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CRoleSprite obj = (CRoleSprite)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.m_nRideID = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_nRideID on a nil value")); } }