public extern static unsafe vBOOL SDK_GfxMeshPrimitives_InitFromGeomtryMesh(NativePointer self, CRenderContext.NativePointer rc, CGeometryMesh.NativePointer mesh, UInt32 atom, BoundingBox *box);
public extern static void SDK_GfxMeshPrimitives_Save2Xnd(NativePointer self, CRenderContext.NativePointer rc, IO.XndNode.NativePointer node);
public extern static vBOOL SDK_GfxMeshDataProvider_ToMesh(NativePointer self, CRenderContext.NativePointer rc, CGfxMeshPrimitives.NativePointer mesh);
public extern static Graphics.Mesh.CGfxMeshPrimitives.NativePointer SDK_SimGeom_CreateMesh(NativePointer self, CRenderContext.NativePointer rc);
public extern static void SDK_GfxCamera_UpdateConstBufferData(NativePointer self, CRenderContext.NativePointer rc, vBOOL bImm);
private extern static vBOOL SDK_PhyContext_CookTriMesh(NativePointer self, CRenderContext.NativePointer rc, CGeometryMesh.NativePointer mesh, Support.CBlobObject.NativePointer blob, Support.CBlobObject.NativePointer uvblob, Support.CBlobObject.NativePointer faceblob, Support.CBlobObject.NativePointer posblob);
public extern static vBOOL SDK_GfxSkeletonAction_Init(NativePointer self, CRenderContext.NativePointer rc, string name);
public extern static vBOOL SDK_GfxMeshPrimitives_SetGeomtryMeshIndex(NativePointer self, CRenderContext.NativePointer rc, IntPtr data, UInt32 size, EIndexBufferType type, UInt32 cpuAccess);
public extern static void SDK_GfxModifier_TickSync(NativePointer self, CRenderContext.NativePointer rc, CGfxMesh.NativePointer mesh, Int64 time);
public extern static CGfxModifier.NativePointer SDK_GfxModifier_CloneModifier(NativePointer self, CRenderContext.NativePointer rc);
public extern static void SDK_GfxMdfQueue_TickLogic(NativePointer self, CRenderContext.NativePointer rc, CGfxMesh.NativePointer mesh, Int64 time);
public extern static vBOOL SDK_GfxFBXImporter_Import(NativePointer self, CRenderContext.NativePointer rc, string fileName, CGfxAsset_File.NativePointer assetImportOption, CGfxFBXManager.NativePointer manager);
public extern static vBOOL SDK_GfxSceneView_Init(NativePointer self, CRenderContext.NativePointer context, UInt32 width, UInt32 height);
public extern static vBOOL SDK_GfxMeshPrimitives_LoadXnd(NativePointer self, CRenderContext.NativePointer rc, string name, IO.XndNode.NativePointer node, bool isLoad);
public extern static vBOOL SDK_GfxSkeletonAction_LoadXnd(NativePointer self, CRenderContext.NativePointer rc, string name, IO.XndNode.NativePointer node, bool isLoad);
public extern static vBOOL SDK_GfxMeshPrimitives_SetGeomtryMeshStream(NativePointer self, CRenderContext.NativePointer rc, EVertexSteamType stream, IntPtr data, UInt32 size, UInt32 stride, UInt32 cpuAccess);
public unsafe extern static EngineNS.Graphics.Mesh.CGfxMesh.NativePointer SDK_FBXAnalyzer_SetGeomtryMeshStream(NativePointer self, CRenderContext.NativePointer rc, CGfxMeshPrimitives.NativePointer primitiveMesh);
public extern static vBOOL SDK_GfxMeshPrimitives_RefreshResource(NativePointer self, CRenderContext.NativePointer rc, string name, IO.XndNode.NativePointer node);
public extern static unsafe CGfxMeshPrimitives.NativePointer SDK_FTTextDrawContext_BuildMesh(NativePointer self, CRenderContext.NativePointer rc, CShaderResourceView.NativePointer *rsvs, bool bFlipV);
private extern static vBOOL SDK_PhyContext_CookConvexMesh(NativePointer self, CRenderContext.NativePointer rc, CGeometryMesh.NativePointer mesh, Support.CBlobObject.NativePointer blob);
public extern static vBOOL SDK_InputGeom_LoadMesh(NativePointer self, CRenderContext.NativePointer rc, CGeometryMesh.NativePointer mesh, float scale);
private extern static Graphics.Mesh.CGfxMeshPrimitives.NativePointer SDK_PhyShape_IfGetConvexMesh(NativePointer self, CRenderContext.NativePointer rc);
public extern static vBOOL SDK_GfxMeshPrimitives_Init(NativePointer self, CRenderContext.NativePointer rc, string name, UInt32 atom);
public extern static Graphics.Mesh.CGfxMeshPrimitives.NativePointer SDK_RcNavMesh_CreateRenderMesh(NativePointer self, CRenderContext.NativePointer rc);
public extern static unsafe vBOOL SDK_SimGeom_BuildTriMesh(NativePointer self, CRenderContext.NativePointer rc, Graphics.Mesh.CGfxMeshPrimitives.NativePointer mesh, CConvexDecompDesc *desc);