public void UsingWeaponTillBroken() { int used = pickWeapon.BeingUsed(); if (used >= holdWeapon.durability) { DestroyWeapon(); //return true; } //else return false; }
public bool UsingWeaponTillBroken() { int used = pickWeapon.BeingUsed(); if (used >= Player.weapon.durability) { DestroyWeapon(); return(true); } else { return(false); } }