void PSKeyEventHandler(object sender, Bluegiga.BLE.Events.Flash.PSKeyEventArgs e) { if (e.key == 0xFFFF) { m_ActionDone = true; } else { CPersistent per = new CPersistent(e.key, e.value); m_PersistentList.Add(per); } }
private void Awake() { if (Instance == null) { name = nameof(MDreamwork); CPersistent.MakePersistent(gameObject); Instance = this; } else { DestroyImmediate(gameObject); } }