public void GameStart() { //Shows mainmenu screen backButton2.Hide(); attackButton.Hide(); defendButton.Hide(); healButton.Hide(); escapeButton.Hide(); mainMenuButton.Hide(); loreButton.Hide(); quitButton.Hide(); quitButton4.Hide(); replayButton.Hide(); backButton.Hide(); throwWeaponButton.Hide(); sendTroopsButton.Hide(); concussButton.Hide(); quitButton2.Hide(); cancelButton.Hide(); playButton.Show(); loreButton2.Show(); settingButton.Show(); quitButton3.Show(); InfoTextLabel.Text = ""; playerHealthLabel.Text = ""; CPUHealthLabel.Text = ""; CPUPictureBox.Hide(); playerPictureBox.Hide(); }
public void GameSetup() { //Shows In game screen attackButton.Show(); defendButton.Show(); healButton.Show(); escapeButton.Show(); mainMenuButton.Show(); loreButton.Show(); quitButton.Show(); playButton.Hide(); loreButton2.Hide(); settingButton.Hide(); quitButton3.Hide(); backButton2.Hide(); quitButton4.Hide(); replayButton.Hide(); InfoTextLabel.Text = ""; playerHealthLabel.Text = ""; CPUHealthLabel.Text = ""; gameOverLabel.Text = ""; playerHealth = 100; CPUHealth = 100; CPUPictureBox.Show(); playerPictureBox.Show(); }
private void backButton2_Click(object sender, EventArgs e) { //Shows in game UI and hides lore text buttonClickSound.Play(); attackButton.Show(); defendButton.Show(); healButton.Show(); escapeButton.Show(); mainMenuButton.Show(); loreButton.Show(); quitButton.Show(); backButton2.Hide(); playerPictureBox.Show(); CPUPictureBox.Show(); menuLabel.Text = ""; }
public void GameOver() { //Shows game over screen attackButton.Hide(); defendButton.Hide(); healButton.Hide(); escapeButton.Hide(); mainMenuButton.Hide(); loreButton.Hide(); quitButton.Hide(); throwWeaponButton.Hide(); sendTroopsButton.Hide(); concussButton.Hide(); playButton.Hide(); loreButton2.Hide(); settingButton.Hide(); quitButton3.Hide(); playerPictureBox.Hide(); CPUPictureBox.Hide(); InfoTextLabel.Text = ""; playerHealthLabel.Text = ""; CPUHealthLabel.Text = ""; quitButton4.Show(); replayButton.Show(); if (playerHealth <= 0) { gameOverLabel.Text += "Game Over!"; gameOverLabel.Text += "\n\n Loki Defeated You"; } if (CPUHealth <= 0) { gameOverLabel.Text += "Game Over!"; gameOverLabel.Text += "\n\n You Defeated Loki"; } }