コード例 #1
0
ファイル: CPChanggeManager.cs プロジェクト: aowchina/HolyTech
    CPAddUI LoadCPAddPrefab(string path)
    {
        GameObject obj = ObjectPool.Instance.GetGO(path);

        CPAddUI cpadd = obj.GetComponent <CPAddUI>();

        return(cpadd);
    }
コード例 #2
0
 void Awake()
 {
     Instance = this;
     for (int i = 0; i < index; i++)
     {
         CPAddUI addui = LoadCPAddPrefab(cp_path);
         addui.gameObject.transform.parent        = transform;
         addui.gameObject.transform.localScale    = Vector3.one;
         addui.gameObject.transform.localPosition = Vector3.zero;
         addui.gameObject.SetActive(false);
         CpAddList.Add(addui);
     }
 }
コード例 #3
0
    CPAddUI LoadCPAddPrefab(string path)
    {
        //ResourceUnit objUnit = ResourcesManager.Instance.loadImmediate(path, ResourceType.PREFAB);
        //if (objUnit != null && objUnit.Asset != null)
        //{
        //    GameObject obj = GameObject.Instantiate(objUnit.Asset) as GameObject;
        //    CPAddUI cpadd = obj.GetComponent<CPAddUI>();
        //    return cpadd;
        //}
        //else
        //{
        //    return null;
        //}

        GameObject obj = GameObjectPool.Instance.GetGO(path);



        CPAddUI cpadd = obj.GetComponent <CPAddUI>();

        return(cpadd);
    }