コード例 #1
0
    //克隆详细信息
    public void ClonetExtraInfo(CObject_Item_Equip pItemSource)
    {
        if (m_pExtraDefine != null)
        {
            m_pExtraDefine = new EXTRA_DEFINE();
        }

        EXTRA_DEFINE pNewExtraDefine = pItemSource.GetExtraInfo();

        m_pExtraDefine.m_CurDurPoint = pNewExtraDefine.m_CurDurPoint;
        m_pExtraDefine.m_MaxDurPoint = pNewExtraDefine.m_MaxDurPoint;
        m_pExtraDefine.m_nLevelNeed  = pNewExtraDefine.m_nLevelNeed;
        //	m_pExtraDefine.m_nFrogLevel  = pItemInfo.GetEquipData().m_Level;
        m_pExtraDefine.m_nRepairFailureTimes = pNewExtraDefine.m_nRepairFailureTimes;
        m_pExtraDefine.m_nSellPrice          = pNewExtraDefine.m_nSellPrice;
        m_pExtraDefine.M_nEquipBindInfo      = pNewExtraDefine.M_nEquipBindInfo;
        // 增加克隆时候的可以镶嵌的宝石个数、强化等级 [9/14/2011 edit by ZL]
        m_pExtraDefine.m_EnableGemCount    = pNewExtraDefine.m_EnableGemCount;
        m_pExtraDefine.m_EquipEnhanceLevel = pNewExtraDefine.m_EquipEnhanceLevel;

        m_pExtraDefine.m_vEquipAttachGem.Clear();
        m_pExtraDefine.m_vBlueEquipAttributes.Clear();
        m_pExtraDefine.m_vEquipAttributes.Clear();

        for (int i = 0; i < pNewExtraDefine.m_vEquipAttachGem.Count; i++)
        {
            m_pExtraDefine.m_vEquipAttachGem.Add(pNewExtraDefine.m_vEquipAttachGem[i]);
        }

        for (int i = 0; i < pNewExtraDefine.m_vBlueEquipAttributes.Count; i++)
        {
            m_pExtraDefine.m_vBlueEquipAttributes.Add(pNewExtraDefine.m_vBlueEquipAttributes[i]);
        }
        // 增加基础属性克隆 [9/14/2011 edit by ZL]
        for (int i = 0; i < pNewExtraDefine.m_vEquipAttributes.Count; i++)
        {
            m_pExtraDefine.m_vEquipAttributes.Add(pNewExtraDefine.m_vEquipAttributes[i]);
        }
        SetNumber(pItemSource.GetNumber());

        m_Quality    = pItemSource.GetEquipQuantity();
        m_theBaseDef = pItemSource.GetEquipBaseDefine();

        // 装备是否鉴定过属性。2006-4-10。
        m_EquipAttrib = pItemSource.m_EquipAttrib;
    }
コード例 #2
0
        //    // 装备镶嵌消息 [9/16/2011 edit by ZL]
        //    void Send_EnchaseMsg(int type);
        //    // 返回装备上,总共有多少颗宝石。
        //    INT GetEquip_GemCount(INT nIndexEquip );
        //    // 返回装备上,总共可以镶嵌多少个宝石
        ////	INT GetEquip_GemCount( );
        //    // 返回宝石的级别。
        ////	INT Compound_Preparation(  );
        //    // 是否可以镶嵌
        //    INT	Can_Enchase( INT nIndexEquip, INT nIndexGem );
        //    // 是否可以合成
        //    bool Can_Combine( INT nIndexGem1, INT nIndexGem2 );
        //    // 物品可以放到镶嵌界面这个位置。
        //    bool Enchase_Preparation( INT nIndexInterface, INT nIndexPacket );
        //    // 物品可以放到合成界面这个位置。
        //    bool Compound_Preparation( INT nIndexPacket );
        //    //////////////////////////////////////////////////////////////////////////
        //    INT	Stiletto_GetEquipOwner();
        //    // 装备打孔检测,必须先将装备拖到目标位置上 [7/14/2011 ivan edit]
        //    Lua_SLOT_COST Stiletto_Preparation(INT nEquipIndex, INT equipOwner);
        //    // 装备打孔 [7/15/2011 ivan edit]
        //    INT	Do_Stilietto(int equipOwner = -1, int equipPos = -1);

        //    // 装备强化预览 [9/14/2011 edit by ZL]
        //    CActionItem*	GetStrengthenPreView(INT actionId);
        //    // 装备强化预览 [9/14/2011 edit by ZL]

        // 升档预览 [4/11/2012 SUN]
        public CActionItem      GetEquipUpdatePreView(int actionId)
        {
            CActionItem_Item action = CActionSystem.Instance.GetActionByActionId(actionId) as CActionItem_Item;

            if (action == null)
            {
                throw new NullReferenceException("Can not find actionitem: " + actionId);
            }
            CObject_Item_Equip equip = action.GetImpl() as CObject_Item_Equip;

            if (equip == null)
            {
                return(null);
            }

            CObject_Item_Equip resEquip = CDataPool.Instance.PreviewEquip;
            int nNextTableId            = equip.GetEquipBaseDefine().nNextDangCiItemSN;

            if (resEquip != null && resEquip.GetIdTable() != nNextTableId)
            {
                CDataPool.Instance.PreviewEquip = null;
            }

            resEquip = ObjectSystem.Instance.NewItem((uint)nNextTableId) as CObject_Item_Equip;
            resEquip.CloneForUpLevel(equip);

            resEquip.TypeOwner = ITEM_OWNER.IO_QUESTVIRTUALITEM;
            // 必须保存回去 [10/25/2011 Ivan edit]
            CDataPool.Instance.PreviewEquip = resEquip;

            CActionItem pActionItem = CActionSystem.Instance.GetAction_ItemID(resEquip.GetID(), false);

            if (pActionItem != null)
            {
                return(pActionItem);
            }
            else
            {
                return(CActionItem.s_InvalidAction);
            }
        }