//// 没用到 public void RemoveLogicEvent(int nLogicCount) ////{ //// _LOGIC_EVENT pLogicEvent; //// for (int i = 0; i < m_listLogicEvent.Count; i++) //// { //// pLogicEvent = m_listLogicEvent[i]; //// if (pLogicEvent.m_nSenderLogicCount == nLogicCount) //// { //// m_listLogicEvent.RemoveAt(i); //// break; //// } //// } ////} private void DoLogicEvent_Bullet(_LOGIC_EVENT pLogicEvent) { if (pLogicEvent != null) { _LOGIC_EVENT_BULLET pBulletInfo = pLogicEvent.m_bullet; CObject pSender = CObjectManager.Instance.FindServerObject((int)pLogicEvent.m_nSenderID); if (pSender != null) { UnityEngine.Vector3 fvSenderPos = new UnityEngine.Vector3(); UnityEngine.Vector3 fvSenderRot = UnityEngine.Vector3.zero; CObject_Character pCharacterSender = (CObject_Character)pSender; fvSenderPos = pSender.GetPosition(); fvSenderPos.y += 1.0f; //temp code fvSenderRot.y = pSender.GetFaceDir(); if (pCharacterSender != null) { if (pBulletInfo.m_pszSenderLocator.Length > 0 && pCharacterSender.GetRenderInterface() != null) { pCharacterSender.GetRenderInterface().GetLocator(pBulletInfo.m_pszSenderLocator, ref fvSenderPos); } } SObject_BulletInit initBullet = new SObject_BulletInit(); initBullet.m_fvPos = fvSenderPos; initBullet.m_fvRot = fvSenderRot; initBullet.m_idSend = pLogicEvent.m_nSenderID; initBullet.m_nSendLogicCount = pLogicEvent.m_nSenderLogicCount; initBullet.m_nBulletID = pBulletInfo.m_nBulletID; initBullet.m_bSingleTarget = pBulletInfo.m_bHitTargetObj; if (pBulletInfo.m_bHitTargetObj) { initBullet.m_fvTargetPos = new Vector3(-1.0f, -1.0f, -1.0f); initBullet.m_idTarget = (int)pBulletInfo.m_nTargetID; } else { initBullet.m_fvTargetPos.x = pBulletInfo.m_fTargetX; initBullet.m_fvTargetPos.z = pBulletInfo.m_fTargetZ; initBullet.m_fvTargetPos.y = GFX.GfxUtility.getSceneHeight(pBulletInfo.m_fTargetX, pBulletInfo.m_fTargetZ); } CObject_Bullet pBullet = CObjectManager.Instance.NewBullet(-1); pBullet.Initial(initBullet); } } }
void Update() { if (mRotating) { if (mCurrentRoleType == RoleType.ROLE_SELF) { CObject fakeObject = CObjectManager.Instance.getPlayerMySelf().getAvatar(); if (fakeObject != null) { float curDir = fakeObject.GetFaceDir() + GameProcedure.s_pTimeSystem.GetDeltaTime() / 1000.0f * mRotateSpeed; fakeObject.SetFaceDir(curDir); } } else { SDATA_PET curPet = CDataPool.Instance.Pet_GetValidPet(ActivePet);//CDataPool.Instance.Pet_GetPet((int)mCurrentRoleType - 1); if (curPet != null && curPet.FakeObject != null) { float curDir = curPet.FakeObject.GetFaceDir() + GameProcedure.s_pTimeSystem.GetDeltaTime() / 1000.0f * mRotateSpeed; curPet.FakeObject.SetFaceDir(curDir); } } } }