void addTenItem() { string iconName = ""; for (int i = 0; i < itemsIds.Length; i++) { GameObject go = GameObject.Instantiate(item_ten) as GameObject; go.SetActive(true); go.transform.parent = grid_ten.transform; go.transform.localScale = Vector3.one; COM_ZhuanpanContent adata = ZhuanPanSystem.GetData((int)itemsIds[i]); if (adata == null) { continue; } //UITexture tex = go.GetComponentInChildren<UITexture>(); iconName = ItemData.GetData((int)adata.item_).icon_; iconNames_.Add(iconName); UISprite sp = go.GetComponent <UISprite>(); UIManager.Instance.AddItemCellUI(sp, (uint)adata.item_).ItemCount = (int)adata.itemNum_; //HeadIconLoader.Instance.LoadIcon(iconName, tex); UILabel lab = go.GetComponentInChildren <UILabel>(); lab.text = ItemData.GetData((int)adata.item_).name_; grid_ten.repositionNow = true; } }
void ShoeOneItems() { //onenameL; oneObj.SetActive(true); COM_ZhuanpanContent adata = ZhuanPanSystem.GetData((int)itemsIds[0]); if (adata == null) { return; } ItemCellUI icell = UIManager.Instance.AddItemCellUI(oneiconback, (uint)adata.item_); onenameL.text = ItemData.GetData((int)adata.item_).name_; icell.ItemCount = (int)adata.itemNum_; }
void ShowItems(List <COM_Zhuanpan> zhans) { for (int i = zhans.Count - 1; i >= 0; i--) { COM_ZhuanpanContent adata = ZhuanPanSystem.GetData((int)zhans[i].zhuanpanId_); //ZhuanpanConfigData adata = ZhuanpanConfigData.GetData((int)zhans[i].zhuanpanId_); GameObject go = GameObject.Instantiate(item.gameObject) as GameObject; go.SetActive(true); go.transform.parent = conGrid.transform; go.transform.localScale = Vector3.one; UILabel la = go.GetComponent <UILabel>(); la.text = zhans[i].playerName_ + ":" + "[-][f6f204]" + " " + ItemData.GetData((int)adata.item_).name_; conGrid.repositionNow = true; } GlobalInstanceFunction.Instance.Invoke(() => { sbar.value = 0; }, 2); }