コード例 #1
0
    public void UpdateSysChargeEvery(COM_ADChargeEvery data)
    {
        sysChargeEverydata = data;

        if (SysChargeEveryEvent != null)
        {
            SysChargeEveryEvent(data);
        }

        for (int i = 0; i < data.contents_.Length; i++)
        {
            if (data.contents_[i].status_ == 1)
            {
                SetTypeRad((int)ADType.ADT_ChargeEvery, 1);
                return;
            }
        }
        SetTypeRad((int)ADType.ADT_ChargeEvery, 0);
    }
コード例 #2
0
    public void UpdateSelfChargeEvery(COM_ADChargeEvery data)
    {
        selfChargeEverydata = data;

        redList [(int)ADType.ADT_SelfChargeEvery] = 0;
        for (int i = 0; i < data.contents_.Length; i++)
        {
            if (data.contents_[i].status_ == 1)
            {
                redList[(int)ADType.ADT_SelfChargeEvery] = 1;
                break;
            }
        }

        if (MoreActivityRedEvent != null)
        {
            MoreActivityRedEvent(1);
        }

        if (SelfChargeEveryEvent != null)
        {
            SelfChargeEveryEvent(data);
        }
    }
コード例 #3
0
    void UpdateInfo()
    {
        COM_ADChargeEvery data = MoreActivityData.instance.GetSelfChargeEvery();

        if (data == null)
        {
            return;
        }
        string sfmt = "yyyy/MM/dd";
        string efmt = "yyyy/MM/dd";

        Define.FormatUnixTimestamp(ref sfmt, (int)data.sinceStamp_);
        Define.FormatUnixTimestamp(ref efmt, (int)data.endStamp_);

        timeLab.text = LanguageManager.instance.GetValue("danbichongzhitime").Replace("{n}", sfmt + " - " + efmt);

        for (int i = 0; i < CellList.Count; ++i)
        {
            grid.RemoveChild(CellList[i].transform);
            CellList[i].transform.parent = null;
            CellList[i].gameObject.SetActive(false);
        }
        CellList.Clear();

        for (int i = 0; i < data.contents_.Length; i++)
        {
            GameObject       objCell = Object.Instantiate(cell.gameObject) as GameObject;
            MoreSignInCellUI cellUI  = objCell.GetComponent <MoreSignInCellUI>();
            ItemCellUI       item    = UIManager.Instance.AddItemCellUI(cellUI.icon, data.contents_[i].itemIds_[0]);
            item.showTips = true;

            ItemCellUI item1 = UIManager.Instance.AddItemCellUI(cellUI.icon1, data.contents_[i].itemIds_[1]);
            item1.ItemCount = (int)data.contents_[i].itemStacks_[1];
            item1.showTips  = true;

            ItemCellUI item2 = UIManager.Instance.AddItemCellUI(cellUI.icon2, data.contents_[i].itemIds_[2]);
            item2.ItemCount = (int)data.contents_[i].itemStacks_[2];
            item2.showTips  = true;



            //item.ItemCount = (int)data.contents_[i].itemStacks_[0];
            item.showTips       = true;
            cellUI.descLab.text = LanguageManager.instance.GetValue("ADT_ChargeEvery") + " " + data.contents_[i].currencyCount_.ToString();
            UIManager.SetButtonEventHandler(cellUI.sgignInBtn.gameObject, EnumButtonEvent.OnClick, OnGetBtn, i, 0);
            if (data.contents_[i].status_ == 1)
            {
                cellUI.sgignInBtn.gameObject.SetActive(true);
                cellUI.sgignInBtn.isEnabled = true;
                cellUI.haveImg.gameObject.SetActive(false);
            }
            else if (data.contents_[i].status_ == 2)
            {
                cellUI.sgignInBtn.gameObject.SetActive(false);
                cellUI.haveImg.gameObject.SetActive(true);
            }
            else
            {
                cellUI.sgignInBtn.gameObject.SetActive(true);
                cellUI.sgignInBtn.isEnabled = false;
                cellUI.haveImg.gameObject.SetActive(false);
            }
            objCell.transform.parent = grid.transform;
            objCell.SetActive(true);
            objCell.transform.localScale = Vector3.one;
            CellList.Add(objCell);
        }
        grid.Reposition();
    }
コード例 #4
0
 void  OnUpdataEvent(COM_ADChargeEvery data)
 {
     UpdateInfo();
 }