コード例 #1
0
 public void Run()
 {
     COMPACT_LOGGER.Info("Runner started.");
     COMPACT_LOGGER.Info(patternAll);
     this.running = true;
     using (this.webClient = new WebClient()) {
         this.webClient.DownloadStringCompleted += new DownloadStringCompletedEventHandler(ProcessFeedbackStringFromWebClient);
         this.webClient.DownloadStringAsync(new Uri(dungeonUrl));
     }
 }
コード例 #2
0
 private void PrintStatistics()
 {
     COMPACT_LOGGER.Info("Here are a few stats about the run:");
     COMPACT_LOGGER.Info("pages loaded: " + this.pagesLoaded);
     COMPACT_LOGGER.Info("player attacks: " + this.playerAttacksHit + "/" + (this.playerAttacksHit + this.playerAttacksMissed));
     COMPACT_LOGGER.Info("monster attacks: " + this.monsterAttacksHit + "/" + (this.monsterAttacksHit + this.monsterAttacksMissed));
     COMPACT_LOGGER.Info("monsters killed: " + this.playerMonstersKilled);
     COMPACT_LOGGER.Info("potions found: " + this.playerPotionsFound.Count + " (Heal:" + this.playerPotionsFound.Count(x => x.type == PotionType.HEALING)
                         + " Damage:" + this.playerPotionsFound.Count(x => x.type == PotionType.DAMAGE) + " Buff:" + this.playerPotionsFound.Count(x => x.type == PotionType.WEAPON_BUFF)
                         + " Shield:" + this.playerPotionsFound.Count(x => x.type == PotionType.SHIELD) + ") of which " + this.playerPotionsLooted + " were looted");
     COMPACT_LOGGER.Info("weapons found: " + this.playerWeaponsFound.Count + " of which " + this.playerWeaponsLooted + " were looted");
 }
コード例 #3
0
            private DirectionType ParseDirection(string directionString)
            {
                switch (directionString)
                {
                case "North":
                    return(DirectionType.NORTH);

                case "South":
                    return(DirectionType.SOUTH);

                case "East":
                    return(DirectionType.EAST);

                case "West":
                    return(DirectionType.WEST);

                case "Down":
                    return(DirectionType.DOWN);

                default:
                    COMPACT_LOGGER.Error("Unknown direction: " + directionString);
                    return(DirectionType.UNKNOWN);
                }
            }
コード例 #4
0
            private void ProcessFeedbackStringFromWebClient(object sender, DownloadStringCompletedEventArgs e)
            {
                COMPACT_LOGGER.Debug(".. Received feedback ..");
                this.pagesLoaded++;

                if (!this.running)
                {
                    COMPACT_LOGGER.Warn("Received feedback after shutdown.");
                    return;
                }

                if (e.Error != null)
                {
                    COMPACT_LOGGER.Error(e.Error, "Error during web request.");
                    return;
                }

                switch (ParseGameStatus(e.Result))
                {
                case EventType.NORMAL:
                    break;

                case EventType.DEATH:
                    COMPACT_LOGGER.Info("Restarting...");
                    PrintStatistics();
                    ResetAfterDeath();
                    return;

                case EventType.REGEX_FAIL:
                    COMPACT_LOGGER.Error("Aborting run.");
                    PrintStatistics();
                    return;

                default:
                    COMPACT_LOGGER.Error("Unknown game state. Aborting.");
                    return;
                }

                DetermineCurrentPosition();

                // currently standing next to the stairs
                if (this.directions.Contains(DirectionType.DOWN))
                {
                    this.stairPositionX = this.playerPosX;
                    this.stairPositionY = this.playerPosY;
                    COMPACT_LOGGER.Info("Found stairs at: " + this.stairPositionX + ":" + this.stairPositionY);
                }

                // need to fight?
                if (this.fightRound > 0)
                {
                    // use best BUFF potion for boss fight
                    if ((this.fightRound == 1) && this.bossFight && this.playerPotions.Any(x => x.type == PotionType.WEAPON_BUFF))
                    {
                        Potion buffPotion = this.playerPotions.Where(x => x.type == PotionType.WEAPON_BUFF).OrderBy(x => x.level).Last(x => x.type == PotionType.WEAPON_BUFF);
                        this.webClient.DownloadStringAsync(new Uri(dungeonUrl + "&potion=" + buffPotion.invIndex));
                        COMPACT_LOGGER.Info("Using BUFF potion (in boss fight). Level:" + buffPotion.level + " InvIndex:" + buffPotion.invIndex);
                        return;
                    }
                    // got more than one BUFF potion and the fight is starting? (last one is for the boss fight)
                    if ((this.fightRound == 1) && !this.bossFight && this.playerPotions.Count(x => x.type == PotionType.WEAPON_BUFF) > 1)
                    {
                        Potion buffPotion = this.playerPotions.Where(x => x.type == PotionType.WEAPON_BUFF).OrderBy(x => x.level).First(x => x.type == PotionType.WEAPON_BUFF);
                        this.webClient.DownloadStringAsync(new Uri(dungeonUrl + "&potion=" + buffPotion.invIndex));
                        COMPACT_LOGGER.Info("Using BUFF potion (in normal fight). Level:" + buffPotion.level + " InvIndex:" + buffPotion.invIndex);
                        return;
                    }
                    // only got a shitty BUFF potion?
                    if ((this.fightRound == 1) && !this.bossFight && this.playerPotions.Count(x => (x.type == PotionType.WEAPON_BUFF) && (x.level < 4)) > 0)
                    {
                        Potion buffPotion = this.playerPotions.Where(x => (x.type == PotionType.WEAPON_BUFF) && (x.level < 4)).OrderBy(x => x.level).First(x => x.type == PotionType.WEAPON_BUFF);
                        this.webClient.DownloadStringAsync(new Uri(dungeonUrl + "&potion=" + buffPotion.invIndex));
                        COMPACT_LOGGER.Info("Using shitty BUFF potion (in normal fight). Level:" + buffPotion.level + " InvIndex:" + buffPotion.invIndex);
                        return;
                    }
                    // got a SHIELD potion and the fight is starting?
                    if ((this.fightRound == 1) && this.playerPotions.Any(x => x.type == PotionType.SHIELD))
                    {
                        Potion shieldPotion = this.playerPotions.Where(x => x.type == PotionType.SHIELD).OrderBy(x => x.level).First(x => x.type == PotionType.SHIELD);
                        this.webClient.DownloadStringAsync(new Uri(dungeonUrl + "&potion=" + shieldPotion.invIndex));
                        COMPACT_LOGGER.Info("Using SHIELD potion. Level:" + shieldPotion.level + " InvIndex:" + shieldPotion.invIndex);
                        return;
                    }
                    // got a DAMAGE potion?
                    if (this.playerPotions.Any(x => x.type == PotionType.DAMAGE))
                    {
                        Potion damagePotion = this.playerPotions.Where(x => x.type == PotionType.DAMAGE).OrderBy(x => x.level).First(x => x.type == PotionType.DAMAGE);
                        this.webClient.DownloadStringAsync(new Uri(dungeonUrl + "&potion=" + damagePotion.invIndex));
                        COMPACT_LOGGER.Info("Using DMG potion. Level:" + damagePotion.level + " InvIndex:" + damagePotion.invIndex);
                        return;
                    }
                    // low HP in boss fight
                    if (((float)this.playerHitPoints / this.playerMaxHp < 0.3f) && this.bossFight && this.playerPotions.Any(x => x.type == PotionType.HEALING))
                    {
                        Potion healPotion = this.playerPotions.Where(x => x.type == PotionType.HEALING).OrderBy(x => x.level).Last(x => x.type == PotionType.HEALING);
                        this.webClient.DownloadStringAsync(new Uri(dungeonUrl + "&potion=" + healPotion.invIndex));
                        COMPACT_LOGGER.Info("Using HEAL potion (in boss fight). Level:" + healPotion.level + " InvIndex:" + healPotion.invIndex);
                        return;
                    }
                    // low HP, HEAL potion available & not close to boss
                    if (((float)this.playerHitPoints / this.playerMaxHp < 0.3f) && !this.bossFight && (this.dungeonLevel < 23) && this.playerPotions.Any(x => x.type == PotionType.HEALING))
                    {
                        Potion healPotion = this.playerPotions.Where(x => x.type == PotionType.HEALING).OrderBy(x => x.level).Last(x => x.type == PotionType.HEALING);
                        this.webClient.DownloadStringAsync(new Uri(dungeonUrl + "&potion=" + healPotion.invIndex));
                        COMPACT_LOGGER.Info("Using HEAL potion (in upper levels). Level:" + healPotion.level + " InvIndex:" + healPotion.invIndex);
                        return;
                    }
                    // low HP and many potions in normal fight
                    if (((float)this.playerHitPoints / this.playerMaxHp < 0.3f) && !this.bossFight && this.playerPotions.Count(x => x.type == PotionType.HEALING) > 1)
                    {
                        Potion healPotion = this.playerPotions.Where(x => x.type == PotionType.HEALING).OrderBy(x => x.level).First(x => x.type == PotionType.HEALING);
                        this.webClient.DownloadStringAsync(new Uri(dungeonUrl + "&potion=" + healPotion.invIndex));
                        COMPACT_LOGGER.Info("Using HEAL potion (because we got 1+). Level:" + healPotion.level + " InvIndex:" + healPotion.invIndex);
                        return;
                    }
                    this.webClient.DownloadStringAsync(new Uri(dungeonUrl + "&attack=1"));
                    COMPACT_LOGGER.Info("Attacking!");
                    return;
                }

                // loot?!
                if (this.looting)
                {
                    if (this.lootPotion.level > -1)
                    {
                        if (this.playerPotions.Any(x => x.type == PotionType.NONE))
                        {
                            this.webClient.DownloadStringAsync(new Uri(dungeonUrl + "&tres=1"));
                            COMPACT_LOGGER.Info("Looting potion. Type:" + lootPotion.type + " Level:" + lootPotion.level);
                            this.playerPotionsLooted++;
                            this.lootPotion = new Potion();
                            return;
                        }
                        else
                        {
                            COMPACT_LOGGER.Info("Ignoring potion. Type:" + lootPotion.type + " Level:" + lootPotion.level);
                            this.lootPotion = new Potion();
                        }
                    }
                    if (this.lootWeapon.level > -1)
                    {
                        if ((this.playerWeapon.level + this.playerWeapon.bonus < this.lootWeapon.level + this.lootWeapon.bonus))
                        {
                            this.webClient.DownloadStringAsync(new Uri(dungeonUrl + "&tres=1"));
                            COMPACT_LOGGER.Info("Looting weapon. OldLevel:" + this.playerWeapon.level + " OldBonus:" + this.playerWeapon.bonus + " NewLevel:" + this.lootWeapon.level + " NewBonus:" + this.lootWeapon.bonus);
                            this.playerWeaponsLooted++;
                            this.lootWeapon = new Weapon();
                            return;
                        }
                        else
                        {
                            COMPACT_LOGGER.Info("Ignoring weapon. OldLevel:" + this.playerWeapon.level + " OldBonus:" + this.playerWeapon.bonus + " NewLevel:" + this.lootWeapon.level + " NewBonus:" + this.lootWeapon.bonus);
                            this.lootWeapon = new Weapon();
                        }
                    }
                }

                // no plan & completed
                if ((this.plannedPath == string.Empty) && this.levelCompleted)
                {
                    this.plannedPath = PlanPathToStairs();
                    COMPACT_LOGGER.Info("Done with this level. Heading for stairs: " + this.plannedPath);
                }
                // no plan .. not complete
                if ((this.plannedPath == string.Empty) && !this.levelCompleted)
                {
                    this.plannedPath = defaultPaths[this.playerPosX + (3 * this.playerPosY)];
                    COMPACT_LOGGER.Info("New to this level. Making plan: " + this.plannedPath);
                }

                string nextStep = string.Empty;

                // still the plan is empty and the level is done?
                if ((this.plannedPath == string.Empty) && this.levelCompleted)
                {
                    // need more levels? take random step away from stairs
                    bool upperLevels     = (this.dungeonLevel <= 17) && (this.playerLevel <= this.dungeonLevel + 2);
                    bool middleLevels    = (this.dungeonLevel <= 22) && (this.playerLevel <= this.dungeonLevel + 1);
                    bool lowerLevels     = (this.dungeonLevel <= 24) && (this.playerLevel <= this.dungeonLevel);
                    bool stillNeedLevels = upperLevels || middleLevels || lowerLevels;
                    if (stillNeedLevels)
                    {
                        switch (this.directions.First(x => x != DirectionType.DOWN))
                        {
                        case DirectionType.EAST:
                            nextStep = "e";
                            break;

                        case DirectionType.NORTH:
                            nextStep = "n";
                            break;

                        case DirectionType.SOUTH:
                            nextStep = "s";
                            break;

                        case DirectionType.WEST:
                            nextStep = "w";
                            break;
                        }
                    }
                    else
                    {
                        nextStep            = "d";
                        this.levelCompleted = false;
                        this.stairPositionX = -1;
                        this.stairPositionY = -1;
                        COMPACT_LOGGER.Info("Been there, done that. Going downstairs.");
                    }
                }
                // follow the path
                else
                {
                    nextStep         = this.plannedPath.Substring(0, 1);
                    this.plannedPath = this.plannedPath.Substring(1, this.plannedPath.Length - 1);
                    if (this.plannedPath == string.Empty)
                    {
                        this.levelCompleted = true;
                    }
                    COMPACT_LOGGER.Info("Taking another step to '" + nextStep + "'. That leaves '" + this.plannedPath + "' as future path." + (this.levelCompleted ? " This level is therefore done." : ""));
                }
                this.webClient.DownloadStringAsync(new Uri(dungeonUrl + "&m=" + nextStep));
            }
コード例 #5
0
            private EventType ParseGameStatus(string webResponse)
            {
                RAW_LOGGER.Info(webResponse);

                if (Regex.IsMatch(webResponse, "you have died", RegexOptions.IgnoreCase))
                {
                    COMPACT_LOGGER.Warn("********************");
                    COMPACT_LOGGER.Warn("* You have died :/ *");
                    COMPACT_LOGGER.Warn("********************");
                    this.webClient.DownloadStringAsync(new Uri(dungeonUrl));
                    return(EventType.DEATH);
                }

                Match match = regexParseRoom.Match(webResponse);

                if (!match.Success)
                {
                    COMPACT_LOGGER.Error("WARNING! Could not parse server response. Regex broken :/ Output was:" + Environment.NewLine + webResponse);
                    return(EventType.REGEX_FAIL);
                }

                // dungeon level : 1
                this.dungeonLevel = int.Parse(match.Groups[1].Value);
                // player level : 2
                this.playerLevel = int.Parse(match.Groups[2].Value);
                // player hitpoints : 3
                this.playerHitPoints = int.Parse(match.Groups[3].Value);
                this.playerMaxHp     = Math.Max(this.playerHitPoints, this.playerMaxHp);
                // player xp : 4
                this.playerExperience = int.Parse(match.Groups[4].Value);
                // weapon : 5 + 6
                this.playerWeapon = ParseWeapon(match.Groups[5].Value, match.Groups[6].Value);
                // inventory (potions) : 7 - 12
                for (int potionIndex = 0; potionIndex < 3; potionIndex++)
                {
                    if (string.IsNullOrEmpty(match.Groups[7 + (2 * potionIndex)].Value))
                    {
                        this.playerPotions[potionIndex] = new Potion(PotionType.NONE, 0, potionIndex);
                    }
                    else
                    {
                        this.playerPotions[potionIndex] = ParsePotion(match.Groups[7 + (2 * potionIndex)].Value, match.Groups[8 + (2 * potionIndex)].Value, potionIndex);
                    }
                }
                // movement (empty room) : 13 - 17
                for (int directionIndex = 0; directionIndex < 5; directionIndex++)
                {
                    string directionString = match.Groups[13 + directionIndex].Value;
                    // no further directions found
                    if (string.IsNullOrEmpty(directionString))
                    {
                        break;
                    }
                    // first direction found
                    if (directionIndex == 0)
                    {
                        this.directions.Clear();
                    }
                    this.directions.Add(ParseDirection(directionString));
                }
                // "attack" (monster in room) : 18
                if (!string.IsNullOrEmpty(match.Groups[18].Value))
                {
                    this.fightRound++;
                    if (!webResponse.Contains("big monster", StringComparison.OrdinalIgnoreCase))
                    {
                        COMPACT_LOGGER.Warn("***************");
                        COMPACT_LOGGER.Info("* BOSS FIGTH! *");
                        COMPACT_LOGGER.Warn("***************");
                        this.bossFight = true;
                    }
                }
                else
                {
                    this.fightRound = 0;
                }
                // "treasure" (monster defeated) : 19
                if (!string.IsNullOrEmpty(match.Groups[19].Value))
                {
                    this.looting = true;
                    // potion to loot (type + bonus) : 20 + 21
                    if (!string.IsNullOrEmpty(match.Groups[20].Value))
                    {
                        this.lootPotion = ParsePotion(match.Groups[20].Value, match.Groups[21].Value, -1);
                        this.playerPotionsFound.Add(this.lootPotion);
                    }
                    // weapon to loot (level + bonus) : 22 + 23
                    if (!string.IsNullOrEmpty(match.Groups[22].Value))
                    {
                        this.lootWeapon = ParseWeapon(match.Groups[22].Value, match.Groups[23].Value);
                        this.playerWeaponsFound.Add(this.lootWeapon);
                    }
                }
                // movement after loot : 24 - 28
                for (int directionIndex = 0; directionIndex < 5; directionIndex++)
                {
                    string directionString = match.Groups[24 + directionIndex].Value;
                    // no further directions found
                    if (string.IsNullOrEmpty(directionString))
                    {
                        break;
                    }
                    // first direction found
                    if (directionIndex == 0)
                    {
                        this.directions.Clear();
                    }
                    this.directions.Add(ParseDirection(directionString));
                }

                // log
                COMPACT_LOGGER.Info("Dungeon:" + this.dungeonLevel + " Fight:" + this.fightRound + " Stairs:" + this.stairPositionX + ":" + this.stairPositionY + " Position:" + this.playerPosX + ":" + this.playerPosY);
                COMPACT_LOGGER.Info("Player:" + this.playerLevel + " Hitpoints:" + this.playerHitPoints + "/" + this.playerMaxHp + " XP:" + this.playerExperience + " Weapon:" + this.playerWeapon.level + "+" + this.playerWeapon.bonus);
                COMPACT_LOGGER.Info("Inventory:" + this.playerPotions[0].type + "+" + this.playerPotions[0].level + "," + this.playerPotions[1].type + "+" + this.playerPotions[1].level + "," + this.playerPotions[2].type + "+" + this.playerPotions[2].level);

                // stats
                if (webResponse.Contains("you killed the monster", StringComparison.OrdinalIgnoreCase))
                {
                    this.playerMonstersKilled++;
                }
                if (webResponse.Contains("you hit the monster", StringComparison.OrdinalIgnoreCase))
                {
                    this.playerAttacksHit++;
                }
                if (webResponse.Contains("you miss", StringComparison.OrdinalIgnoreCase))
                {
                    this.playerAttacksMissed++;
                }
                if (webResponse.Contains("the monster hits you", StringComparison.OrdinalIgnoreCase))
                {
                    this.monsterAttacksHit++;
                }
                if (webResponse.Contains("the monster misses", StringComparison.OrdinalIgnoreCase))
                {
                    this.monsterAttacksMissed++;
                }

                return(EventType.NORMAL);
            }
コード例 #6
0
 private void DetermineCurrentPosition()
 {
     DetermineCurrentPosX();
     DetermineCurrentPosY();
     COMPACT_LOGGER.Info("Position determined to be: " + this.playerPosX + ":" + this.playerPosY);
 }