public void OnAccountInfoRequest(CM_ACCOUNT_INFO_REQUEST p) { SM_ACCOUNT_INFO p1 = new SM_ACCOUNT_INFO() { SessionID = p.SessionID }; Logger.Log.Info(string.Format(this + ":Player:{0} is trying to login", p.Username)); AccountLoginResult res = AccountDB.Instance.GetAccountID(p.Username, out uint accountID); switch (res) { case AccountLoginResult.OK: p1.Result = AccountLoginResult.OK; p1.Account = AccountCache.Instance[accountID]; break; case AccountLoginResult.NO_SUCH_ACCOUNT: p1.Result = AccountLoginResult.NO_SUCH_ACCOUNT; break; case AccountLoginResult.DB_ERROR: p1.Result = AccountLoginResult.DB_ERROR; break; } Logger.Log.Info(string.Format("Login result:{0}", res)); Network.SendPacket(p1); }
public void RequestAccountInfo(string username, T client) { long session = Global.PacketSession; packetSessions[session] = client; CM_ACCOUNT_INFO_REQUEST p = new CM_ACCOUNT_INFO_REQUEST() { SessionID = session, Username = username }; Network.SendPacket(p); }