コード例 #1
0
        public MovieMaidIKTrack(Maid maid) : base()
        {
            this.maid    = maid;
            this.targets = new Dictionary <string, Transform>();

            foreach (string targetName in TARGET_NAMES)
            {
                targets[targetName] = CMT.SearchObjName(maid.body0.m_Bones.transform, targetName, true);
            }
        }
コード例 #2
0
ファイル: ThumUtil.cs プロジェクト: Repflez/COM3D2.PNGPreset
        private static void MoveTargetCard(ThumShot thum, Maid maid)
        {
            var transform = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 HeadNub");

            if (transform != null)
            {
                thum.transform.position = transform.TransformPoint(transform.localPosition + cameraOffset);
                thum.transform.rotation = transform.rotation * Quaternion.Euler(90f, 0f, 90f);
            }
            else
            {
                Debug.LogError("Failed to find maid's head!");
            }
        }
コード例 #3
0
        // Stops all animations, locks eye & head position so that the Maid
        // is looking straight forward and applies transformations to a Maid's
        // armature to put her into a T-pose.
        public static void ApplyTPose(this Maid maid)
        {
            Animation anim = maid.body0.m_Bones.GetComponent <Animation>();

            if (anim.enabled)
            {
                maid.body0.m_Bones.GetComponent <Animation>().enabled = false;
                maid.body0.Face.AnimationStop();
                maid.EyeToReset();
                maid.LockHeadAndEye(true);
                maid.boMabataki = false;
                maid.body0.Face.morph.EyeMabataki = 0f;
                maid.body0.Face.morph.FixBlendValues_Face();

                Transform rootTransform = maid.body0.m_Bones.transform;

                foreach (var boneName in TPoseBonesToReset)
                {
                    Transform transform = CMT.SearchObjName(rootTransform, boneName);
                    transform.localRotation = Quaternion.identity;
                }

                foreach (var entry in TPoseBoneTransformRotations)
                {
                    CMT.SearchObjName(rootTransform, entry.Key).localRotation *= entry.Value;
                }

                foreach (var dbone in maid.body0.m_Bones.GetComponentsInChildren <DynamicBone>())
                {
                    if (!dbone.enabled)
                    {
                        Debug.Log($"Dynamic Bone {dbone.name} is already disabled");
                    }
                    dbone.enabled = false;
                }
            }
            else
            {
                maid.body0.m_Bones.GetComponent <Animation>().enabled = true;
                maid.LockHeadAndEye(false);
                maid.boMabataki = true;
                foreach (var dbone in maid.body0.m_Bones.GetComponentsInChildren <DynamicBone>())
                {
                    dbone.enabled = true;
                }
            }
        }
コード例 #4
0
 private void TargetObjectChangeCheck()
 {
     if (Setting.targetSelectMode == 0)
     {
         if (CommonUIData.maid == null || CommonUIData.slotNo == -2)
         {
             CommonUIData.SetObject(null);
         }
         else if (CommonUIData.slotNo == -1)
         {
             CommonUIData.SetObject(CommonUIData.maid.body0.m_Bones);
         }
         else
         {
             CommonUIData.SetObject(CommonUIData.maid.body0.goSlot[CommonUIData.slotNo].obj);
         }
     }
     if (!(this.targetObj == CommonUIData.obj) || (this.targetObj == null && this.braList != null))
     {
         this.targetObj = CommonUIData.obj;
         this.Clear();
         if (this.targetObj)
         {
             Transform[] fromBones;
             if (Setting.targetSelectMode == 0 && CommonUIData.slotNo == -1)
             {
                 fromBones = (from bone in CommonUIData.maid.body0.goSlot[0].obj.GetComponentInChildren <SkinnedMeshRenderer>().bones
                              where bone != null
                              select CMT.SearchObjName(CommonUIData.obj.transform, bone.name, true) into bone
                              where bone != null
                              select bone).ToArray <Transform>();
             }
             else
             {
                 SkinnedMeshRenderer componentInChildren = this.targetObj.GetComponentInChildren <SkinnedMeshRenderer>();
                 if (componentInChildren == null)
                 {
                     return;
                 }
                 fromBones = (from bone in componentInChildren.bones
                              where bone != null
                              select bone).ToArray <Transform>();
             }
             this.CopyBoneConstruction(this.targetObj.transform, fromBones);
         }
     }
 }
コード例 #5
0
        // Token: 0x06000063 RID: 99 RVA: 0x00007EC4 File Offset: 0x000060C4
        public Texture2D ThumShot(Camera camera, Maid f_maid)
        {
            int       width     = 138;
            int       height    = 200;
            Transform transform = CMT.SearchObjName(f_maid.body0.m_Bones.transform, "Bip01 HeadNub", true);

            camera.transform.position = transform.TransformPoint(transform.localPosition + new Vector3(0.38f, 1.07f, 0f));
            camera.transform.rotation = transform.rotation * Quaternion.Euler(90f, 0f, 90f);
            camera.fieldOfView        = 30f;
            RenderTexture renderTexture = new RenderTexture(width, height, 24, RenderTextureFormat.ARGB32);

            renderTexture.filterMode   = FilterMode.Bilinear;
            renderTexture.antiAliasing = 8;
            RenderTexture f_rtSub = new RenderTexture(width, height, 0, RenderTextureFormat.ARGB32);
            Texture2D     result  = this.RenderThum(camera, renderTexture, f_rtSub, width, height);

            this.Restore();
            return(result);
        }
コード例 #6
0
        public MaidTransforms(TBody body)
        {
            Body  = body.GetBone("Bip01");
            FootL = body.GetBone("Bip01 L Foot");
            FootR = body.GetBone("Bip01 R Foot");

            ToesL = new[]
            {
                CMT.SearchObjName(FootL, "Bip01 L Toe0"),
                CMT.SearchObjName(FootL, "Bip01 L Toe1"),
                CMT.SearchObjName(FootL, "Bip01 L Toe2"),
            };
            ToesR = new[]
            {
                CMT.SearchObjName(FootR, "Bip01 R Toe0"),
                CMT.SearchObjName(FootR, "Bip01 R Toe1"),
                CMT.SearchObjName(FootR, "Bip01 R Toe2"),
            };
        }
コード例 #7
0
        // Stops all animations, locks eye & head position so that the Maid
        // is looking straight forward and applies transformations to a Maid's
        // armature to put her into a T-pose.
        public static void ApplyTPose(this Maid maid)
        {
            maid.body0.m_Bones.GetComponent <Animation>().Stop();
            maid.body0.Face.AnimationStop();
            maid.EyeToReset();
            maid.LockHeadAndEye(true);

            Transform rootTransform = maid.body0.m_Bones.transform;

            foreach (var boneName in TPoseBonesToReset)
            {
                Transform transform = CMT.SearchObjName(rootTransform, boneName);
                transform.localRotation = Quaternion.identity;
            }

            foreach (var entry in TPoseBoneTransformRotations)
            {
                CMT.SearchObjName(rootTransform, entry.Key).localRotation *= entry.Value;
            }
        }
コード例 #8
0
        public void lateupdateFunc(int m, Maid maid, bool isArm, bool isLeft)
        {
            if (bIKAttach.ContainsKey(m) && bIKAttach[m])
            {
                //公式撮影でアタッチ対象のメイドさんがいなくなった場合
                if (goIKTarget[m] == null)
                {
                    Debuginfo.Log(LogLabel + "IK is null!");

                    GameObject tempIKTarget = new GameObject();
                    tempIKTarget.transform.parent = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01", true);
                    goIKTarget[m] = tempIKTarget;
                    goIKTarget[m].transform.position = trIKBones[m][2].position;

                    //if(trTargetIKBones.ContainsKey(m))
                    //   trTargetIKBones.Remove(m);
                }
                else if (goIKTarget[m].activeInHierarchy == false)
                {
                    //複数撮影でアタッチ対象のメイドさんがいなくなった場合
                    Debuginfo.Log(LogLabel + "IK is invisible!");

                    goIKTarget[m].transform.parent   = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01", true);
                    goIKTarget[m].transform.position = trIKBones[m][2].position;
                }

                if (isArm)
                {
                    if (isLeft && (maid.body0.tgtHandL != null || maid.body0.tgtHandL_AttachName != string.Empty))
                    {
                        return;
                    }
                    else if (maid.body0.tgtHandR != null || maid.body0.tgtHandR_AttachName != string.Empty)
                    {
                        return;
                    }
                }

                IK[m].Proc(trIKBones[m][0], trIKBones[m][1], trIKBones[m][2], goIKTarget[m].transform.position);
            }
        }
コード例 #9
0
        private static void ApplyObjectDataToObject(ObjectData objectData)
        {
            bool             flag = Setting.targetSelectMode == 0;
            BackUpObjectData backUpObjectData;
            BackUpBoneData   backUpBoneData;

            if (flag)
            {
                backUpObjectData = BackUpData.GetOrAddMaidObjectData(CommonUIData.maid, CommonUIData.slotNo, CommonUIData.obj);
                backUpBoneData   = BackUpData.GetOrAddMaidBoneData(CommonUIData.maid, CommonUIData.slotNo, CommonUIData.obj, CommonUIData.obj.transform);
            }
            else
            {
                backUpObjectData = BackUpData.GetOrAddObjectData(CommonUIData.obj);
                backUpBoneData   = BackUpData.GetOrAddBoneData(CommonUIData.obj, CommonUIData.obj.transform);
            }
            bool flag2 = Setting.targetSelectMode == 0;

            if (flag2)
            {
                bool flag3 = CommonUIData.slotNo != -1;
                if (flag3)
                {
                    bool changedYure = backUpObjectData.changedYure;
                    if (changedYure)
                    {
                        bool flag4 = YureUtil.GetYureState(CommonUIData.maid, CommonUIData.slotNo) != objectData.bYure;
                        if (flag4)
                        {
                            backUpObjectData.changedYure = false;
                            backUpObjectData.bYure       = true;
                            YureUtil.SetYureState(CommonUIData.maid, CommonUIData.slotNo, objectData.bYure);
                        }
                    }
                    else
                    {
                        bool flag5 = YureUtil.GetYureState(CommonUIData.maid, CommonUIData.slotNo) != objectData.bYure;
                        if (flag5)
                        {
                            backUpObjectData.changedYure = true;
                            backUpObjectData.bYure       = YureUtil.GetYureState(CommonUIData.maid, CommonUIData.slotNo);
                            YureUtil.SetYureState(CommonUIData.maid, CommonUIData.slotNo, objectData.bYure);
                        }
                    }
                }
                bool bMaidParts = objectData.bMaidParts;
                if (bMaidParts)
                {
                    bool flag6 = !backUpBoneData.changedPos;
                    if (flag6)
                    {
                        backUpBoneData.position   = CommonUIData.obj.transform.localPosition;
                        backUpBoneData.changedPos = true;
                    }
                    CommonUIData.obj.transform.localPosition = objectData.rootData.position;
                    bool flag7 = !backUpBoneData.changedRot;
                    if (flag7)
                    {
                        backUpBoneData.rotation   = CommonUIData.obj.transform.localRotation;
                        backUpBoneData.changedRot = true;
                    }
                    CommonUIData.obj.transform.localRotation = objectData.rootData.rotation;
                }
            }
            bool flag8 = !backUpBoneData.changedScl;

            if (flag8)
            {
                backUpBoneData.scale      = CommonUIData.obj.transform.localScale;
                backUpBoneData.changedScl = true;
            }
            CommonUIData.obj.transform.localScale = objectData.rootData.scale;
            foreach (ObjectData.TransformData transformData in objectData.transformDataList)
            {
                bool      flag9 = Setting.targetSelectMode == 0 && CommonUIData.slotNo == -1;
                Transform transform;
                if (flag9)
                {
                    transform = CMT.SearchObjName(CommonUIData.obj.transform, transformData.name, true);
                }
                else
                {
                    transform = CMT.SearchObjName(CommonUIData.obj.transform, transformData.name, false);
                }
                bool flag10 = !transform;
                if (!flag10)
                {
                    bool           flag11 = Setting.targetSelectMode == 0;
                    BackUpBoneData backUpBoneData2;
                    if (flag11)
                    {
                        backUpBoneData2 = BackUpData.GetOrAddMaidBoneData(CommonUIData.maid, CommonUIData.slotNo, CommonUIData.obj, transform);
                    }
                    else
                    {
                        backUpBoneData2 = BackUpData.GetOrAddBoneData(CommonUIData.obj, transform);
                    }
                    bool flag12 = !backUpBoneData2.changedPos;
                    if (flag12)
                    {
                        backUpBoneData2.position   = transform.localPosition;
                        backUpBoneData2.changedPos = true;
                    }
                    transform.localPosition = transformData.position;
                    bool flag13 = !backUpBoneData2.changedRot;
                    if (flag13)
                    {
                        backUpBoneData2.rotation   = transform.localRotation;
                        backUpBoneData2.changedRot = true;
                    }
                    transform.localRotation = transformData.rotation;
                    bool flag14 = !backUpBoneData2.changedScl;
                    if (flag14)
                    {
                        backUpBoneData2.scale      = transform.localScale;
                        backUpBoneData2.changedScl = true;
                    }
                    transform.localScale = transformData.scale;
                }
            }
        }
コード例 #10
0
        public static ObjectData GetObjectDataFromObject()
        {
            PresetManager.trsHash = new HashSet <Transform>();
            ObjectData objectData = new ObjectData();

            objectData.version    = "0.1.6";
            objectData.bMaidParts = (Setting.targetSelectMode == 0);
            ObjectData.TransformData transformData = new ObjectData.TransformData();
            transformData.name = CommonUIData.obj.name;
            bool flag = Setting.targetSelectMode == 0;

            if (flag)
            {
                transformData.position = CommonUIData.obj.transform.localPosition;
                transformData.rotation = CommonUIData.obj.transform.localRotation;
            }
            transformData.scale = CommonUIData.obj.transform.localScale;
            objectData.rootData = transformData;
            bool flag2 = Setting.targetSelectMode == 0;

            if (flag2)
            {
                bool flag3 = CommonUIData.slotNo == -1;
                if (flag3)
                {
                    objectData.bYure    = false;
                    objectData.slotName = "base";
                }
                else
                {
                    objectData.bYure    = YureUtil.GetYureState(CommonUIData.maid, CommonUIData.slotNo);
                    objectData.slotName = SlotUtil.GetSlotName(CommonUIData.slotNo);
                }
            }
            else
            {
                objectData.bYure = false;
            }
            bool flag4 = Setting.targetSelectMode == 0 && CommonUIData.slotNo == -1;

            Transform[] array;
            if (flag4)
            {
                SkinnedMeshRenderer componentInChildren = CommonUIData.maid.body0.goSlot[0].obj.GetComponentInChildren <SkinnedMeshRenderer>();
                array = (from bone in componentInChildren.bones
                         where bone != null
                         select CMT.SearchObjName(CommonUIData.obj.transform, bone.name, true) into bone
                         where bone != null
                         select bone).ToArray <Transform>();
            }
            else
            {
                SkinnedMeshRenderer componentInChildren2 = CommonUIData.obj.GetComponentInChildren <SkinnedMeshRenderer>();
                array = (from bone in componentInChildren2.bones
                         where bone != null
                         select bone).ToArray <Transform>();
            }
            foreach (Transform transform in array)
            {
                Transform transform2 = transform;
                while (transform2 != CommonUIData.obj.transform)
                {
                    bool flag5 = !transform2;
                    if (flag5)
                    {
                        Debug.Log("ルートオブジェクト配下にありません:" + transform.name);
                        return(null);
                    }
                    bool flag6 = PresetManager.trsHash.Contains(transform2);
                    if (flag6)
                    {
                        break;
                    }
                    ObjectData.TransformData transformData2 = new ObjectData.TransformData();
                    transformData2.name     = transform2.name;
                    transformData2.scale    = transform2.localScale;
                    transformData2.position = transform2.localPosition;
                    transformData2.rotation = transform2.localRotation;
                    objectData.transformDataList.Add(transformData2);
                    PresetManager.trsHash.Add(transform2);
                    transform2 = transform2.parent;
                }
            }
            return(objectData);
        }
コード例 #11
0
        private Transform GetOrSetCopyBone(Transform root, Transform fromBone)
        {
            Transform result;

            if (this.fromToBoneDic.ContainsKey(fromBone))
            {
                result = this.fromToBoneDic[fromBone];
            }
            else if (fromBone.parent == null)
            {
                result = null;
            }
            else
            {
                BoneRendererAssist component;
                if (this.fromToBoneDic.ContainsKey(fromBone.parent))
                {
                    component = this.fromToBoneDic[fromBone.parent].GetComponent <BoneRendererAssist>();
                    if (this.parentChildDic.ContainsKey(fromBone.name))
                    {
                        string    name       = this.parentChildDic[fromBone.name];
                        Transform transform2 = CMT.SearchObjName(root.transform, name, false);
                        if (transform2)
                        {
                            component = this.GetOrSetCopyBone(root, transform2).GetComponent <BoneRendererAssist>();
                        }
                    }
                }
                else
                {
                    Transform transform3 = this.GetOrSetCopyBone(root, fromBone.parent);
                    if (transform3 == null)
                    {
                        return(null);
                    }
                    component = transform3.GetComponent <BoneRendererAssist>();
                }
                Transform transform4 = new GameObject().transform;
                transform4.name = fromBone.name;
                this.copyBoneList.Add(transform4);
                this.fromToBoneDic.Add(fromBone, transform4);
                this.toFromBoneDic.Add(transform4, fromBone);
                transform4.parent = this.boneRendererRoot;
                CopyTransform copyTransform = transform4.gameObject.AddComponent <CopyTransform>();
                copyTransform.bScl = false;
                copyTransform.SetTarget(this.toFromBoneDic[transform4]);
                BoneRendererAssist boneRendererAssist = transform4.gameObject.AddComponent <BoneRendererAssist>();
                boneRendererAssist.SetSelectable(this.selectable);
                if (component)
                {
                    boneRendererAssist.SetParent(component);
                    if (this.firstChildDic.ContainsKey(transform4.name) && this.firstChildDic[transform4.name] == component.transform.name)
                    {
                        component.SetFirstChild(boneRendererAssist);
                    }
                    else
                    {
                        component.SetChild(boneRendererAssist);
                    }
                }
                if (this.boneDisplay == BoneDisplay.Visible)
                {
                    boneRendererAssist.SetVisible(this.JudgeVisibleBone(boneRendererAssist));
                }
                else
                {
                    boneRendererAssist.SetVisible(false);
                }
                boneRendererAssist.SetColor(Setting.normalBoneColor.GetValue());
                this.braList.Add(boneRendererAssist);
                result = transform4;
            }
            return(result);
        }
コード例 #12
0
        private static void SetMaidObjectData(Maid maid, int slotID, XElement objectXml)
        {
            bool       flag = slotID == -1;
            GameObject gameObject;

            if (flag)
            {
                TBodySkin tbodySkin = maid.body0.goSlot[0];
                gameObject = maid.body0.m_Bones.gameObject;
            }
            else
            {
                TBodySkin tbodySkin = maid.body0.GetSlot(slotID);
                gameObject = tbodySkin.obj;
            }
            XElement xelement = objectXml.Element("Yure");
            bool     flag2    = xelement != null;

            if (flag2)
            {
                bool flag3    = (bool)xelement;
                bool yureAble = YureUtil.GetYureAble(maid, slotID);
                if (yureAble)
                {
                    bool flag4 = YureUtil.GetYureState(maid, slotID) != flag3;
                    if (flag4)
                    {
                        BackUpObjectData orAddMaidObjectData = BackUpData.GetOrAddMaidObjectData(maid, slotID, gameObject);
                        bool             changedYure         = orAddMaidObjectData.changedYure;
                        if (changedYure)
                        {
                            orAddMaidObjectData.changedYure = false;
                            orAddMaidObjectData.bYure       = true;
                        }
                        else
                        {
                            orAddMaidObjectData.changedYure = true;
                            orAddMaidObjectData.bYure       = YureUtil.GetYureState(maid, slotID);
                        }
                        YureUtil.SetYureState(maid, slotID, flag3);
                    }
                }
            }
            IEnumerable <XElement> enumerable = objectXml.Elements("TransformData");
            bool flag5 = enumerable != null;

            if (flag5)
            {
                foreach (XElement xelement2 in enumerable)
                {
                    XElement xelement3 = xelement2.Element("Name");
                    bool     flag6     = xelement3 == null;
                    if (flag6)
                    {
                        break;
                    }
                    bool      flag7 = slotID == -1;
                    Transform transform;
                    if (flag7)
                    {
                        transform = CMT.SearchObjName(gameObject.transform, (string)xelement3, true);
                    }
                    else
                    {
                        transform = CMT.SearchObjName(gameObject.transform, (string)xelement3, false);
                    }
                    bool flag8 = transform == null;
                    if (!flag8)
                    {
                        BackUpBoneData orAddMaidBoneData = BackUpData.GetOrAddMaidBoneData(maid, slotID, gameObject, transform);
                        XElement       xelement4         = xelement2.Element("Scale");
                        bool           flag9             = xelement4 != null;
                        if (flag9)
                        {
                            bool flag10 = !orAddMaidBoneData.changedScl;
                            if (flag10)
                            {
                                orAddMaidBoneData.changedScl = true;
                                orAddMaidBoneData.scale      = transform.localScale;
                            }
                            Vector3 vectorData = SceneDataManager.GetVectorData(xelement4);
                            transform.localScale = vectorData;
                        }
                        XElement xelement5 = xelement2.Element("Position");
                        bool     flag11    = xelement5 != null;
                        if (flag11)
                        {
                            bool flag12 = !orAddMaidBoneData.changedPos;
                            if (flag12)
                            {
                                orAddMaidBoneData.changedPos = true;
                                orAddMaidBoneData.position   = transform.localPosition;
                            }
                            Vector3 vectorData2 = SceneDataManager.GetVectorData(xelement5);
                            transform.localPosition = vectorData2;
                        }
                        XElement xelement6 = xelement2.Element("Rotation");
                        bool     flag13    = xelement6 != null;
                        if (flag13)
                        {
                            bool flag14 = !orAddMaidBoneData.changedRot;
                            if (flag14)
                            {
                                orAddMaidBoneData.changedRot = true;
                                orAddMaidBoneData.rotation   = transform.localRotation;
                            }
                            Vector3 vectorData3 = SceneDataManager.GetVectorData(xelement6);
                            transform.localEulerAngles = vectorData3;
                        }
                    }
                }
            }
        }
コード例 #13
0
        private static XElement GetMaidObjectData(Maid maid, int slotID)
        {
            SceneDataManager.trsHash = new HashSet <Transform>();
            bool       flag  = false;
            bool       flag2 = slotID == -1;
            GameObject gameObject;

            if (flag2)
            {
                TBodySkin tbodySkin = maid.body0.goSlot[0];
                gameObject = maid.body0.m_Bones.gameObject;
            }
            else
            {
                TBodySkin tbodySkin = maid.body0.GetSlot(slotID);
                gameObject = tbodySkin.obj;
            }
            bool     flag3 = !gameObject;
            XElement result;

            if (flag3)
            {
                result = null;
            }
            else
            {
                BackUpSlotData orNullMaidSlotData = BackUpData.GetOrNullMaidSlotData(maid, slotID);
                bool           flag4 = orNullMaidSlotData == null;
                if (flag4)
                {
                    result = null;
                }
                else
                {
                    bool flag5 = !orNullMaidSlotData.objectDataDic.ContainsKey(gameObject);
                    if (flag5)
                    {
                        result = null;
                    }
                    else
                    {
                        BackUpObjectData backUpObjectData = orNullMaidSlotData.objectDataDic[gameObject];
                        XElement         xelement         = new XElement("ObjectData");
                        bool             changedYure      = backUpObjectData.changedYure;
                        if (changedYure)
                        {
                            XElement xelement2 = new XElement("Yure");
                            bool     yureState = YureUtil.GetYureState(maid, slotID);
                            xelement2.Add(yureState);
                            xelement.Add(xelement2);
                            bool flag6 = !yureState;
                            if (flag6)
                            {
                                flag = true;
                            }
                        }
                        bool        flag7 = slotID == -1;
                        Transform   rootBone;
                        Transform[] array;
                        if (flag7)
                        {
                            SkinnedMeshRenderer componentInChildren = maid.body0.goSlot[0].obj.GetComponentInChildren <SkinnedMeshRenderer>();
                            rootBone = maid.body0.m_Bones.transform;
                            array    = (from bone in componentInChildren.bones
                                        where bone != null
                                        select CMT.SearchObjName(rootBone, bone.name, true) into bone
                                        where bone != null
                                        select bone).ToArray <Transform>();
                        }
                        else
                        {
                            rootBone = maid.body0.goSlot[slotID].obj_tr;
                            SkinnedMeshRenderer componentInChildren2 = rootBone.gameObject.GetComponentInChildren <SkinnedMeshRenderer>();
                            array = (from bone in componentInChildren2.bones
                                     where bone != null
                                     select bone).ToArray <Transform>();
                        }
                        foreach (Transform transform in array)
                        {
                            Transform transform2 = transform;
                            while (transform2 != rootBone)
                            {
                                bool flag8 = !transform2;
                                if (flag8)
                                {
                                    Debug.Log("ルートオブジェクト配下にありません:" + transform.name);
                                    return(null);
                                }
                                bool flag9 = SceneDataManager.trsHash.Contains(transform2);
                                if (flag9)
                                {
                                    break;
                                }
                                bool flag10 = flag || BackUpData.GetOrNullMaidBoneData(maid, slotID, gameObject, transform2) != null;
                                if (flag10)
                                {
                                    XElement xelement3 = new XElement("TransformData");
                                    XElement xelement4 = new XElement("Name");
                                    xelement4.Add(transform2.name);
                                    xelement3.Add(xelement4);
                                    xelement3.Add(SceneDataManager.GetVector3Data("Scale", transform2.localScale));
                                    xelement3.Add(SceneDataManager.GetVector3Data("Position", transform2.localPosition));
                                    xelement3.Add(SceneDataManager.GetVector3Data("Rotation", transform2.localEulerAngles));
                                    xelement.Add(xelement3);
                                }
                                SceneDataManager.trsHash.Add(transform2);
                                transform2 = transform2.parent;
                            }
                        }
                        result = xelement;
                    }
                }
            }
            return(result);
        }
コード例 #14
0
 public ShoeTransforms(TBodySkin skin)
 {
     ShoeL         = CMT.SearchObjName(skin.obj_tr, "Bip01 L Foot", false);
     ShoeR         = CMT.SearchObjName(skin.obj_tr, "Bip01 R Foot", false);
     OriginalScale = skin.body.GetBone("Bip01 L Foot").localScale;
 }