/// <summary> /// 关闭当前窗口 /// </summary> public void Close() { Logger.Instance.WriteLog("关闭当前窗口"); StopCoroutine("readMemUpdate"); if (cameraId > 0) { CMSManageInstance.CloseCamera(cameraId, guid); } cameraId = 0; guid = new CMS_GUID(); if (tmpText) { Destroy(tmpText); } gameObject.SetActive(false); }
public void StopCamera() { StopCoroutine("readMemUpdate"); if (tex_tex2dTest) { Destroy(tex_tex2dTest); } cmsManageInstance.CloseCamera(index, currentCameraGUID); }