コード例 #1
0
 private void OnSelectedRecover()
 {
     base.StartCoroutine(this.RequestRecoverLife(delegate
     {
         GUIPlayerStatus.RefreshParams_S(true);
         this.userStamina.RefreshParams();
         CMD_ChangePOP_STONE cmd_ChangePOP_STONE = UnityEngine.Object.FindObjectOfType <CMD_ChangePOP_STONE>();
         if (null != cmd_ChangePOP_STONE)
         {
             cmd_ChangePOP_STONE.SetCloseAction(delegate(int i)
             {
                 CMD_ModalMessage.Create(StringMaster.GetString("StaminaRecoveryTitle"), StringMaster.GetString("StaminaRecoveryCompleted"), delegate(int index)
                 {
                     this.OnClickedDungeon(this.StageDataBk, this.StageNumBk, null);
                 });
             });
             cmd_ChangePOP_STONE.ClosePanel(true);
         }
         else
         {
             CMD_ModalMessage.Create(StringMaster.GetString("StaminaRecoveryTitle"), StringMaster.GetString("StaminaRecoveryCompleted"), delegate(int index)
             {
                 this.OnClickedDungeon(this.StageDataBk, this.StageNumBk, null);
             });
         }
     }));
 }
コード例 #2
0
 private void FinishedRecoverStamina()
 {
     CMD_ModalMessage.Create(StringMaster.GetString("StaminaRecoveryTitle"), StringMaster.GetString("StaminaRecoveryCompleted"), delegate(int noop)
     {
         this.StartReplayRequest();
     });
 }