private void SetUpWindow() { TextureManager.instance.Load(CMD_LoginCampaign.GetBgPathForFTP(this.loginBonus.backgroundImg), delegate(Texture2D texture) { if (texture != null) { this.backGround.mainTexture = texture; } }, 30f, true); }
protected virtual IEnumerator CreateHomeData() { GUIPlayerStatus.RefreshParams_S(false); ClassSingleton <GUIMonsterIconList> .Instance.RefreshList(MonsterDataMng.Instance().GetMonsterDataList()); ClassSingleton <FaceMissionAccessor> .Instance.faceMission.MissionTapCheck(); ClassSingleton <FaceMissionAccessor> .Instance.faceMission.SetBadge(false); ClassSingleton <FacePresentAccessor> .Instance.facePresent.SetBadgeOnly(); ClassSingleton <FaceNewsAccessor> .Instance.faceNews.SetBadgeOnly(); ClassSingleton <PartsMenuFriendIconAccessor> .Instance.partsMenuFriendIcon.FrinedListCheck(); if (ConstValue.IS_CHAT_OPEN != 1) { ClassSingleton <FaceChatNotificationAccessor> .Instance.faceChatNotification.gameObject.SetActive(false); } GUIFace.SetFacilityShopButtonBadge(); PartsMenu.SetMenuButtonAlertBadge(); this.DownloadMenuBanner(); while (!TextureManager.instance.isLoadSaveData) { yield return(null); } GameWebAPI.RespDataCM_LoginBonus respDataCM_LoginBonus = DataMng.Instance().RespDataCM_LoginBonus; if (respDataCM_LoginBonus.loginBonus != null && respDataCM_LoginBonus.loginBonus.campaign != null) { GameWebAPI.RespDataCM_LoginBonus.LoginBonus[] campaign2 = respDataCM_LoginBonus.loginBonus.campaign; for (int i = 0; i < campaign2.Length; i++) { GameWebAPI.RespDataCM_LoginBonus.LoginBonus campaign = campaign2[i]; bool isLoadEnd = false; string path = CMD_LoginCampaign.GetBgPathForFTP(campaign.backgroundImg); TextureManager.instance.Load(path, delegate(Texture2D texture) { isLoadEnd = true; }, 30f, true); while (!isLoadEnd) { yield return(null); } } } yield return(base.StartCoroutine(this.CreateFarm())); this.StartCacheBattle(); this.StartCacheParty(); LeadCapture.Instance.CheckCaptureUpdate(); this.ShowCampaignFacilityIcon(); yield break; }
protected new void Start() { base.Start(); this.bg = base.transform.Find(this.BG_PATH).GetComponent <UITexture>(); TextureManager.instance.Load(CMD_LoginCampaign.GetBgPathForFTP(this.loginBonus.backgroundImg), delegate(Texture2D texture) { if (texture != null) { this.bg.mainTexture = texture; } else { NGUIUtil.ChangeUITextureFromFile(this.bg, this.BG_TEXTURE_PATH, false); } }, 30f, true); }