/// <summary> /// 资源卸载 /// </summary> public override void Clear() { SoundPlay.PlayBackGroundSound("bgm_city_loop", true, false); MapM.ClearMap(); CM.ExitCm(); ShipBombRule.ClearBombData(); WndManager.DestroyAllDialogs(); }
/// <summary> /// 构建战斗环境 /// </summary> public static void BuildScene() { U3DUtil.DestroyAllChild(m_MapStart.gameObject); if (m_Mode == BattleEnvironmentMode.CombatPVE) { MapM.ClearMap(); CM.ExitCm(); BuildCombatPVEScene(); } else if (m_Mode == BattleEnvironmentMode.Edit) { BuildCombatEditScene(); } }