public void CreateQuest() { //TODO: 퀘스트 생성 및 룸 생성 Data.QuestInfo?questInfo = m_questInfoUI.SelectedQuest; if (questInfo == null) { if (m_messageUI != null) { m_messageUI.ShowSubMessage("Don't Quest Selected", 2f); } return; } CQuestManager.Inst.QuestSet(questInfo.Value); //TODO: 네트워크 매치 메이크 생성 if (m_manager != null) { if (m_manager.matchMaker == null) { m_manager.StartMatchMaker(); } //m_manager.matchMaker.CreateMatch(questInfo.Value.questName, 4, false, "", "", "", 0, 0, m_manager.OnMatchCreate); //return; } CSoundManager.Inst.StopBgm(m_bgmSource); CLoadingScene.LoadingScene("LevelRoot"); }
public void GameStart() { if (CDataManager.Inst == null) { return; } if (CDataManager.Inst.PlayerRecord == null) { return; } Data.PlayerInfo playerInfo = CDataManager.Inst.PlayerRecord.PlayerInfo; if (playerInfo == null) { return; } if (string.IsNullOrEmpty(playerInfo.name)) { CLoadingScene.LoadingScene("CreateUser"); } else { CLoadingScene.LoadingScene("Lobby"); } m_soundMgr.StopBgm(m_bgmSource); }
public void SaveUserData() { if (string.IsNullOrEmpty(m_name)) { m_messageUI.ShowSubMessage("Please Input UserName", 2f); return; } //m_nNotset += m_playerInfo.gender == Gender.Male ? 100 : 0; Data.BoxInfo boxInfo = CDataManager.Inst.PlayerRecord.BoxInfo; Data.InventoryInfo inventoryInfo = CDataManager.Inst.PlayerRecord.InventoryInfo; AddEquipmentInBox(boxInfo); EquipmentSet(inventoryInfo); inventoryInfo.itemList.Add(CreateItem(0)); boxInfo.itemList.Add(CreateItem(2)); CDataManager.Inst.PlayerRecord.SaveUserData(m_name, m_Gender); CLoadingScene.LoadingScene("Lobby"); if (CSoundManager.Inst != null) { CSoundManager.Inst.StopBgm(m_bgmAudio); } }
public void QuestReset() { m_checkCount = 0; m_deathCount = 0; m_deathLimit = DeathCountBase; m_selectQuest = null; m_questTarget = null; CLoadingScene.LoadingScene("Lobby"); }
public void GoToTitle() { CLoadingScene.LoadingScene("Title"); }
IEnumerator StartGame() { m_stageUI = CStageUIManager.Inst; while (m_stageUI == null) { yield return(null); } if (m_stageUI != null) { while (m_stageUI.MessageUI == null) { yield return(null); } while (!m_stageUI.MessageUI.IsLoaded) { yield return(null); } } #region ObjectPoolWait while (CObjectPool.Inst == null) { yield return(null); } while (CObjectPool.Inst.IsInit == false) { yield return(null); } #endregion //TODO: 플레이어 생성(임시) while (CRootLevel.Inst == null) { yield return(null); } if (!IsGameStart) { #region BossRespon CUnitData targetData = m_questManager.QuestTarget; if (targetData != null) { if (m_questManager.SelectQuest != null && m_questManager.SelectQuest.Value.mainTargetType == UnitType.Boss) { GameObject bossGo = CObjectPool.Inst.GetUnit(UnitType.Boss, targetData.Index); if (bossGo == null) { IsGameStart = true; yield break; } CBossUnit boss = bossGo.GetComponent <CBossUnit>(); if (boss != null) { boss.ResetUnit(); while (!CRootLevel.Inst.SubLevels.ContainsKey(targetData.StayLevel[0])) { yield return(null); } CSubLevel startLevel = CRootLevel.Inst.SubLevels[targetData.StayLevel[0]]; bossGo.transform.parent = null; boss.ResetUnit(); boss.StayLevel = startLevel; bossGo.transform.position = startLevel.SpwanPoints == null ? startLevel.transform.position + Vector3.up * 5f : startLevel.SpwanPoints[0].transform.position + Vector3.up * 2f; bossGo.transform.rotation = Quaternion.identity; bossGo.SetActive(true); if (startLevel.SpwanPoints != null) { while (boss.Movement == null) { yield return(null); } boss.Movement.MoveWays = startLevel.SpwanPoints[0].GetWay(0); } } else { Destroy(bossGo); CLoadingScene.LoadingScene("Lobby"); yield break; } } } #endregion IsGameStart = true; #region PlyaerCreateTemp GameObject playerPrefab = Resources.Load <GameObject>("Prefabs/Character/Player"); GameObject startGo = GameObject.FindWithTag("StartPoint"); m_startPoint = startGo == null ? null : startGo.transform; GameObject player = Instantiate(playerPrefab, m_startPoint == null ? Vector3.zero : m_startPoint.position, Quaternion.identity); player.name = playerPrefab.name; #endregion } yield return(null); Data.QuestInfo?questInfo = m_questManager.SelectQuest; if (questInfo != null) { m_stageUI.MessageUI.ShowMainMessage(questInfo.Value.areaName, 3f, new Color(0.8f, 0.5f, 0f, 0.5f), MessageClipType.QuestStart); yield return(new WaitForSeconds(3f)); m_stageUI.MessageUI.ShowSubMessage(questInfo.Value.questName, 3f); yield return(null); } else { m_stageUI.MessageUI.ShowSubMessage("Quest Start", 3f); yield return(null); } }