public void PlaySE( CLIP_TYPE _type) { if( m_source == null ) { return; } var s = m_source; s.clip = m_clips[(int)_type]; s.loop = false; s.Play(); }
public void PlaySE( CLIP_TYPE _type, float _delay) { if( m_emptyList.Count < 1 ) { return; } var s = m_emptyList.Dequeue(); s.clip = m_clips[(int)_type]; s.loop = false; s.PlayDelayed( _delay ); }
public float GetClipLength( CLIP_TYPE _type ){ return m_clips[ (int)_type].length; }