コード例 #1
0
ファイル: Scene.cs プロジェクト: clarte53/armine
        public CLARTE.Backport.Tuple <Texture, uint> GetAssimpTexture(uint index)
        {
            CLARTE.Backport.Tuple <Texture, uint> result = null;

            foreach (KeyValuePair <string, CLARTE.Backport.Tuple <Texture, uint> > pair in assimpTextures)
            {
                if (pair.Value.Item2 == index)
                {
                    result = pair.Value;

                    break;
                }
            }

            return(result);
        }
コード例 #2
0
ファイル: Texture.cs プロジェクト: clarte53/armine
        private static void FromAssimpAlphaTexture(Module.Import.Assimp.Context context, Material material, aiMaterial material_data, aiScene scene, string unity_property, aiTextureType texture_type, Color default_color, Func <Color, float> op)
        {
            if (material_data.GetTextureCount(texture_type) > 0)
            {
                using (aiString texture_name = new aiString())
                {
                    if (material_data.GetTexturePath(texture_type, 0, texture_name))
                    {
                        Texture alpha    = new Texture(context, texture_name.ToString(), scene);
                        Texture base_tex = null;

                        Material.TextureParams param = material.GetTextureParams(unity_property);

                        if (param != null)
                        {
                            CLARTE.Backport.Tuple <Texture, uint> res = context.scene.GetAssimpTexture(param.index);

                            if (res != null)
                            {
                                base_tex = res.Item1;
                            }
                            else
                            {
                                Debug.LogErrorFormat("Invalid texture index. '{0}' was registered for material '{1}' as texture with index '{2}'. However no texture was found with this index.", unity_property, material.Name, param.index);
                            }
                        }
                        else
                        {
                            CLARTE.Backport.Tuple <Texture, uint> assimp_tex = context.scene.GetAssimpTexture(Guid.NewGuid().ToString(), () => new Texture("**E", alpha.width, alpha.height, default_color));

                            material.AddTextureParams(unity_property, new Material.TextureParams(assimp_tex.Item2));

                            base_tex = assimp_tex.Item1;
                        }

                        if (base_tex != null)
                        {
                            base_tex.AddToAlpha(alpha, op);

                            base_tex.filename = string.Format("**A{0}|{1}", base_tex.filename, texture_name.C_Str());
                        }
                    }
                }
            }
        }