void Start() { if (m_invenUIObj != null) { GameObject invenUI = Instantiate(m_invenUIObj, transform); invenUI.name = m_invenUIObj.name; m_InventoryUI = invenUI.GetComponent <CInventoryUI>(); StartCoroutine(InventoryUICoroutine()); } if (m_messageUIObj != null) { GameObject messageUI = Instantiate(m_messageUIObj, transform); messageUI.name = m_messageUIObj.name; m_messageUI = messageUI.GetComponent <CMessageUI>(); } }