コード例 #1
0
        private void TryDropCrate(CH47HelicopterAIController chinook)
        {
            float randomtime = UnityEngine.Random.Range(configData.minTime, configData.maxTime);

            timer.Once(randomtime, () =>
            {
                if (chinook.IsDestroyed || chinook == null)
                {
                    return;
                }
                if (chinook.CanDropCrate() || blockedChinooks.Contains(chinook))
                {
                    if ((configData.checkWater && !AboveWater(chinook.transform.position)) || !configData.checkWater)
                    {
                        if ((configData.checkMonument && !AboveMonument(chinook.transform.position)) || !configData.checkMonument)
                        {
                            if (BasePlayer.activePlayerList.Count >= configData.minPlayers)
                            {
                                chinook.DropCrate();
                            }
                            if (chinook.numCrates == 0)
                            {
                                if (blockedChinooks.Contains(chinook))
                                {
                                    blockedChinooks.Remove(chinook);
                                }
                                return;
                            }
                        }
                    }
                    TryDropCrate(chinook);
                }
            });
        }
コード例 #2
0
        void TryDropCrate(CH47HelicopterAIController chinook)
        {
            int randomtime = rnd.Next(config.minTime, config.maxTime);

            timer.Once(randomtime, () => {
                if (!chinook.IsDead())
                {
                    if (chinook.CanDropCrate())
                    {
                        if ((config.checkWater && !AboveWater(chinook.transform.position)) || !config.checkWater)
                        {
                            if ((config.checkMonument && !AboveMonument(chinook.transform.position)) || !config.checkMonument)
                            {
                                chinook.DropCrate();
                            }
                        }
                        else
                        {
                            TryDropCrate(chinook);
                        }
                    }
                }
            });
        }