public void LazyShadowToOnline()
 {
     CH1.LazyShadowToOnline();
     CH2.LazyShadowToOnline();
     CH3.LazyShadowToOnline();
     CH4.LazyShadowToOnline();
 }
 public void LazyOnlineToShadow()
 {
     CH1.LazyOnlineToShadow();
     CH2.LazyOnlineToShadow();
     CH3.LazyOnlineToShadow();
     CH4.LazyOnlineToShadow();
 }
 protected PlainHardware_Simulation CreatePlainerType(PlainHardware_Simulation cloned)
 {
     cloned.CH1 = CH1.CreatePlainerType();
     cloned.CH2 = CH2.CreatePlainerType();
     cloned.CH3 = CH3.CreatePlainerType();
     cloned.CH4 = CH4.CreatePlainerType();
     return(cloned);
 }
コード例 #4
0
 public override string ToString()
 {
     return(string.Join(",", ApiKey, Temp.ToString(CultureInfo.InvariantCulture),
                        Hum.ToString(CultureInfo.InvariantCulture), Preassure.ToString(CultureInfo.InvariantCulture),
                        CO2.ToString(CultureInfo.InvariantCulture), LPG.ToString(CultureInfo.InvariantCulture),
                        CO.ToString(CultureInfo.InvariantCulture), CH4.ToString(CultureInfo.InvariantCulture),
                        Dust.ToString(CultureInfo.InvariantCulture), Longitude.ToString(CultureInfo.InvariantCulture),
                        Latitude.ToString(CultureInfo.InvariantCulture)));
 }
        public PlainHardware_Simulation CreatePlainerType()
        {
            var cloned = new PlainHardware_Simulation();

            cloned.CH1 = CH1.CreatePlainerType();
            cloned.CH2 = CH2.CreatePlainerType();
            cloned.CH3 = CH3.CreatePlainerType();
            cloned.CH4 = CH4.CreatePlainerType();
            return(cloned);
        }
 public void CopyShadowToPlain(RoomController.Hardware_Simulation source)
 {
     CH1.CopyShadowToPlain(source.CH1);
     CH2.CopyShadowToPlain(source.CH2);
     CH3.CopyShadowToPlain(source.CH3);
     CH4.CopyShadowToPlain(source.CH4);
     CH5.CopyShadowToPlain(source.CH5);
     CH6.CopyShadowToPlain(source.CH6);
     CH7.CopyShadowToPlain(source.CH7);
     CH8.CopyShadowToPlain(source.CH8);
 }
 public void CopyPlainToShadow(RoomController.Hardware_Simulation target)
 {
     CH1.CopyPlainToShadow(target.CH1);
     CH2.CopyPlainToShadow(target.CH2);
     CH3.CopyPlainToShadow(target.CH3);
     CH4.CopyPlainToShadow(target.CH4);
     CH5.CopyPlainToShadow(target.CH5);
     CH6.CopyPlainToShadow(target.CH6);
     CH7.CopyPlainToShadow(target.CH7);
     CH8.CopyPlainToShadow(target.CH8);
 }