void On_JoystickMoveEnd() { Debug.Log("On_JoystickEnd-->>"); CGameEvent _event = new CGameEvent("JoystickMoveEnd"); CGameEventMgr.Inst().Dispatch(_event); }
public static CGameEventMgr Inst() { if (_inst == null) { _inst = new CGameEventMgr(); } return(_inst); }
void On_JoystickMoveStart(Vector2 pos) { Debug.Log("On_JoystickStart-->>" + pos); m_joystickDir = new Vector3(pos.x, 0, pos.y); CGameEvent _event = new CGameEvent("JoystickMoveStart"); _event.data = m_joystickDir; CGameEventMgr.Inst().Dispatch(_event); }
void Start() { this.m_animator = this.GetComponent <Animator>(); this.m_transform = this.transform; this.m_moveSpeed = 5f; CGameEventMgr.Inst().AddListener("JoystickMoveStart", On_JoystickMoveStart); CGameEventMgr.Inst().AddListener("JoystickMove", On_JoystickMove); CGameEventMgr.Inst().AddListener("JoystickMoveEnd", On_JoystickMoveEnd); }
void Start() { CGameEventMgr.Inst().AddListener("shihuanjue", OnTest1); CGameEventMgr.Inst().AddListener("shihuanjue", OnTest1); //CGameEventMgr.Inst ().AddListener ("hello",OnTest1); CGameEventMgr.Inst().Dispatch(new CGameEvent("shihuanjue")); //CGameEventMgr.Inst ().Dispatch (new CGameEvent("hello")); ////1,2 ////1 //CGameEventMgr.Inst ().RemoveListener("shihuanjue",OnTest1); //CGameEventMgr.Inst ().Dispatch (new CGameEvent("shihuanjue")); //CGameEventMgr.Inst ().Dispatch (new CGameEvent("hello")); ////2 ////1 //CGameEventMgr.Inst ().RemoveListener ("shihuanjue",OnTest2); //CGameEventMgr.Inst ().Dispatch (new CGameEvent("shihuanjue")); //// null }
void CommDisPathEvent(CGameEvent _event) { CGameEventMgr.Inst().Dispatch(_event); }