/// <summary> /// 拜访侠客 /// </summary> void OnTenVisitXiake() { CG_VISIT_SWORDSMAN packet = (CG_VISIT_SWORDSMAN)PacketDistributed.CreatePacket(MessageID.PACKET_CG_VISIT_SWORDSMAN); packet.Userguid = Singleton <ObjManager> .GetInstance().MainPlayer.GUID; packet.Tenvisit = 1; packet.SendPacket(); }
public uint Execute(PacketDistributed ipacket) { CG_VISIT_SWORDSMAN packet = (CG_VISIT_SWORDSMAN)ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }