// 召集队员 public void ReqCallMember() { CG_TEAM_CALLMEMBER msg = (CG_TEAM_CALLMEMBER)PacketDistributed.CreatePacket(MessageID.PACKET_CG_TEAM_CALLMEMBER); msg.ObjID = ServerID; msg.SendPacket(); }
public uint Execute(PacketDistributed ipacket) { CG_TEAM_CALLMEMBER packet = (CG_TEAM_CALLMEMBER )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }