public void SendSendMarchMsg(long p_marchID) { CG_SEND_MARCH march = (CG_SEND_MARCH)PacketDistributed.CreatePacket(MessageID.PACKET_CG_SEND_MARCH); march.SetMarchid(p_marchID); march.SendPacket(); }
public void SendSendMarchMsg(MarchInfo p_march) { CG_SEND_MARCH march = (CG_SEND_MARCH)PacketDistributed.CreatePacket(MessageID.PACKET_CG_SEND_MARCH); march.SetMarchid(p_march.MarchData.marchId); march.SendPacket(); }
public void SendMerch(object parm) { long tMarrchID = GameFacade.GetProxy <PlayerProxy>().marchList[0].marchId; CG_SEND_MARCH objListPacket = (CG_SEND_MARCH)PacketDistributed.CreatePacket(MessageID.PACKET_CG_SEND_MARCH); objListPacket.SetMarchid(tMarrchID); objListPacket.SendPacket(); }