コード例 #1
0
        public uint Execute(PacketDistributed ipacket)
        {
            CG_GUILD_LEAVE packet = (CG_GUILD_LEAVE )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
コード例 #2
0
        //离开帮会MessageBox确认
        private void MsgBoxLeaveGuildOK()
        {
            //无帮会无法申请
            if (false == GameManager.gameManager.PlayerDataPool.IsHaveGuild())
            {
                return;
            }

            CG_GUILD_LEAVE msg = (CG_GUILD_LEAVE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_GUILD_LEAVE);

            msg.Requester = GUID;
            msg.SendPacket();
        }