private void OnOkFight() { if (GuildWarInfoLogic.Instance()) { CG_FIGHTGUILDWARPOINT infoPak = (CG_FIGHTGUILDWARPOINT)PacketDistributed.CreatePacket(MessageID.PACKET_CG_FIGHTGUILDWARPOINT); infoPak.SetWarType(GuildWarInfoLogic.Instance().CurWarType); infoPak.SetPointType(m_pointInfo.PointType); infoPak.SendPacket(); } }
public uint Execute(PacketDistributed ipacket) { CG_FIGHTGUILDWARPOINT packet = (CG_FIGHTGUILDWARPOINT )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }