// Start the new phase private void StartPhase(Phase phase) { running_phase = phase; running_phase.Start (); }
public bool DefinePhase(CGME.Phase phase) { if (phase == null){ Debug.Log("Error - phase failed to load"); return false; } running_phase = phase; running_phase.Start(); Debug.Log ("SETTING NEW PHASE: " + running_phase.Name); return true; }