コード例 #1
0
        private void Update()
        {
            Transform __playerRoot = playerController.meshRoot;

            Ray __ray = new Ray(__playerRoot.position, -__playerRoot.up);

            if (Physics.Raycast(__ray, out RaycastHit __hitInfo))
            {
                _gravityDirection = -__hitInfo.normal * 30;

                CGDebug.DrawRay(__hitInfo.point, -_gravityDirection);
            }
            else
            {
                _gravityDirection = playerController.configs.gravity;
            }

            playerController._gravity = _gravityDirection;
        }
コード例 #2
0
        private void Debug()
        {
            CGDebug.DrawRay(meshRoot.position, _gravity).Color(Color.green);

            //CGDebug.DrawRay()
        }