static internal void RegisterObject <T, Y, U>(string key, CEvents.ObjectEvent3 <T, Y, U> e) { if (CEventsStringDictionary <T, Y, U> .Instance.dic_StringObjectEvent3.ContainsKey(key)) { CEventsStringDictionary <T, Y, U> .Instance.dic_StringObjectEvent3[key] += e; } else { CEventsStringDictionary <T, Y, U> .Instance.dic_StringObjectEvent3.Add(key, e); } }
/// <summary> /// CEvent数据写入有返回值字典 /// </summary> /// <typeparam name="T">有返回值委托的参数T</typeparam> /// <typeparam name="Y">有返回值委托的参数Y</typeparam> /// <typeparam name="U">有返回值委托的参数U</typeparam> /// <param name="key">键</param> /// <param name="oe3F">有返回值委托</param> public void PutCEventInObjectDic <T, Y, U>(string key, Func <T, Y, U, object> oe3F) { CEvents.ObjectEvent3 <T, Y, U> @object = new CEvents.ObjectEvent3 <T, Y, U>(oe3F); CEventsStringTriggers.RegisterObject <T, Y, U>(key, @object); }