public CItemData() : base() { this.itemSlot = CEnum.EItemSlot.Inventory; this.currentHealth = 1; this.maxHealth = 1; this.currentAmount = 0; this.maxAmount = 0; this.rate = 0; this.executeCommand = "NONE"; }
public virtual void AddEquipmentItem(CEnum.EItemSlot slot, IItem value) { }
public override void SetItemSlot(CEnum.EItemSlot value) { base.SetItemSlot(value); (m_Data as CItemData).itemSlot = value; }
public void SetEquipmentItem(CEnum.EItemSlot slot, IItem value) { this.m_ItemEquipSlots [(int)slot] = value; }
public virtual void SetItemSlot(CEnum.EItemSlot value) { }