private void Update() { CETurnManager.Process(); movementRef.Process(); skillRef.Process(); handRef.Process(); }
private void OnDisable() { CETurnManager.Cleanup(); movementRef.Cleanup(); skillRef.Cleanup(); handRef.Cleanup(); _CETurnManager = null; }
private void Awake() { if (movementRef == null) { Debug.LogError("UIManager is missing a UIMovementBar reference"); } if (skillRef == null) { Debug.LogError("UIManager is missing a UISkillBar reference"); } CETurnManager.Init(); movementRef.Init(); skillRef.Init(); handRef.Init(); }